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https://github.com/yuzu-emu/yuzu.git
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Merge pull request #11613 from t895/fragment-exception-change
android: Various play store fixes
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commit
882859bc78
@ -17,6 +17,7 @@ import android.os.Handler
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import android.os.Looper
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import android.view.*
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import android.widget.TextView
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import android.widget.Toast
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import androidx.activity.OnBackPressedCallback
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import androidx.appcompat.widget.PopupMenu
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import androidx.core.content.res.ResourcesCompat
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@ -53,6 +54,7 @@ import org.yuzu.yuzu_emu.model.Game
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import org.yuzu.yuzu_emu.model.EmulationViewModel
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import org.yuzu.yuzu_emu.overlay.InputOverlay
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import org.yuzu.yuzu_emu.utils.*
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import java.lang.NullPointerException
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class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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private lateinit var preferences: SharedPreferences
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@ -104,10 +106,21 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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null
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}
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}
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game = if (args.game != null) {
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args.game!!
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} else {
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intentGame ?: error("[EmulationFragment] No bootable game present!")
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try {
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game = if (args.game != null) {
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args.game!!
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} else {
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intentGame!!
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}
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} catch (e: NullPointerException) {
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Toast.makeText(
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requireContext(),
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R.string.no_game_present,
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Toast.LENGTH_SHORT
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).show()
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requireActivity().finish()
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return
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}
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// So this fragment doesn't restart on configuration changes; i.e. rotation.
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@ -131,6 +144,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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// This is using the correct scope, lint is just acting up
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@SuppressLint("UnsafeRepeatOnLifecycleDetector")
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override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
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super.onViewCreated(view, savedInstanceState)
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if (requireActivity().isFinishing) {
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return
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}
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binding.surfaceEmulation.holder.addCallback(this)
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binding.showFpsText.setTextColor(Color.YELLOW)
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binding.doneControlConfig.setOnClickListener { stopConfiguringControls() }
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@ -286,25 +304,23 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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override fun onConfigurationChanged(newConfig: Configuration) {
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super.onConfigurationChanged(newConfig)
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if (_binding == null) {
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return
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}
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updateScreenLayout()
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if (emulationActivity?.isInPictureInPictureMode == true) {
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if (binding.drawerLayout.isOpen) {
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binding.drawerLayout.close()
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}
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if (EmulationMenuSettings.showOverlay) {
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binding.surfaceInputOverlay.post {
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binding.surfaceInputOverlay.visibility = View.INVISIBLE
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}
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binding.surfaceInputOverlay.visibility = View.INVISIBLE
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}
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} else {
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if (EmulationMenuSettings.showOverlay && emulationViewModel.emulationStarted.value) {
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binding.surfaceInputOverlay.post {
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binding.surfaceInputOverlay.visibility = View.VISIBLE
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}
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binding.surfaceInputOverlay.visibility = View.VISIBLE
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} else {
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binding.surfaceInputOverlay.post {
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binding.surfaceInputOverlay.visibility = View.INVISIBLE
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}
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binding.surfaceInputOverlay.visibility = View.INVISIBLE
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}
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if (!isInFoldableLayout) {
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if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) {
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@ -295,8 +295,10 @@ class SetupFragment : Fragment() {
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override fun onSaveInstanceState(outState: Bundle) {
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super.onSaveInstanceState(outState)
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outState.putBoolean(KEY_NEXT_VISIBILITY, binding.buttonNext.isVisible)
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outState.putBoolean(KEY_BACK_VISIBILITY, binding.buttonBack.isVisible)
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if (_binding != null) {
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outState.putBoolean(KEY_NEXT_VISIBILITY, binding.buttonNext.isVisible)
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outState.putBoolean(KEY_BACK_VISIBILITY, binding.buttonBack.isVisible)
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}
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outState.putBooleanArray(KEY_HAS_BEEN_WARNED, hasBeenWarned)
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}
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@ -353,11 +355,15 @@ class SetupFragment : Fragment() {
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}
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fun pageForward() {
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binding.viewPager2.currentItem = binding.viewPager2.currentItem + 1
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if (_binding != null) {
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binding.viewPager2.currentItem += 1
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}
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}
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fun pageBackward() {
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binding.viewPager2.currentItem = binding.viewPager2.currentItem - 1
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if (_binding != null) {
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binding.viewPager2.currentItem -= 1
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}
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}
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fun setPageWarned(page: Int) {
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@ -300,6 +300,7 @@
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<string name="performance_warning">Turning off this setting will significantly reduce emulation performance! For the best experience, it is recommended that you leave this setting enabled.</string>
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<string name="device_memory_inadequate">Device RAM: %1$s\nRecommended: %2$s</string>
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<string name="memory_formatted">%1$s %2$s</string>
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<string name="no_game_present">No bootable game present!</string>
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<!-- Region Names -->
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<string name="region_japan">Japan</string>
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