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renderer_opengl: Implement RGB565 framebuffer format
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@ -91,6 +91,7 @@ class DebugContext;
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struct FramebufferConfig {
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enum class PixelFormat : u32 {
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ABGR8 = 1,
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RGB565 = 4,
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BGRA8 = 5,
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};
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@ -285,7 +285,11 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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internal_format = GL_RGBA8;
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texture.gl_format = GL_RGBA;
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texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
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break;
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case Tegra::FramebufferConfig::PixelFormat::RGB565:
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internal_format = GL_RGB565;
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texture.gl_format = GL_RGB;
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texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
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break;
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default:
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internal_format = GL_RGBA8;
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@ -445,11 +445,12 @@ PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat
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switch (format) {
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case Tegra::FramebufferConfig::PixelFormat::ABGR8:
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return PixelFormat::ABGR8U;
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case Tegra::FramebufferConfig::PixelFormat::RGB565:
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return PixelFormat::B5G6R5U;
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case Tegra::FramebufferConfig::PixelFormat::BGRA8:
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return PixelFormat::BGRA8;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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UNIMPLEMENTED_MSG("Unimplemented format={}", static_cast<u32>(format));
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return PixelFormat::ABGR8U;
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}
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}
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