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Shader: implement EX2 and LG2 in JIT
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638e47c04d
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7d3a6016d6
@ -25,8 +25,8 @@ const JitFunction instr_table[64] = {
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&JitCompiler::Compile_DP4, // dp4
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nullptr, // dph
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nullptr, // unknown
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nullptr, // ex2
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nullptr, // lg2
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&JitCompiler::Compile_EX2, // ex2
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&JitCompiler::Compile_LG2, // lg2
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nullptr, // unknown
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&JitCompiler::Compile_MUL, // mul
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nullptr, // lge
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@ -331,6 +331,24 @@ void JitCompiler::Compile_DP4(Instruction instr) {
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_EX2(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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MOVSS(XMM0, R(SRC1));
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ABI_CallFunction(reinterpret_cast<const void*>(exp2f));
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SHUFPS(XMM0, R(XMM0), _MM_SHUFFLE(0, 0, 0, 0));
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MOVAPS(SRC1, R(XMM0));
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_LG2(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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MOVSS(XMM0, R(SRC1));
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ABI_CallFunction(reinterpret_cast<const void*>(log2f));
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SHUFPS(XMM0, R(XMM0), _MM_SHUFFLE(0, 0, 0, 0));
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MOVAPS(SRC1, R(XMM0));
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_MUL(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
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@ -37,6 +37,8 @@ public:
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void Compile_ADD(Instruction instr);
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void Compile_DP3(Instruction instr);
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void Compile_DP4(Instruction instr);
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void Compile_EX2(Instruction instr);
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void Compile_LG2(Instruction instr);
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void Compile_MUL(Instruction instr);
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void Compile_FLR(Instruction instr);
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void Compile_MAX(Instruction instr);
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