Reduce the "shake" requirements when configuring UDP.
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		 Lukas Senionis
					Lukas Senionis
				
			
				
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						 FrogTheFrog
						FrogTheFrog
					
				
			
			
				
	
			
			
			 FrogTheFrog
						FrogTheFrog
					
				
			
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					6ee1a784b8
				
			| @@ -274,18 +274,22 @@ void Client::Reset() { | ||||
|  | ||||
| void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc, | ||||
|                                 const Common::Vec3<float>& gyro, bool touch) { | ||||
|     if (gyro.Length() > 0.2f) { | ||||
|         LOG_DEBUG(Input, "UDP Controller {}: gyro=({}, {}, {}), accel=({}, {}, {}), touch={}", | ||||
|                   client, gyro[0], gyro[1], gyro[2], acc[0], acc[1], acc[2], touch); | ||||
|     } | ||||
|     UDPPadStatus pad; | ||||
|     if (touch) { | ||||
|         pad.touch = PadTouch::Click; | ||||
|         pad_queue[client].Push(pad); | ||||
|     } | ||||
|     for (size_t i = 0; i < 3; ++i) { | ||||
|         if (gyro[i] > 6.0f || gyro[i] < -6.0f) { | ||||
|         if (gyro[i] > 5.0f || gyro[i] < -5.0f) { | ||||
|             pad.motion = static_cast<PadMotion>(i); | ||||
|             pad.motion_value = gyro[i]; | ||||
|             pad_queue[client].Push(pad); | ||||
|         } | ||||
|         if (acc[i] > 2.0f || acc[i] < -2.0f) { | ||||
|         if (acc[i] > 1.75f || acc[i] < -1.75f) { | ||||
|             pad.motion = static_cast<PadMotion>(i + 3); | ||||
|             pad.motion_value = acc[i]; | ||||
|             pad_queue[client].Push(pad); | ||||
|   | ||||
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