renderer_gl: Port boilerplate rasterizer code over from Citra.
This commit is contained in:
		| @@ -11,8 +11,11 @@ add_library(video_core STATIC | ||||
|     gpu.h | ||||
|     memory_manager.cpp | ||||
|     memory_manager.h | ||||
|     rasterizer_interface.h | ||||
|     renderer_base.cpp | ||||
|     renderer_base.h | ||||
|     renderer_opengl/gl_rasterizer.cpp | ||||
|     renderer_opengl/gl_rasterizer.h | ||||
|     renderer_opengl/gl_rasterizer_cache.cpp | ||||
|     renderer_opengl/gl_rasterizer_cache.h | ||||
|     renderer_opengl/gl_resource_manager.h | ||||
|   | ||||
							
								
								
									
										61
									
								
								src/video_core/rasterizer_interface.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										61
									
								
								src/video_core/rasterizer_interface.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,61 @@ | ||||
| // Copyright 2018 yuzu Emulator Project | ||||
| // Licensed under GPLv2 or any later version | ||||
| // Refer to the license.txt file included. | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include "common/common_types.h" | ||||
|  | ||||
| struct ScreenInfo; | ||||
|  | ||||
| namespace VideoCore { | ||||
|  | ||||
| class RasterizerInterface { | ||||
| public: | ||||
|     virtual ~RasterizerInterface() {} | ||||
|  | ||||
|     /// Draw the current batch of triangles | ||||
|     virtual void DrawTriangles() = 0; | ||||
|  | ||||
|     /// Notify rasterizer that the specified Maxwell register has been changed | ||||
|     virtual void NotifyMaxwellRegisterChanged(u32 id) = 0; | ||||
|  | ||||
|     /// Notify rasterizer that all caches should be flushed to 3DS memory | ||||
|     virtual void FlushAll() = 0; | ||||
|  | ||||
|     /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory | ||||
|     virtual void FlushRegion(PAddr addr, u32 size) = 0; | ||||
|  | ||||
|     /// Notify rasterizer that any caches of the specified region should be invalidated | ||||
|     virtual void InvalidateRegion(PAddr addr, u32 size) = 0; | ||||
|  | ||||
|     /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory | ||||
|     /// and invalidated | ||||
|     virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0; | ||||
|  | ||||
|     /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0 | ||||
|     virtual bool AccelerateDisplayTransfer(const void* config) { | ||||
|         return false; | ||||
|     } | ||||
|  | ||||
|     /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1 | ||||
|     virtual bool AccelerateTextureCopy(const void* config) { | ||||
|         return false; | ||||
|     } | ||||
|  | ||||
|     /// Attempt to use a faster method to fill a region | ||||
|     virtual bool AccelerateFill(const void* config) { | ||||
|         return false; | ||||
|     } | ||||
|  | ||||
|     /// Attempt to use a faster method to display the framebuffer to screen | ||||
|     virtual bool AccelerateDisplay(const void* config, PAddr framebuffer_addr, u32 pixel_stride, | ||||
|                                    ScreenInfo& screen_info) { | ||||
|         return false; | ||||
|     } | ||||
|  | ||||
|     virtual bool AccelerateDrawBatch(bool is_indexed) { | ||||
|         return false; | ||||
|     } | ||||
| }; | ||||
| } // namespace VideoCore | ||||
							
								
								
									
										269
									
								
								src/video_core/renderer_opengl/gl_rasterizer.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										269
									
								
								src/video_core/renderer_opengl/gl_rasterizer.cpp
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,269 @@ | ||||
| // Copyright 2015 Citra Emulator Project | ||||
| // Licensed under GPLv2 or any later version | ||||
| // Refer to the license.txt file included. | ||||
|  | ||||
| #include <memory> | ||||
| #include <string> | ||||
| #include <tuple> | ||||
| #include <utility> | ||||
| #include <glad/glad.h> | ||||
| #include "common/alignment.h" | ||||
| #include "common/assert.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/math_util.h" | ||||
| #include "common/microprofile.h" | ||||
| #include "common/scope_exit.h" | ||||
| #include "common/vector_math.h" | ||||
| #include "core/settings.h" | ||||
| #include "video_core/renderer_opengl/gl_rasterizer.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_gen.h" | ||||
| #include "video_core/renderer_opengl/renderer_opengl.h" | ||||
|  | ||||
| using PixelFormat = SurfaceParams::PixelFormat; | ||||
| using SurfaceType = SurfaceParams::SurfaceType; | ||||
|  | ||||
| MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192)); | ||||
| MICROPROFILE_DEFINE(OpenGL_VS, "OpenGL", "Vertex Shader Setup", MP_RGB(128, 128, 192)); | ||||
| MICROPROFILE_DEFINE(OpenGL_FS, "OpenGL", "Fragment Shader Setup", MP_RGB(128, 128, 192)); | ||||
| MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192)); | ||||
| MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255)); | ||||
| MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100)); | ||||
|  | ||||
| enum class UniformBindings : GLuint { Common, VS, FS }; | ||||
|  | ||||
| static void SetShaderUniformBlockBinding(GLuint shader, const char* name, UniformBindings binding, | ||||
|                                          size_t expected_size) { | ||||
|     GLuint ub_index = glGetUniformBlockIndex(shader, name); | ||||
|     if (ub_index != GL_INVALID_INDEX) { | ||||
|         GLint ub_size = 0; | ||||
|         glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size); | ||||
|         ASSERT_MSG(ub_size == expected_size, | ||||
|                    "Uniform block size did not match! Got %d, expected %zu", | ||||
|                    static_cast<int>(ub_size), expected_size); | ||||
|         glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding)); | ||||
|     } | ||||
| } | ||||
|  | ||||
| static void SetShaderUniformBlockBindings(GLuint shader) { | ||||
|     SetShaderUniformBlockBinding(shader, "shader_data", UniformBindings::Common, | ||||
|                                  sizeof(RasterizerOpenGL::UniformData)); | ||||
|     SetShaderUniformBlockBinding(shader, "vs_config", UniformBindings::VS, | ||||
|                                  sizeof(RasterizerOpenGL::VSUniformData)); | ||||
|     SetShaderUniformBlockBinding(shader, "fs_config", UniformBindings::FS, | ||||
|                                  sizeof(RasterizerOpenGL::FSUniformData)); | ||||
| } | ||||
|  | ||||
| RasterizerOpenGL::RasterizerOpenGL() { | ||||
|     has_ARB_buffer_storage = false; | ||||
|     has_ARB_direct_state_access = false; | ||||
|     has_ARB_separate_shader_objects = false; | ||||
|     has_ARB_vertex_attrib_binding = false; | ||||
|  | ||||
|     GLint ext_num; | ||||
|     glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num); | ||||
|     for (GLint i = 0; i < ext_num; i++) { | ||||
|         std::string extension{reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))}; | ||||
|  | ||||
|         if (extension == "GL_ARB_buffer_storage") { | ||||
|             has_ARB_buffer_storage = true; | ||||
|         } else if (extension == "GL_ARB_direct_state_access") { | ||||
|             has_ARB_direct_state_access = true; | ||||
|         } else if (extension == "GL_ARB_separate_shader_objects") { | ||||
|             has_ARB_separate_shader_objects = true; | ||||
|         } else if (extension == "GL_ARB_vertex_attrib_binding") { | ||||
|             has_ARB_vertex_attrib_binding = true; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     // Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0 | ||||
|     state.clip_distance[0] = true; | ||||
|  | ||||
|     // Generate VBO, VAO and UBO | ||||
|     vertex_buffer = OGLStreamBuffer::MakeBuffer(GLAD_GL_ARB_buffer_storage, GL_ARRAY_BUFFER); | ||||
|     vertex_buffer->Create(VERTEX_BUFFER_SIZE, VERTEX_BUFFER_SIZE / 2); | ||||
|     sw_vao.Create(); | ||||
|     uniform_buffer.Create(); | ||||
|  | ||||
|     state.draw.vertex_array = sw_vao.handle; | ||||
|     state.draw.vertex_buffer = vertex_buffer->GetHandle(); | ||||
|     state.draw.uniform_buffer = uniform_buffer.handle; | ||||
|     state.Apply(); | ||||
|  | ||||
|     glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), nullptr, GL_STATIC_DRAW); | ||||
|     glBindBufferBase(GL_UNIFORM_BUFFER, 0, uniform_buffer.handle); | ||||
|  | ||||
|     uniform_block_data.dirty = true; | ||||
|  | ||||
|     // Create render framebuffer | ||||
|     framebuffer.Create(); | ||||
|  | ||||
|     if (has_ARB_separate_shader_objects) { | ||||
|         hw_vao.Create(); | ||||
|         hw_vao_enabled_attributes.fill(false); | ||||
|  | ||||
|         stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER); | ||||
|         stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2); | ||||
|         state.draw.vertex_buffer = stream_buffer->GetHandle(); | ||||
|  | ||||
|         pipeline.Create(); | ||||
|         vs_input_index_min = 0; | ||||
|         vs_input_index_max = 0; | ||||
|         state.draw.program_pipeline = pipeline.handle; | ||||
|         state.draw.shader_program = 0; | ||||
|         state.draw.vertex_array = hw_vao.handle; | ||||
|         state.Apply(); | ||||
|  | ||||
|         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer->GetHandle()); | ||||
|  | ||||
|         vs_uniform_buffer.Create(); | ||||
|         glBindBuffer(GL_UNIFORM_BUFFER, vs_uniform_buffer.handle); | ||||
|         glBufferData(GL_UNIFORM_BUFFER, sizeof(VSUniformData), nullptr, GL_STREAM_COPY); | ||||
|         glBindBufferBase(GL_UNIFORM_BUFFER, 1, vs_uniform_buffer.handle); | ||||
|     } else { | ||||
|         UNIMPLEMENTED(); | ||||
|     } | ||||
|  | ||||
|     accelerate_draw = AccelDraw::Disabled; | ||||
|  | ||||
|     glEnable(GL_BLEND); | ||||
|  | ||||
|     // Sync fixed function OpenGL state | ||||
|     SyncClipEnabled(); | ||||
|     SyncClipCoef(); | ||||
|     SyncCullMode(); | ||||
|     SyncBlendEnabled(); | ||||
|     SyncBlendFuncs(); | ||||
|     SyncBlendColor(); | ||||
| } | ||||
|  | ||||
| RasterizerOpenGL::~RasterizerOpenGL() { | ||||
|     if (stream_buffer != nullptr) { | ||||
|         state.draw.vertex_buffer = stream_buffer->GetHandle(); | ||||
|         state.Apply(); | ||||
|         stream_buffer->Release(); | ||||
|     } | ||||
| } | ||||
|  | ||||
| static constexpr std::array<GLenum, 4> vs_attrib_types{ | ||||
|     GL_BYTE,          // VertexAttributeFormat::BYTE | ||||
|     GL_UNSIGNED_BYTE, // VertexAttributeFormat::UBYTE | ||||
|     GL_SHORT,         // VertexAttributeFormat::SHORT | ||||
|     GL_FLOAT          // VertexAttributeFormat::FLOAT | ||||
| }; | ||||
|  | ||||
| void RasterizerOpenGL::AnalyzeVertexArray(bool is_indexed) { | ||||
|     UNIMPLEMENTED(); | ||||
| } | ||||
|  | ||||
| void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) { | ||||
|     MICROPROFILE_SCOPE(OpenGL_VAO); | ||||
|     UNIMPLEMENTED(); | ||||
| } | ||||
|  | ||||
| void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset) { | ||||
|     MICROPROFILE_SCOPE(OpenGL_VS); | ||||
|     UNIMPLEMENTED(); | ||||
| } | ||||
|  | ||||
| void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) { | ||||
|     MICROPROFILE_SCOPE(OpenGL_FS); | ||||
|     UNIMPLEMENTED(); | ||||
| } | ||||
|  | ||||
| bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) { | ||||
|     if (!has_ARB_separate_shader_objects) { | ||||
|         UNIMPLEMENTED(); | ||||
|         return false; | ||||
|     } | ||||
|  | ||||
|     accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays; | ||||
|     DrawTriangles(); | ||||
|  | ||||
|     return true; | ||||
| } | ||||
|  | ||||
| void RasterizerOpenGL::DrawTriangles() { | ||||
|     MICROPROFILE_SCOPE(OpenGL_Drawing); | ||||
|     UNIMPLEMENTED(); | ||||
| } | ||||
|  | ||||
| void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 id) {} | ||||
|  | ||||
| void RasterizerOpenGL::FlushAll() { | ||||
|     MICROPROFILE_SCOPE(OpenGL_CacheManagement); | ||||
|     res_cache.FlushAll(); | ||||
| } | ||||
|  | ||||
| void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) { | ||||
|     MICROPROFILE_SCOPE(OpenGL_CacheManagement); | ||||
|     res_cache.FlushRegion(addr, size); | ||||
| } | ||||
|  | ||||
| void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) { | ||||
|     MICROPROFILE_SCOPE(OpenGL_CacheManagement); | ||||
|     res_cache.InvalidateRegion(addr, size, nullptr); | ||||
| } | ||||
|  | ||||
| void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u32 size) { | ||||
|     MICROPROFILE_SCOPE(OpenGL_CacheManagement); | ||||
|     res_cache.FlushRegion(addr, size); | ||||
|     res_cache.InvalidateRegion(addr, size, nullptr); | ||||
| } | ||||
|  | ||||
| bool RasterizerOpenGL::AccelerateDisplayTransfer(const void* config) { | ||||
|     MICROPROFILE_SCOPE(OpenGL_Blits); | ||||
|     UNIMPLEMENTED(); | ||||
|     return true; | ||||
| } | ||||
|  | ||||
| bool RasterizerOpenGL::AccelerateTextureCopy(const void* config) { | ||||
|     UNIMPLEMENTED(); | ||||
|     return true; | ||||
| } | ||||
|  | ||||
| bool RasterizerOpenGL::AccelerateFill(const void* config) { | ||||
|     UNIMPLEMENTED(); | ||||
|     return true; | ||||
| } | ||||
|  | ||||
| bool RasterizerOpenGL::AccelerateDisplay(const void* config, PAddr framebuffer_addr, | ||||
|                                          u32 pixel_stride, ScreenInfo& screen_info) { | ||||
|     UNIMPLEMENTED(); | ||||
|     return true; | ||||
| } | ||||
|  | ||||
| void RasterizerOpenGL::SetShader() { | ||||
|     UNIMPLEMENTED(); | ||||
| } | ||||
|  | ||||
| void RasterizerOpenGL::SyncClipEnabled() { | ||||
|     UNIMPLEMENTED(); | ||||
| } | ||||
|  | ||||
| void RasterizerOpenGL::SyncClipCoef() { | ||||
|     UNIMPLEMENTED(); | ||||
| } | ||||
|  | ||||
| void RasterizerOpenGL::SyncCullMode() { | ||||
|     UNIMPLEMENTED(); | ||||
| } | ||||
|  | ||||
| void RasterizerOpenGL::SyncDepthScale() { | ||||
|     UNIMPLEMENTED(); | ||||
| } | ||||
|  | ||||
| void RasterizerOpenGL::SyncDepthOffset() { | ||||
|     UNIMPLEMENTED(); | ||||
| } | ||||
|  | ||||
| void RasterizerOpenGL::SyncBlendEnabled() { | ||||
|     UNIMPLEMENTED(); | ||||
| } | ||||
|  | ||||
| void RasterizerOpenGL::SyncBlendFuncs() { | ||||
|     UNIMPLEMENTED(); | ||||
| } | ||||
|  | ||||
| void RasterizerOpenGL::SyncBlendColor() { | ||||
|     UNIMPLEMENTED(); | ||||
| } | ||||
							
								
								
									
										162
									
								
								src/video_core/renderer_opengl/gl_rasterizer.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										162
									
								
								src/video_core/renderer_opengl/gl_rasterizer.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,162 @@ | ||||
| // Copyright 2015 Citra Emulator Project | ||||
| // Licensed under GPLv2 or any later version | ||||
| // Refer to the license.txt file included. | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include <array> | ||||
| #include <cstddef> | ||||
| #include <cstring> | ||||
| #include <memory> | ||||
| #include <unordered_map> | ||||
| #include <vector> | ||||
| #include <glad/glad.h> | ||||
| #include "common/bit_field.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/hash.h" | ||||
| #include "common/vector_math.h" | ||||
| #include "video_core/rasterizer_interface.h" | ||||
| #include "video_core/renderer_opengl/gl_rasterizer_cache.h" | ||||
| #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_gen.h" | ||||
| #include "video_core/renderer_opengl/gl_state.h" | ||||
| #include "video_core/renderer_opengl/gl_stream_buffer.h" | ||||
|  | ||||
| struct ScreenInfo; | ||||
|  | ||||
| class RasterizerOpenGL : public VideoCore::RasterizerInterface { | ||||
| public: | ||||
|     RasterizerOpenGL(); | ||||
|     ~RasterizerOpenGL() override; | ||||
|  | ||||
|     void DrawTriangles() override; | ||||
|     void NotifyMaxwellRegisterChanged(u32 id) override; | ||||
|     void FlushAll() override; | ||||
|     void FlushRegion(PAddr addr, u32 size) override; | ||||
|     void InvalidateRegion(PAddr addr, u32 size) override; | ||||
|     void FlushAndInvalidateRegion(PAddr addr, u32 size) override; | ||||
|     bool AccelerateDisplayTransfer(const void* config) override; | ||||
|     bool AccelerateTextureCopy(const void* config) override; | ||||
|     bool AccelerateFill(const void* config) override; | ||||
|     bool AccelerateDisplay(const void* config, PAddr framebuffer_addr, u32 pixel_stride, | ||||
|                            ScreenInfo& screen_info) override; | ||||
|     bool AccelerateDrawBatch(bool is_indexed) override; | ||||
|  | ||||
|     struct VertexShader { | ||||
|         OGLShader shader; | ||||
|     }; | ||||
|  | ||||
|     struct FragmentShader { | ||||
|         OGLShader shader; | ||||
|     }; | ||||
|  | ||||
|     /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned | ||||
|     // NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at | ||||
|     //       the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not. | ||||
|     //       Not following that rule will cause problems on some AMD drivers. | ||||
|     struct UniformData {}; | ||||
|  | ||||
|     // static_assert( | ||||
|     //    sizeof(UniformData) == 0x460, | ||||
|     //    "The size of the UniformData structure has changed, update the structure in the shader"); | ||||
|     static_assert(sizeof(UniformData) < 16384, | ||||
|                   "UniformData structure must be less than 16kb as per the OpenGL spec"); | ||||
|  | ||||
|     struct VSUniformData {}; | ||||
|     // static_assert( | ||||
|     //    sizeof(VSUniformData) == 1856, | ||||
|     //    "The size of the VSUniformData structure has changed, update the structure in the | ||||
|     //    shader"); | ||||
|     static_assert(sizeof(VSUniformData) < 16384, | ||||
|                   "VSUniformData structure must be less than 16kb as per the OpenGL spec"); | ||||
|  | ||||
|     struct FSUniformData {}; | ||||
|     // static_assert( | ||||
|     //    sizeof(FSUniformData) == 1856, | ||||
|     //    "The size of the FSUniformData structure has changed, update the structure in the | ||||
|     //    shader"); | ||||
|     static_assert(sizeof(FSUniformData) < 16384, | ||||
|                   "FSUniformData structure must be less than 16kb as per the OpenGL spec"); | ||||
|  | ||||
| private: | ||||
|     struct SamplerInfo {}; | ||||
|  | ||||
|     /// Syncs the clip enabled status to match the guest state | ||||
|     void SyncClipEnabled(); | ||||
|  | ||||
|     /// Syncs the clip coefficients to match the guest state | ||||
|     void SyncClipCoef(); | ||||
|  | ||||
|     /// Sets the OpenGL shader in accordance with the current guest state | ||||
|     void SetShader(); | ||||
|  | ||||
|     /// Syncs the cull mode to match the guest state | ||||
|     void SyncCullMode(); | ||||
|  | ||||
|     /// Syncs the depth scale to match the guest state | ||||
|     void SyncDepthScale(); | ||||
|  | ||||
|     /// Syncs the depth offset to match the guest state | ||||
|     void SyncDepthOffset(); | ||||
|  | ||||
|     /// Syncs the blend enabled status to match the guest state | ||||
|     void SyncBlendEnabled(); | ||||
|  | ||||
|     /// Syncs the blend functions to match the guest state | ||||
|     void SyncBlendFuncs(); | ||||
|  | ||||
|     /// Syncs the blend color to match the guest state | ||||
|     void SyncBlendColor(); | ||||
|  | ||||
|     bool has_ARB_buffer_storage; | ||||
|     bool has_ARB_direct_state_access; | ||||
|     bool has_ARB_separate_shader_objects; | ||||
|     bool has_ARB_vertex_attrib_binding; | ||||
|  | ||||
|     OpenGLState state; | ||||
|  | ||||
|     RasterizerCacheOpenGL res_cache; | ||||
|  | ||||
|     struct { | ||||
|         UniformData data; | ||||
|         bool dirty; | ||||
|     } uniform_block_data = {}; | ||||
|  | ||||
|     OGLPipeline pipeline; | ||||
|     OGLVertexArray sw_vao; | ||||
|     OGLVertexArray hw_vao; | ||||
|     std::array<bool, 16> hw_vao_enabled_attributes; | ||||
|  | ||||
|     std::array<SamplerInfo, 3> texture_samplers; | ||||
|     static constexpr size_t VERTEX_BUFFER_SIZE = 128 * 1024 * 1024; | ||||
|     std::unique_ptr<OGLStreamBuffer> vertex_buffer; | ||||
|     OGLBuffer uniform_buffer; | ||||
|     OGLFramebuffer framebuffer; | ||||
|  | ||||
|     static constexpr size_t STREAM_BUFFER_SIZE = 4 * 1024 * 1024; | ||||
|     std::unique_ptr<OGLStreamBuffer> stream_buffer; | ||||
|  | ||||
|     GLint vs_input_index_min; | ||||
|     GLint vs_input_index_max; | ||||
|     GLsizeiptr vs_input_size; | ||||
|  | ||||
|     void AnalyzeVertexArray(bool is_indexed); | ||||
|     void SetupVertexArray(u8* array_ptr, GLintptr buffer_offset); | ||||
|  | ||||
|     OGLBuffer vs_uniform_buffer; | ||||
|     std::unordered_map<GLShader::MaxwellVSConfig, VertexShader*> vs_shader_map; | ||||
|     std::unordered_map<std::string, VertexShader> vs_shader_cache; | ||||
|     OGLShader vs_default_shader; | ||||
|  | ||||
|     void SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset); | ||||
|  | ||||
|     OGLBuffer fs_uniform_buffer; | ||||
|     std::unordered_map<GLShader::MaxwellFSConfig, FragmentShader*> fs_shader_map; | ||||
|     std::unordered_map<std::string, FragmentShader> fs_shader_cache; | ||||
|     OGLShader fs_default_shader; | ||||
|  | ||||
|     void SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset); | ||||
|  | ||||
|     enum class AccelDraw { Disabled, Arrays, Indexed }; | ||||
|     AccelDraw accelerate_draw; | ||||
| }; | ||||
| @@ -26,7 +26,6 @@ | ||||
| #include "core/settings.h" | ||||
| #include "video_core/renderer_opengl/gl_rasterizer_cache.h" | ||||
| #include "video_core/renderer_opengl/gl_state.h" | ||||
| #include "video_core/texture/texture_decode.h" | ||||
| #include "video_core/utils.h" | ||||
| #include "video_core/video_core.h" | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 bunnei
					bunnei