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INI hw/sw renderer toggle
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@ -70,6 +70,8 @@ void Config::ReadValues() {
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Settings::values.frame_skip = glfw_config->GetInteger("Core", "frame_skip", 0);
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// Renderer
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Settings::values.use_hw_renderer = glfw_config->GetBoolean("Renderer", "use_hw_renderer", false);
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Settings::values.bg_red = (float)glfw_config->GetReal("Renderer", "bg_red", 1.0);
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Settings::values.bg_green = (float)glfw_config->GetReal("Renderer", "bg_green", 1.0);
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Settings::values.bg_blue = (float)glfw_config->GetReal("Renderer", "bg_blue", 1.0);
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@ -42,6 +42,10 @@ gpu_refresh_rate =
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frame_skip =
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[Renderer]
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# Whether to use software or hardware rendering.
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# 0 (default): Software, 1: Hardware
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use_hw_renderer =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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bg_red =
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@ -54,6 +54,8 @@ void Config::ReadValues() {
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qt_config->endGroup();
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qt_config->beginGroup("Renderer");
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Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", false).toBool();
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Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat();
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Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat();
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Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat();
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@ -105,6 +107,8 @@ void Config::SaveValues() {
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qt_config->endGroup();
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qt_config->beginGroup("Renderer");
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qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
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// Cast to double because Qt's written float values are not human-readable
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qt_config->setValue("bg_red", (double)Settings::values.bg_red);
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qt_config->setValue("bg_green", (double)Settings::values.bg_green);
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@ -45,6 +45,8 @@ struct Values {
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int region_value;
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// Renderer
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bool use_hw_renderer;
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float bg_red;
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float bg_green;
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float bg_blue;
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