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settings: Move settings sanitization to its own function
Creates a new function that can be expanded later to fix other settings that are known to cause emulation errors across executables.
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@ -184,4 +184,10 @@ void RestoreGlobalState() {
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values.sound_index.SetGlobal(true);
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}
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void Sanitize() {
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values.use_asynchronous_gpu_emulation.SetValue(
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values.use_asynchronous_gpu_emulation.GetValue() ||
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values.use_multi_core.GetValue());
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}
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} // namespace Settings
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@ -539,4 +539,7 @@ void LogSettings();
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// Restore the global state of all applicable settings in the Values struct
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void RestoreGlobalState();
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// Fixes settings that are known to cause issues with the emulator
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void Sanitize();
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} // namespace Settings
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@ -1342,11 +1342,13 @@ void Config::WriteSettingGlobal(const QString& name, const QVariant& value, bool
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void Config::Reload() {
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ReadValues();
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Settings::Sanitize();
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// To apply default value changes
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SaveValues();
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Settings::Apply();
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}
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void Config::Save() {
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Settings::Sanitize();
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SaveValues();
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}
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@ -1053,10 +1053,6 @@ void GMainWindow::BootGame(const QString& filename) {
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if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
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// Load per game settings
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Config per_game_config(fmt::format("{:016X}.ini", title_id), false);
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Settings::values.use_asynchronous_gpu_emulation.SetValue(
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Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
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Settings::values.use_multi_core.GetValue());
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}
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Settings::LogSettings();
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