mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 06:20:06 +00:00
nvnflinger: allow locking framerate during video playback
This commit is contained in:
parent
9c6fc44a59
commit
6c34adb1de
@ -47,12 +47,4 @@ AudioRenderer::ADSP::ADSP& AudioCore::GetADSP() {
|
||||
return *adsp;
|
||||
}
|
||||
|
||||
void AudioCore::SetNVDECActive(bool active) {
|
||||
nvdec_active = active;
|
||||
}
|
||||
|
||||
bool AudioCore::IsNVDECActive() const {
|
||||
return nvdec_active;
|
||||
}
|
||||
|
||||
} // namespace AudioCore
|
||||
|
@ -57,18 +57,6 @@ public:
|
||||
*/
|
||||
AudioRenderer::ADSP::ADSP& GetADSP();
|
||||
|
||||
/**
|
||||
* Toggle NVDEC state, used to avoid stall in playback.
|
||||
*
|
||||
* @param active - Set true if nvdec is active, otherwise false.
|
||||
*/
|
||||
void SetNVDECActive(bool active);
|
||||
|
||||
/**
|
||||
* Get NVDEC state.
|
||||
*/
|
||||
bool IsNVDECActive() const;
|
||||
|
||||
private:
|
||||
/**
|
||||
* Create the sinks on startup.
|
||||
@ -83,8 +71,6 @@ private:
|
||||
std::unique_ptr<Sink::Sink> input_sink;
|
||||
/// The ADSP in the sysmodule
|
||||
std::unique_ptr<AudioRenderer::ADSP::ADSP> adsp;
|
||||
/// Is NVDec currently active?
|
||||
bool nvdec_active{false};
|
||||
};
|
||||
|
||||
} // namespace AudioCore
|
||||
|
@ -235,6 +235,7 @@ void RestoreGlobalState(bool is_powered_on) {
|
||||
values.bg_green.SetGlobal(true);
|
||||
values.bg_blue.SetGlobal(true);
|
||||
values.enable_compute_pipelines.SetGlobal(true);
|
||||
values.use_video_framerate.SetGlobal(true);
|
||||
|
||||
// System
|
||||
values.language_index.SetGlobal(true);
|
||||
|
@ -482,6 +482,7 @@ struct Values {
|
||||
SwitchableSetting<AstcRecompression, true> astc_recompression{
|
||||
AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3,
|
||||
"astc_recompression"};
|
||||
SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"};
|
||||
|
||||
SwitchableSetting<u8> bg_red{0, "bg_red"};
|
||||
SwitchableSetting<u8> bg_green{0, "bg_green"};
|
||||
|
@ -216,6 +216,14 @@ struct System::Impl {
|
||||
}
|
||||
}
|
||||
|
||||
void SetNVDECActive(bool is_nvdec_active) {
|
||||
nvdec_active = is_nvdec_active;
|
||||
}
|
||||
|
||||
bool GetNVDECActive() {
|
||||
return nvdec_active;
|
||||
}
|
||||
|
||||
void InitializeDebugger(System& system, u16 port) {
|
||||
debugger = std::make_unique<Debugger>(system, port);
|
||||
}
|
||||
@ -485,6 +493,8 @@ struct System::Impl {
|
||||
std::atomic_bool is_powered_on{};
|
||||
bool exit_lock = false;
|
||||
|
||||
bool nvdec_active{};
|
||||
|
||||
Reporter reporter;
|
||||
std::unique_ptr<Memory::CheatEngine> cheat_engine;
|
||||
std::unique_ptr<Tools::Freezer> memory_freezer;
|
||||
@ -594,6 +604,14 @@ void System::UnstallApplication() {
|
||||
impl->UnstallApplication();
|
||||
}
|
||||
|
||||
void System::SetNVDECActive(bool is_nvdec_active) {
|
||||
impl->SetNVDECActive(is_nvdec_active);
|
||||
}
|
||||
|
||||
bool System::GetNVDECActive() {
|
||||
return impl->GetNVDECActive();
|
||||
}
|
||||
|
||||
void System::InitializeDebugger() {
|
||||
impl->InitializeDebugger(*this, Settings::values.gdbstub_port.GetValue());
|
||||
}
|
||||
|
@ -189,6 +189,9 @@ public:
|
||||
std::unique_lock<std::mutex> StallApplication();
|
||||
void UnstallApplication();
|
||||
|
||||
void SetNVDECActive(bool is_nvdec_active);
|
||||
[[nodiscard]] bool GetNVDECActive();
|
||||
|
||||
/**
|
||||
* Initialize the debugger.
|
||||
*/
|
||||
|
@ -69,7 +69,7 @@ NvResult nvhost_nvdec::Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> in
|
||||
|
||||
void nvhost_nvdec::OnOpen(DeviceFD fd) {
|
||||
LOG_INFO(Service_NVDRV, "NVDEC video stream started");
|
||||
system.AudioCore().SetNVDECActive(true);
|
||||
system.SetNVDECActive(true);
|
||||
}
|
||||
|
||||
void nvhost_nvdec::OnClose(DeviceFD fd) {
|
||||
@ -79,7 +79,7 @@ void nvhost_nvdec::OnClose(DeviceFD fd) {
|
||||
if (iter != host1x_file.fd_to_id.end()) {
|
||||
system.GPU().ClearCdmaInstance(iter->second);
|
||||
}
|
||||
system.AudioCore().SetNVDECActive(false);
|
||||
system.SetNVDECActive(false);
|
||||
}
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
@ -324,6 +324,10 @@ s64 Nvnflinger::GetNextTicks() const {
|
||||
speed_scale = 0.01f;
|
||||
}
|
||||
}
|
||||
if (system.GetNVDECActive() && settings.use_video_framerate.GetValue()) {
|
||||
// Run at intended presentation rate during video playback.
|
||||
speed_scale = 1.f;
|
||||
}
|
||||
|
||||
// As an extension, treat nonpositive swap interval as framerate multiplier.
|
||||
const f32 effective_fps = swap_interval <= 0 ? 120.f * static_cast<f32>(1 - swap_interval)
|
||||
|
@ -42,6 +42,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
||||
Settings::values.use_vulkan_driver_pipeline_cache.GetValue());
|
||||
ui->enable_compute_pipelines_checkbox->setChecked(
|
||||
Settings::values.enable_compute_pipelines.GetValue());
|
||||
ui->use_video_framerate_checkbox->setChecked(Settings::values.use_video_framerate.GetValue());
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->gpu_accuracy->setCurrentIndex(
|
||||
@ -91,6 +92,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_compute_pipelines,
|
||||
ui->enable_compute_pipelines_checkbox,
|
||||
enable_compute_pipelines);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_video_framerate,
|
||||
ui->use_video_framerate_checkbox, use_video_framerate);
|
||||
}
|
||||
|
||||
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
|
||||
@ -125,6 +128,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||
Settings::values.max_anisotropy.UsingGlobal());
|
||||
ui->enable_compute_pipelines_checkbox->setEnabled(
|
||||
Settings::values.enable_compute_pipelines.UsingGlobal());
|
||||
ui->use_video_framerate_checkbox->setEnabled(
|
||||
Settings::values.use_video_framerate.UsingGlobal());
|
||||
|
||||
return;
|
||||
}
|
||||
@ -149,6 +154,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||
ConfigurationShared::SetColoredTristate(ui->enable_compute_pipelines_checkbox,
|
||||
Settings::values.enable_compute_pipelines,
|
||||
enable_compute_pipelines);
|
||||
ConfigurationShared::SetColoredTristate(ui->use_video_framerate_checkbox,
|
||||
Settings::values.use_video_framerate,
|
||||
use_video_framerate);
|
||||
ConfigurationShared::SetColoredComboBox(
|
||||
ui->gpu_accuracy, ui->label_gpu_accuracy,
|
||||
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
|
||||
|
@ -47,6 +47,7 @@ private:
|
||||
ConfigurationShared::CheckState use_fast_gpu_time;
|
||||
ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
|
||||
ConfigurationShared::CheckState enable_compute_pipelines;
|
||||
ConfigurationShared::CheckState use_video_framerate;
|
||||
|
||||
const Core::System& system;
|
||||
};
|
||||
|
@ -191,6 +191,16 @@ Compute pipelines are always enabled on all other drivers.</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_video_framerate_checkbox">
|
||||
<property name="toolTip">
|
||||
<string>Run the game at normal speed during video playback, even when the framerate is unlocked.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Sync to framerate of video playback</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="af_layout" native="true">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_1">
|
||||
|
Loading…
Reference in New Issue
Block a user