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tas_input: Use u8string_view instead of u8string
Same behavior, but without the potential for extra allocations.
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@ -121,16 +121,17 @@ void Tas::LoadTasFile(size_t player_index, size_t file_index) {
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LOG_INFO(Input, "TAS file loaded! {} frames", frame_no);
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}
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void Tas::WriteTasFile(std::u8string file_name) {
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void Tas::WriteTasFile(std::u8string_view file_name) {
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std::string output_text;
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for (size_t frame = 0; frame < record_commands.size(); frame++) {
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const TASCommand& line = record_commands[frame];
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output_text += fmt::format("{} {} {} {}\n", frame, WriteCommandButtons(line.buttons),
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WriteCommandAxis(line.l_axis), WriteCommandAxis(line.r_axis));
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}
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const auto bytes_written = Common::FS::WriteStringToFile(
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name,
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Common::FS::FileType::TextFile, output_text);
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const auto tas_file_name = Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name;
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const auto bytes_written =
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Common::FS::WriteStringToFile(tas_file_name, Common::FS::FileType::TextFile, output_text);
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if (bytes_written == output_text.size()) {
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LOG_INFO(Input, "TAS file written to file!");
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} else {
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@ -252,7 +253,7 @@ u64 Tas::ReadCommandButtons(const std::string& line) const {
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}
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std::string Tas::WriteCommandButtons(u64 buttons) const {
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std::string returns = "";
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std::string returns;
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for (auto [text_button, tas_button] : text_to_tas_button) {
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if ((buttons & static_cast<u64>(tas_button)) != 0) {
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returns += fmt::format("{};", text_button);
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@ -150,7 +150,7 @@ private:
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* Writes a TAS file from the recorded commands
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* @param file_name Name of the file to be written
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*/
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void WriteTasFile(std::u8string file_name);
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void WriteTasFile(std::u8string_view file_name);
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/**
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* Parses a string containing the axis values. X and Y have a range from -32767 to 32767
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