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https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 10:40:06 +00:00
Add frametime logging for tracking performance over time
Co-Authored-By: jroweboy <jroweboy@gmail.com>
This commit is contained in:
parent
07a0242535
commit
684b616f0d
@ -160,10 +160,6 @@ struct System::Impl {
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LOG_DEBUG(Core, "Initialized OK");
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// Reset counters and set time origin to current frame
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GetAndResetPerfStats();
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perf_stats.BeginSystemFrame();
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return ResultStatus::Success;
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}
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@ -206,6 +202,16 @@ struct System::Impl {
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main_process->Run(load_parameters->main_thread_priority,
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load_parameters->main_thread_stack_size);
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u64 title_id{0};
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if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
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LOG_ERROR(Core, "Failed to find title id for ROM (Error {})",
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static_cast<u32>(load_result));
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}
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perf_stats = std::make_unique<PerfStats>(title_id);
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// Reset counters and set time origin to current frame
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GetAndResetPerfStats();
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perf_stats->BeginSystemFrame();
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status = ResultStatus::Success;
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return status;
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}
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@ -219,6 +225,8 @@ struct System::Impl {
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perf_results.game_fps);
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
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perf_results.frametime * 1000.0);
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
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perf_stats->GetMeanFrametime());
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is_powered_on = false;
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@ -229,6 +237,7 @@ struct System::Impl {
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service_manager.reset();
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cheat_engine.reset();
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telemetry_session.reset();
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perf_stats.reset();
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gpu_core.reset();
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// Close all CPU/threading state
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@ -286,7 +295,7 @@ struct System::Impl {
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}
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PerfStatsResults GetAndResetPerfStats() {
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return perf_stats.GetAndResetStats(core_timing.GetGlobalTimeUs());
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return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
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}
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Timing::CoreTiming core_timing;
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@ -327,7 +336,7 @@ struct System::Impl {
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ResultStatus status = ResultStatus::Success;
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std::string status_details = "";
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Core::PerfStats perf_stats;
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std::unique_ptr<Core::PerfStats> perf_stats;
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Core::FrameLimiter frame_limiter;
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};
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@ -480,11 +489,11 @@ const Timing::CoreTiming& System::CoreTiming() const {
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}
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Core::PerfStats& System::GetPerfStats() {
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return impl->perf_stats;
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return *impl->perf_stats;
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}
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const Core::PerfStats& System::GetPerfStats() const {
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return impl->perf_stats;
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return *impl->perf_stats;
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}
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Core::FrameLimiter& System::FrameLimiter() {
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@ -4,8 +4,14 @@
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#include <algorithm>
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#include <chrono>
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#include <iterator>
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#include <mutex>
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#include <numeric>
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#include <sstream>
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#include <thread>
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#include <fmt/format.h>
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#include <fmt/time.h>
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#include "common/file_util.h"
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#include "common/math_util.h"
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#include "core/perf_stats.h"
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#include "core/settings.h"
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@ -15,8 +21,31 @@ using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>;
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using std::chrono::duration_cast;
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using std::chrono::microseconds;
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// Purposefully ignore the first five frames, as there's a significant amount of overhead in
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// booting that we shouldn't account for
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constexpr std::size_t IgnoreFrames = 5;
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namespace Core {
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PerfStats::PerfStats(u64 title_id) : title_id(title_id) {}
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PerfStats::~PerfStats() {
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if (!Settings::values.record_frame_times || title_id == 0) {
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return;
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}
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std::time_t t = std::time(nullptr);
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std::ostringstream stream;
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std::copy(perf_history.begin() + IgnoreFrames, perf_history.begin() + current_index,
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std::ostream_iterator<double>(stream, "\n"));
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std::string path = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
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// %F Date format expanded is "%Y-%m-%d"
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std::string filename =
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fmt::format("{}/{:%F-%H-%M}_{:016X}.csv", path, *std::localtime(&t), title_id);
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FileUtil::IOFile file(filename, "w");
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file.WriteString(stream.str());
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}
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void PerfStats::BeginSystemFrame() {
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std::lock_guard lock{object_mutex};
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@ -27,7 +56,12 @@ void PerfStats::EndSystemFrame() {
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std::lock_guard lock{object_mutex};
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auto frame_end = Clock::now();
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accumulated_frametime += frame_end - frame_begin;
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const auto frame_time = frame_end - frame_begin;
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if (current_index < perf_history.size()) {
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perf_history[current_index++] =
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std::chrono::duration<double, std::milli>(frame_time).count();
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}
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accumulated_frametime += frame_time;
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system_frames += 1;
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previous_frame_length = frame_end - previous_frame_end;
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@ -40,6 +74,15 @@ void PerfStats::EndGameFrame() {
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game_frames += 1;
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}
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double PerfStats::GetMeanFrametime() {
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if (current_index <= IgnoreFrames) {
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return 0;
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}
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double sum = std::accumulate(perf_history.begin() + IgnoreFrames,
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perf_history.begin() + current_index, 0);
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return sum / (current_index - IgnoreFrames);
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}
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PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) {
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std::lock_guard lock{object_mutex};
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@ -4,6 +4,7 @@
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#pragma once
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#include <array>
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#include <chrono>
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#include <mutex>
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#include "common/common_types.h"
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@ -27,6 +28,10 @@ struct PerfStatsResults {
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*/
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class PerfStats {
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public:
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explicit PerfStats(u64 title_id);
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~PerfStats();
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using Clock = std::chrono::high_resolution_clock;
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void BeginSystemFrame();
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@ -35,6 +40,11 @@ public:
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PerfStatsResults GetAndResetStats(std::chrono::microseconds current_system_time_us);
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/**
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* Returns the Arthimetic Mean of all frametime values stored in the performance history.
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*/
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double GetMeanFrametime();
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/**
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* Gets the ratio between walltime and the emulated time of the previous system frame. This is
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* useful for scaling inputs or outputs moving between the two time domains.
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@ -42,7 +52,15 @@ public:
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double GetLastFrameTimeScale();
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private:
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std::mutex object_mutex;
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std::mutex object_mutex{};
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/// Title ID for the game that is running. 0 if there is no game running yet
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u64 title_id{0};
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/// Current index for writing to the perf_history array
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std::size_t current_index{0};
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/// Stores an hour of historical frametime data useful for processing and tracking performance
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/// regressions with code changes.
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std::array<double, 216000> perf_history = {};
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/// Point when the cumulative counters were reset
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Clock::time_point reset_point = Clock::now();
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@ -409,6 +409,7 @@ struct Values {
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float volume;
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// Debugging
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bool record_frame_times;
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bool use_gdbstub;
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u16 gdbstub_port;
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std::string program_args;
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@ -466,6 +466,9 @@ void Config::ReadDataStorageValues() {
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void Config::ReadDebuggingValues() {
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qt_config->beginGroup(QStringLiteral("Debugging"));
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// Intentionally not using the QT default setting as this is intended to be changed in the ini
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Settings::values.record_frame_times =
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qt_config->value(QStringLiteral("record_frame_times"), false).toBool();
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Settings::values.use_gdbstub = ReadSetting(QStringLiteral("use_gdbstub"), false).toBool();
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Settings::values.gdbstub_port = ReadSetting(QStringLiteral("gdbstub_port"), 24689).toInt();
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Settings::values.program_args =
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@ -879,6 +882,8 @@ void Config::SaveDataStorageValues() {
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void Config::SaveDebuggingValues() {
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qt_config->beginGroup(QStringLiteral("Debugging"));
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// Intentionally not using the QT default setting as this is intended to be changed in the ini
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qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times);
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WriteSetting(QStringLiteral("use_gdbstub"), Settings::values.use_gdbstub, false);
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WriteSetting(QStringLiteral("gdbstub_port"), Settings::values.gdbstub_port, 24689);
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WriteSetting(QStringLiteral("program_args"),
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@ -374,6 +374,8 @@ void Config::ReadValues() {
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Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false);
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// Debugging
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Settings::values.record_frame_times =
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sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
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Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
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Settings::values.gdbstub_port =
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static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689));
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@ -213,6 +213,8 @@ region_value =
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log_filter = *:Trace
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[Debugging]
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# Record frame time data, can be found in the log directory. Boolean value
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record_frame_times =
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# Port for listening to GDB connections.
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use_gdbstub=false
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gdbstub_port=24689
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