gl_rasterizer_cache: Use brackets for two-line single-expresion blocks
This commit is contained in:
		| @@ -841,9 +841,10 @@ void CachedSurface::LoadGLBuffer() { | ||||
|         const auto texture_src_data_end{texture_src_data + params.size_in_bytes_gl}; | ||||
|         gl_buffer[0].assign(texture_src_data, texture_src_data_end); | ||||
|     } | ||||
|     for (u32 i = 0; i < params.max_mip_level; i++) | ||||
|     for (u32 i = 0; i < params.max_mip_level; i++) { | ||||
|         ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer[i], params.pixel_format, params.MipWidth(i), | ||||
|                                            params.MipHeight(i), params.MipDepth(i)); | ||||
|     } | ||||
| } | ||||
|  | ||||
| MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64)); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 ReinUsesLisp
					ReinUsesLisp