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glasm: Specify namespace when using FormatTo
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@ -136,7 +136,7 @@ struct fmt::formatter<Shader::Backend::GLASM::Id> {
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}
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template <typename FormatContext>
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auto format(Shader::Backend::GLASM::Id id, FormatContext& ctx) {
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return FormatTo<true>(ctx, id);
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return Shader::Backend::GLASM::FormatTo<true>(ctx, id);
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}
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};
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@ -150,7 +150,7 @@ struct fmt::formatter<Shader::Backend::GLASM::Register> {
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if (value.type != Shader::Backend::GLASM::Type::Register) {
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throw Shader::InvalidArgument("Register value type is not register");
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}
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return FormatTo<false>(ctx, value.id);
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return Shader::Backend::GLASM::FormatTo<false>(ctx, value.id);
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}
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};
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@ -164,7 +164,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarRegister> {
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if (value.type != Shader::Backend::GLASM::Type::Register) {
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throw Shader::InvalidArgument("Register value type is not register");
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}
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return FormatTo<true>(ctx, value.id);
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return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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}
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};
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@ -177,7 +177,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarU32> {
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auto format(const Shader::Backend::GLASM::ScalarU32& value, FormatContext& ctx) {
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switch (value.type) {
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case Shader::Backend::GLASM::Type::Register:
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return FormatTo<true>(ctx, value.id);
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return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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case Shader::Backend::GLASM::Type::U32:
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return fmt::format_to(ctx.out(), "{}", value.imm_u32);
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case Shader::Backend::GLASM::Type::S32:
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@ -198,7 +198,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarS32> {
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auto format(const Shader::Backend::GLASM::ScalarS32& value, FormatContext& ctx) {
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switch (value.type) {
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case Shader::Backend::GLASM::Type::Register:
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return FormatTo<true>(ctx, value.id);
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return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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case Shader::Backend::GLASM::Type::U32:
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return fmt::format_to(ctx.out(), "{}", static_cast<s32>(value.imm_u32));
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case Shader::Backend::GLASM::Type::S32:
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@ -219,7 +219,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarF32> {
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auto format(const Shader::Backend::GLASM::ScalarF32& value, FormatContext& ctx) {
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switch (value.type) {
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case Shader::Backend::GLASM::Type::Register:
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return FormatTo<true>(ctx, value.id);
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return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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case Shader::Backend::GLASM::Type::U32:
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return fmt::format_to(ctx.out(), "{}", Common::BitCast<u32>(value.imm_u32));
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case Shader::Backend::GLASM::Type::S32:
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