input_common/udp: std::move SocketCallback instances where applicable
std::function is allowed to heap allocate if the size of the captures associated with each lambda exceed a certain threshold. This prevents potentially unnecessary reallocations from occurring.
This commit is contained in:
		| @@ -206,7 +206,7 @@ void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 clie | ||||
|         Common::Event success_event; | ||||
|         SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {}, | ||||
|                                 [&](Response::PadData data) { success_event.Set(); }}; | ||||
|         Socket socket{host, port, pad_index, client_id, callback}; | ||||
|         Socket socket{host, port, pad_index, client_id, std::move(callback)}; | ||||
|         std::thread worker_thread{SocketLoop, &socket}; | ||||
|         bool result = success_event.WaitFor(std::chrono::seconds(8)); | ||||
|         socket.Stop(); | ||||
| @@ -266,7 +266,7 @@ CalibrationConfigurationJob::CalibrationConfigurationJob( | ||||
|                                         complete_event.Set(); | ||||
|                                     } | ||||
|                                 }}; | ||||
|         Socket socket{host, port, pad_index, client_id, callback}; | ||||
|         Socket socket{host, port, pad_index, client_id, std::move(callback)}; | ||||
|         std::thread worker_thread{SocketLoop, &socket}; | ||||
|         complete_event.Wait(); | ||||
|         socket.Stop(); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 Lioncash
					Lioncash