common_types: Changed BasicRect back to Rect, in the common namespace
Only Rect is in the namespace for now; the rest of common should be added in the future
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		@@ -100,16 +100,17 @@ union t128 {
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    __m128  a;              ///< 128-bit floating point (__m128 maps to the XMM[0-7] registers)
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};
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namespace common {
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/// Rectangle data structure
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class BasicRect {
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class Rect {
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public:
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    BasicRect(int x0=0, int y0=0, int x1=0, int y1=0) {
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    Rect(int x0=0, int y0=0, int x1=0, int y1=0) {
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        x0_ = x0;
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        y0_ = y0;
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        x1_ = x1;
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        y1_ = y1;
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    }
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    ~BasicRect() { }
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    ~Rect() { }
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    int x0_;    ///< Rect top left X-coordinate
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    int y0_;    ///< Rect top left Y-coordinate
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@@ -119,7 +120,8 @@ public:
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    inline u32 width() const { return abs(x1_ - x0_); }
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    inline u32 height() const { return abs(y1_ - y0_); }
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    inline bool operator == (const BasicRect& val) const {
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    inline bool operator == (const Rect& val) const {
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        return (x0_ == val.x0_ && y0_ == val.y0_ && x1_ == val.x1_ && y1_ == val.y1_);
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    }
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};
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}
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@@ -37,7 +37,7 @@ void RendererOpenGL::SwapBuffers() {
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    // EFB->XFB copy
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    // TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some 
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    // register write We're also treating both framebuffers as a single one in OpenGL.
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    BasicRect framebuffer_size(0, 0, m_resolution_width, m_resolution_height);
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    common::Rect framebuffer_size(0, 0, m_resolution_width, m_resolution_height);
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    RenderXFB(framebuffer_size, framebuffer_size);
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    // XFB->Window copy
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@@ -75,7 +75,7 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) {
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 * @param src_rect Source rectangle in XFB to copy
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 * @param dst_rect Destination rectangle in output framebuffer to copy to
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 */
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void RendererOpenGL::RenderXFB(const BasicRect& src_rect, const BasicRect& dst_rect) {
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void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) {
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    FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_top_left_1), m_xfb_top_flipped);
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    FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped);
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@@ -28,7 +28,7 @@ public:
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     * @param src_rect Source rectangle in XFB to copy
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     * @param dst_rect Destination rectangle in output framebuffer to copy to
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     */
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    void RenderXFB(const BasicRect& src_rect, const BasicRect& dst_rect);
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    void RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect);
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    /** 
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     * Set the emulator window to use for renderer
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