GPU: Further improve synchronization.
This commit is contained in:
		| @@ -21,12 +21,10 @@ namespace GPU { | ||||
|  | ||||
| Regs g_regs; | ||||
|  | ||||
| u32 g_cur_line = 0;         ///< Current vertical screen line | ||||
| u64 g_last_line_ticks = 0;  ///< CPU tick count from last vertical screen line | ||||
| u64 g_last_frame_ticks = 0; ///< CPU tick count from last frame | ||||
|  | ||||
| static u32 kFrameCycles = 0; ///< 268MHz / 60 frames per second | ||||
| static u32 kFrameTicks  = 0; ///< Approximate number of instructions/frame | ||||
| static u64 frame_ticks      = 0;    ///< 268MHz / 60 frames per second | ||||
| static u32 cur_line         = 0;    ///< Current vertical screen line | ||||
| static u64 last_frame_ticks = 0;    ///< CPU tick count from last frame | ||||
| static u64 last_update_tick = 0;    ///< CPU ticl count from last GPU update | ||||
|  | ||||
| template <typename T> | ||||
| inline void Read(T &var, const u32 raw_addr) { | ||||
| @@ -34,7 +32,7 @@ inline void Read(T &var, const u32 raw_addr) { | ||||
|     u32 index = addr / 4; | ||||
|  | ||||
|     // Reads other than u32 are untested, so I'd rather have them abort than silently fail | ||||
|     if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) { | ||||
|     if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) { | ||||
|         LOG_ERROR(HW_GPU, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr); | ||||
|         return; | ||||
|     } | ||||
| @@ -48,7 +46,7 @@ inline void Write(u32 addr, const T data) { | ||||
|     u32 index = addr / 4; | ||||
|  | ||||
|     // Writes other than u32 are untested, so I'd rather have them abort than silently fail | ||||
|     if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) { | ||||
|     if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) { | ||||
|         LOG_ERROR(HW_GPU, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr); | ||||
|         return; | ||||
|     } | ||||
| @@ -179,7 +177,6 @@ template void Write<u8>(u32 addr, const u8 data); | ||||
| /// Update hardware | ||||
| void Update() { | ||||
|     auto& framebuffer_top = g_regs.framebuffer_config[0]; | ||||
|     u64 current_ticks = Core::g_app_core->GetTicks(); | ||||
|  | ||||
|     // Update the frame after a certain number of CPU ticks have elapsed. This assumes that the | ||||
|     // active frame in memory is always complete to render. There also may be issues with this | ||||
| @@ -189,9 +186,9 @@ void Update() { | ||||
|     // primitive homebrew relies on a vertical blank interrupt to happen inevitably (regardless of a | ||||
|     // threading reschedule). | ||||
|  | ||||
|     if ((current_ticks - g_last_frame_ticks) > GPU::kFrameTicks) { | ||||
|     if ((Core::g_app_core->GetTicks() - last_frame_ticks) > (GPU::frame_ticks)) { | ||||
|         VideoCore::g_renderer->SwapBuffers(); | ||||
|         g_last_frame_ticks = current_ticks; | ||||
|         last_frame_ticks = Core::g_app_core->GetTicks(); | ||||
|     } | ||||
|  | ||||
|     // Synchronize GPU on a thread reschedule: Because we cannot accurately predict a vertical | ||||
| @@ -199,17 +196,20 @@ void Update() { | ||||
|     // accurately when this is signalled between thread switches. | ||||
|  | ||||
|     if (HLE::g_reschedule) { | ||||
|         u64 current_ticks = Core::g_app_core->GetTicks(); | ||||
|         u64 line_ticks = (GPU::frame_ticks / framebuffer_top.height) * 16; | ||||
|  | ||||
|         // Synchronize line... | ||||
|         if ((current_ticks - g_last_line_ticks) >= GPU::kFrameTicks / framebuffer_top.height) { | ||||
|         //// Synchronize line... | ||||
|         if ((current_ticks - last_update_tick) >= line_ticks) { | ||||
|             GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0); | ||||
|             g_cur_line++; | ||||
|             g_last_line_ticks = current_ticks; | ||||
|             cur_line++; | ||||
|             last_update_tick += line_ticks; | ||||
|         } | ||||
|  | ||||
|         // Synchronize frame... | ||||
|         if (g_cur_line >= framebuffer_top.height) { | ||||
|             g_cur_line = 0; | ||||
|         if (cur_line >= framebuffer_top.height) { | ||||
|             cur_line = 0; | ||||
|             VideoCore::g_renderer->SwapBuffers(); | ||||
|             GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1); | ||||
|         } | ||||
|     } | ||||
| @@ -217,11 +217,9 @@ void Update() { | ||||
|  | ||||
| /// Initialize hardware | ||||
| void Init() { | ||||
|     kFrameCycles = 268123480 / Settings::values.gpu_refresh_rate; | ||||
|     kFrameTicks  = kFrameCycles / 3; | ||||
|  | ||||
|     g_cur_line = 0; | ||||
|     g_last_frame_ticks = g_last_line_ticks = Core::g_app_core->GetTicks(); | ||||
|     frame_ticks = 268123480 / Settings::values.gpu_refresh_rate; | ||||
|     cur_line = 0; | ||||
|     last_update_tick = last_frame_ticks = Core::g_app_core->GetTicks(); | ||||
|  | ||||
|     auto& framebuffer_top = g_regs.framebuffer_config[0]; | ||||
|     auto& framebuffer_sub = g_regs.framebuffer_config[1]; | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 bunnei
					bunnei