emu_window_sdl2: Respect hidpi
Use SDL_GL_GetDrawableSize instead of SDL_GetWindowSize which will return the true size our swapchain needs to be in even for hidpi displays.
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		@@ -115,7 +115,7 @@ bool EmuWindow_SDL2::IsShown() const {
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void EmuWindow_SDL2::OnResize() {
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    int width, height;
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    SDL_GetWindowSize(render_window, &width, &height);
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    SDL_GL_GetDrawableSize(render_window, &width, &height);
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    UpdateCurrentFramebufferLayout(width, height);
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}
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