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synced 2024-12-25 16:20:10 +00:00
yuzu-qt/config: Add option to disable compute on Intel
This option is only visible if an Intel GPU using the proprietary driver is found during Vulkan device enumeration. configure_graphics: More directly get driver id Vulkan::Device does quite a bit more than we need just to see the driver ID here.
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@ -714,6 +714,7 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
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ReadGlobalSetting(Settings::values.use_fast_gpu_time);
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ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
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ReadGlobalSetting(Settings::values.enable_compute_pipelines);
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ReadGlobalSetting(Settings::values.bg_red);
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ReadGlobalSetting(Settings::values.bg_green);
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ReadGlobalSetting(Settings::values.bg_blue);
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@ -1362,6 +1363,7 @@ void Config::SaveRendererValues() {
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WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
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WriteGlobalSetting(Settings::values.use_fast_gpu_time);
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WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
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WriteGlobalSetting(Settings::values.enable_compute_pipelines);
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WriteGlobalSetting(Settings::values.bg_red);
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WriteGlobalSetting(Settings::values.bg_green);
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WriteGlobalSetting(Settings::values.bg_blue);
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@ -36,8 +36,9 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
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debug_tab_tab{std::make_unique<ConfigureDebugTab>(system_, this)},
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filesystem_tab{std::make_unique<ConfigureFilesystem>(this)},
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general_tab{std::make_unique<ConfigureGeneral>(system_, this)},
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graphics_tab{std::make_unique<ConfigureGraphics>(system_, this)},
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graphics_advanced_tab{std::make_unique<ConfigureGraphicsAdvanced>(system_, this)},
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graphics_tab{std::make_unique<ConfigureGraphics>(
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system_, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, this)},
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hotkeys_tab{std::make_unique<ConfigureHotkeys>(system_.HIDCore(), this)},
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input_tab{std::make_unique<ConfigureInput>(system_, this)},
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network_tab{std::make_unique<ConfigureNetwork>(system_, this)},
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@ -72,8 +72,8 @@ private:
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std::unique_ptr<ConfigureDebugTab> debug_tab_tab;
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std::unique_ptr<ConfigureFilesystem> filesystem_tab;
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std::unique_ptr<ConfigureGeneral> general_tab;
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std::unique_ptr<ConfigureGraphics> graphics_tab;
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std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
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std::unique_ptr<ConfigureGraphics> graphics_tab;
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std::unique_ptr<ConfigureHotkeys> hotkeys_tab;
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std::unique_ptr<ConfigureInput> input_tab;
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std::unique_ptr<ConfigureNetwork> network_tab;
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@ -2,9 +2,11 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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// Include this early to include Vulkan headers how we want to
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#include <algorithm>
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#include <functional>
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#include <iosfwd>
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#include <iterator>
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#include <string>
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@ -74,8 +76,11 @@ static constexpr Settings::VSyncMode PresentModeToSetting(VkPresentModeKHR mode)
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}
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}
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ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* parent)
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: QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()}, system{system_} {
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ConfigureGraphics::ConfigureGraphics(const Core::System& system_,
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const std::function<void()>& expose_compute_option_,
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QWidget* parent)
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: QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()},
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expose_compute_option{expose_compute_option_}, system{system_} {
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vulkan_device = Settings::values.vulkan_device.GetValue();
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RetrieveVulkanDevices();
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@ -513,8 +518,7 @@ void ConfigureGraphics::RetrieveVulkanDevices() try {
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const Common::DynamicLibrary library = OpenLibrary();
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const vk::Instance instance = CreateInstance(library, dld, VK_API_VERSION_1_1, wsi.type);
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const std::vector<VkPhysicalDevice> physical_devices = instance.EnumeratePhysicalDevices();
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vk::SurfaceKHR surface = //< needed to view present modes for a device
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CreateSurface(instance, wsi);
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vk::SurfaceKHR surface = CreateSurface(instance, wsi);
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vulkan_devices.clear();
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vulkan_devices.reserve(physical_devices.size());
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@ -527,6 +531,17 @@ void ConfigureGraphics::RetrieveVulkanDevices() try {
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physical_device.GetSurfacePresentModesKHR(*surface);
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vulkan_devices.push_back(QString::fromStdString(name));
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device_present_modes.push_back(present_modes);
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VkPhysicalDeviceDriverProperties driver_properties{};
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driver_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES;
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driver_properties.pNext = nullptr;
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VkPhysicalDeviceProperties2 properties{};
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properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR;
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properties.pNext = &driver_properties;
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dld.vkGetPhysicalDeviceProperties2(physical_device, &properties);
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if (driver_properties.driverID == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS) {
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expose_compute_option();
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}
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}
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} catch (const Vulkan::vk::Exception& exception) {
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LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
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@ -3,6 +3,7 @@
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#pragma once
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#include <functional>
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#include <memory>
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#include <vector>
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#include <QColor>
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@ -37,7 +38,9 @@ class ConfigureGraphics : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureGraphics(const Core::System& system_, QWidget* parent = nullptr);
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explicit ConfigureGraphics(const Core::System& system_,
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const std::function<void()>& expose_compute_option_,
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QWidget* parent = nullptr);
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~ConfigureGraphics() override;
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void ApplyConfiguration();
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@ -81,6 +84,7 @@ private:
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// selection in the combobox
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u32 vulkan_device{};
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Settings::ShaderBackend shader_backend{};
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const std::function<void()>& expose_compute_option;
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const Core::System& system;
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};
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@ -12,6 +12,8 @@ ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(const Core::System& system_
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ui->setupUi(this);
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ui->enable_compute_pipelines_checkbox->setVisible(false);
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SetupPerGameUI();
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SetConfiguration();
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@ -26,6 +28,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->async_astc->setEnabled(runtime_lock);
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ui->use_asynchronous_shaders->setEnabled(runtime_lock);
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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ui->enable_compute_pipelines_checkbox->setEnabled(runtime_lock);
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ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
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ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
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@ -34,6 +37,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
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ui->use_vulkan_driver_pipeline_cache->setChecked(
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Settings::values.use_vulkan_driver_pipeline_cache.GetValue());
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ui->enable_compute_pipelines_checkbox->setChecked(
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Settings::values.enable_compute_pipelines.GetValue());
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if (Settings::IsConfiguringGlobal()) {
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ui->gpu_accuracy->setCurrentIndex(
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@ -70,6 +75,9 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vulkan_driver_pipeline_cache,
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ui->use_vulkan_driver_pipeline_cache,
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use_vulkan_driver_pipeline_cache);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_compute_pipelines,
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ui->enable_compute_pipelines_checkbox,
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enable_compute_pipelines);
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}
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void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
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@ -99,6 +107,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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Settings::values.use_vulkan_driver_pipeline_cache.UsingGlobal());
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ui->anisotropic_filtering_combobox->setEnabled(
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Settings::values.max_anisotropy.UsingGlobal());
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ui->enable_compute_pipelines_checkbox->setEnabled(
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Settings::values.enable_compute_pipelines.UsingGlobal());
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return;
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}
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@ -118,6 +128,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ConfigurationShared::SetColoredTristate(ui->use_vulkan_driver_pipeline_cache,
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Settings::values.use_vulkan_driver_pipeline_cache,
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use_vulkan_driver_pipeline_cache);
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ConfigurationShared::SetColoredTristate(ui->enable_compute_pipelines_checkbox,
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Settings::values.enable_compute_pipelines,
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enable_compute_pipelines);
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ConfigurationShared::SetColoredComboBox(
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ui->gpu_accuracy, ui->label_gpu_accuracy,
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static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
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@ -125,3 +138,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ui->anisotropic_filtering_combobox, ui->af_label,
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static_cast<int>(Settings::values.max_anisotropy.GetValue(true)));
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}
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void ConfigureGraphicsAdvanced::ExposeComputeOption() {
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ui->enable_compute_pipelines_checkbox->setVisible(true);
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}
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@ -28,6 +28,8 @@ public:
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void ApplyConfiguration();
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void SetConfiguration();
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void ExposeComputeOption();
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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@ -43,6 +45,7 @@ private:
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ConfigurationShared::CheckState use_asynchronous_shaders;
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ConfigurationShared::CheckState use_fast_gpu_time;
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ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
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ConfigurationShared::CheckState enable_compute_pipelines;
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const Core::System& system;
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};
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@ -126,6 +126,17 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="enable_compute_pipelines_checkbox">
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<property name="toolTip">
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<string>Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled.
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Compute pipelines are always enabled on all other drivers.</string>
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</property>
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<property name="text">
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<string>Enable Compute Pipelines (Intel Vulkan only)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="af_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_1">
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@ -48,8 +48,9 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
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audio_tab = std::make_unique<ConfigureAudio>(system_, this);
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cpu_tab = std::make_unique<ConfigureCpu>(system_, this);
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general_tab = std::make_unique<ConfigureGeneral>(system_, this);
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graphics_tab = std::make_unique<ConfigureGraphics>(system_, this);
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graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
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graphics_tab = std::make_unique<ConfigureGraphics>(
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system_, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, this);
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input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
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system_tab = std::make_unique<ConfigureSystem>(system_, this);
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@ -75,8 +75,8 @@ private:
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std::unique_ptr<ConfigureAudio> audio_tab;
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std::unique_ptr<ConfigureCpu> cpu_tab;
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std::unique_ptr<ConfigureGeneral> general_tab;
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std::unique_ptr<ConfigureGraphics> graphics_tab;
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std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
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std::unique_ptr<ConfigureGraphics> graphics_tab;
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std::unique_ptr<ConfigureInputPerGame> input_tab;
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std::unique_ptr<ConfigureSystem> system_tab;
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};
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