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Merge pull request #8133 from liamwhite/gl-spv-cbuf
shader_recompiler: support const buffer indirect addressing on OpenGL
This commit is contained in:
commit
4d5900aaa1
@ -35,6 +35,15 @@ std::string_view OutputVertexIndex(EmitContext& ctx) {
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return ctx.stage == Stage::TessellationControl ? "[gl_InvocationID]" : "";
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}
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std::string ChooseCbuf(EmitContext& ctx, const IR::Value& binding, std::string_view index) {
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if (binding.IsImmediate()) {
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return fmt::format("{}_cbuf{}[{}]", ctx.stage_name, binding.U32(), index);
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} else {
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const auto binding_var{ctx.var_alloc.Consume(binding)};
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return fmt::format("GetCbufIndirect({},{})", binding_var, index);
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}
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}
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void GetCbuf(EmitContext& ctx, std::string_view ret, const IR::Value& binding,
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const IR::Value& offset, u32 num_bits, std::string_view cast = {},
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std::string_view bit_offset = {}) {
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@ -55,8 +64,8 @@ void GetCbuf(EmitContext& ctx, std::string_view ret, const IR::Value& binding,
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const auto swizzle{is_immediate ? fmt::format(".{}", OffsetSwizzle(offset.U32()))
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: fmt::format("[({}>>2)%4]", offset_var)};
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const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
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const auto cbuf_cast{fmt::format("{}({}[{}]{{}})", cast, cbuf, index)};
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const auto cbuf{ChooseCbuf(ctx, binding, index)};
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const auto cbuf_cast{fmt::format("{}({}{{}})", cast, cbuf)};
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const auto extraction{num_bits == 32 ? cbuf_cast
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: fmt::format("bitfieldExtract({},int({}),{})", cbuf_cast,
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bit_offset, num_bits)};
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@ -140,9 +149,9 @@ void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
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const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"};
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if (offset.IsImmediate()) {
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const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
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static constexpr u32 cbuf_size{0x10000};
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const u32 u32_offset{offset.U32()};
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const s32 signed_offset{static_cast<s32>(offset.U32())};
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@ -162,17 +171,17 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding
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return;
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}
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const auto offset_var{ctx.var_alloc.Consume(offset)};
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const auto cbuf{ChooseCbuf(ctx, binding, fmt::format("{}>>4", offset_var))};
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if (!ctx.profile.has_gl_component_indexing_bug) {
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ctx.AddU32x2("{}=uvec2({}({}[{}>>4][({}>>2)%4]),{}({}[({}+4)>>4][(({}+4)>>2)%4]));", inst,
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cast, cbuf, offset_var, offset_var, cast, cbuf, offset_var, offset_var);
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ctx.AddU32x2("{}=uvec2({}({}[({}>>2)%4]),{}({}[(({}+4)>>2)%4]));", inst, cast, cbuf,
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offset_var, cast, cbuf, offset_var);
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return;
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}
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const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x2)};
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const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
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for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
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ctx.Add("if(({}&3)=={}){}=uvec2({}({}[{}>>4].{}),{}({}[({}+4)>>4].{}));", cbuf_offset,
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swizzle, ret, cast, cbuf, offset_var, "xyzw"[swizzle], cast, cbuf, offset_var,
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"xyzw"[(swizzle + 1) % 4]);
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ctx.Add("if(({}&3)=={}){}=uvec2({}({}.{}),{}({}.{}));", cbuf_offset, swizzle, ret, cast,
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cbuf, "xyzw"[swizzle], cast, cbuf, "xyzw"[(swizzle + 1) % 4]);
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}
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}
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@ -359,6 +359,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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header += "layout(location=0) uniform vec4 scaling;";
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}
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DefineConstantBuffers(bindings);
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DefineConstantBufferIndirect();
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DefineStorageBuffers(bindings);
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SetupImages(bindings);
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SetupTextures(bindings);
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@ -436,6 +437,24 @@ void EmitContext::DefineConstantBuffers(Bindings& bindings) {
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}
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}
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void EmitContext::DefineConstantBufferIndirect() {
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if (!info.uses_cbuf_indirect) {
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return;
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}
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header += profile.has_gl_cbuf_ftou_bug ? "uvec4 " : "vec4 ";
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header += "GetCbufIndirect(uint binding, uint offset){"
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"switch(binding){"
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"default:";
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for (const auto& desc : info.constant_buffer_descriptors) {
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header +=
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fmt::format("case {}:return {}_cbuf{}[offset];", desc.index, stage_name, desc.index);
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}
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header += "}}";
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}
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void EmitContext::DefineStorageBuffers(Bindings& bindings) {
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if (info.storage_buffers_descriptors.empty()) {
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return;
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@ -162,6 +162,7 @@ public:
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private:
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void SetupExtensions();
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void DefineConstantBuffers(Bindings& bindings);
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void DefineConstantBufferIndirect();
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void DefineStorageBuffers(Bindings& bindings);
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void DefineGenericOutput(size_t index, u32 invocations);
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void DefineHelperFunctions();
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@ -1043,15 +1043,15 @@ void EmitContext::DefineConstantBufferIndirectFunctions(const Info& info) {
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const Id merge_label{OpLabel()};
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const Id uniform_type{uniform_types.*member_ptr};
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std::array<Id, Info::MAX_CBUFS> buf_labels;
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std::array<Sirit::Literal, Info::MAX_CBUFS> buf_literals;
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for (u32 i = 0; i < Info::MAX_CBUFS; i++) {
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std::array<Id, Info::MAX_INDIRECT_CBUFS> buf_labels;
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std::array<Sirit::Literal, Info::MAX_INDIRECT_CBUFS> buf_literals;
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for (u32 i = 0; i < Info::MAX_INDIRECT_CBUFS; i++) {
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buf_labels[i] = OpLabel();
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buf_literals[i] = Sirit::Literal{i};
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}
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OpSelectionMerge(merge_label, spv::SelectionControlMask::MaskNone);
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OpSwitch(binding, buf_labels[0], buf_literals, buf_labels);
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for (u32 i = 0; i < Info::MAX_CBUFS; i++) {
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for (u32 i = 0; i < Info::MAX_INDIRECT_CBUFS; i++) {
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AddLabel(buf_labels[i]);
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const Id cbuf{cbufs[i].*member_ptr};
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const Id access_chain{OpAccessChain(uniform_type, cbuf, u32_zero_value, offset)};
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@ -1064,22 +1064,23 @@ void EmitContext::DefineConstantBufferIndirectFunctions(const Info& info) {
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return func;
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}};
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IR::Type types{info.used_indirect_cbuf_types};
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if (True(types & IR::Type::U8)) {
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bool supports_aliasing = profile.support_descriptor_aliasing;
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if (supports_aliasing && True(types & IR::Type::U8)) {
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load_const_func_u8 = make_accessor(U8, &UniformDefinitions::U8);
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}
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if (True(types & IR::Type::U16)) {
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if (supports_aliasing && True(types & IR::Type::U16)) {
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load_const_func_u16 = make_accessor(U16, &UniformDefinitions::U16);
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}
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if (True(types & IR::Type::F32)) {
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if (supports_aliasing && True(types & IR::Type::F32)) {
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load_const_func_f32 = make_accessor(F32[1], &UniformDefinitions::F32);
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}
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if (True(types & IR::Type::U32)) {
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if (supports_aliasing && True(types & IR::Type::U32)) {
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load_const_func_u32 = make_accessor(U32[1], &UniformDefinitions::U32);
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}
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if (True(types & IR::Type::U32x2)) {
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if (supports_aliasing && True(types & IR::Type::U32x2)) {
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load_const_func_u32x2 = make_accessor(U32[2], &UniformDefinitions::U32x2);
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}
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if (True(types & IR::Type::U32x4)) {
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if (!supports_aliasing || True(types & IR::Type::U32x4)) {
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load_const_func_u32x4 = make_accessor(U32[4], &UniformDefinitions::U32x4);
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}
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}
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@ -32,13 +32,8 @@ void AddConstantBufferDescriptor(Info& info, u32 index, u32 count) {
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void AddRegisterIndexedLdc(Info& info) {
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info.uses_cbuf_indirect = true;
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// The shader can use any possible constant buffer
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info.constant_buffer_mask = (1 << Info::MAX_CBUFS) - 1;
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auto& cbufs{info.constant_buffer_descriptors};
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cbufs.clear();
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for (u32 i = 0; i < Info::MAX_CBUFS; i++) {
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cbufs.push_back(ConstantBufferDescriptor{.index = i, .count = 1});
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for (u32 i = 0; i < Info::MAX_INDIRECT_CBUFS; i++) {
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AddConstantBufferDescriptor(info, i, 1);
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// The shader can use any possible access size
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info.constant_buffer_used_sizes[i] = 0x10'000;
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@ -105,6 +105,7 @@ struct ImageDescriptor {
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using ImageDescriptors = boost::container::small_vector<ImageDescriptor, 4>;
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struct Info {
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static constexpr size_t MAX_INDIRECT_CBUFS{14};
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static constexpr size_t MAX_CBUFS{18};
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static constexpr size_t MAX_SSBOS{32};
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