Merge pull request #1537 from lioncash/shader
gl_shader_decompiler: Minor changes
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		| @@ -378,8 +378,8 @@ public: | ||||
|      * @param reg The destination register to use. | ||||
|      * @param elem The element to use for the operation. | ||||
|      * @param value The code representing the value to assign. Type has to be half float. | ||||
|      * @param type Half float kind of assignment. | ||||
|      * @param dest_num_components Number of components in the destionation. | ||||
|      * @param merge Half float kind of assignment. | ||||
|      * @param dest_num_components Number of components in the destination. | ||||
|      * @param value_num_components Number of components in the value. | ||||
|      * @param is_saturated Optional, when True, saturates the provided value. | ||||
|      * @param dest_elem Optional, the destination element to use for the operation. | ||||
| @@ -422,6 +422,7 @@ public: | ||||
|      * @param reg The destination register to use. | ||||
|      * @param elem The element to use for the operation. | ||||
|      * @param attribute The input attribute to use as the source value. | ||||
|      * @param input_mode The input mode. | ||||
|      * @param vertex The register that decides which vertex to read from (used in GS). | ||||
|      */ | ||||
|     void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute, | ||||
| @@ -951,7 +952,7 @@ private: | ||||
|         // Can't assign to the constant predicate. | ||||
|         ASSERT(pred != static_cast<u64>(Pred::UnusedIndex)); | ||||
|  | ||||
|         const std::string variable = 'p' + std::to_string(pred) + '_' + suffix; | ||||
|         std::string variable = 'p' + std::to_string(pred) + '_' + suffix; | ||||
|         shader.AddLine(variable + " = " + value + ';'); | ||||
|         declr_predicates.insert(std::move(variable)); | ||||
|     } | ||||
| @@ -1058,7 +1059,7 @@ private: | ||||
|     /* | ||||
|      * Transforms the input string GLSL operand into an unpacked half float pair. | ||||
|      * @note This function returns a float type pair instead of a half float pair. This is because | ||||
|      * real half floats are not standarized in GLSL but unpackHalf2x16 (which returns a vec2) is. | ||||
|      * real half floats are not standardized in GLSL but unpackHalf2x16 (which returns a vec2) is. | ||||
|      * @param operand Input operand. It has to be an unsigned integer. | ||||
|      * @param type How to unpack the unsigned integer to a half float pair. | ||||
|      * @param abs Get the absolute value of unpacked half floats. | ||||
| @@ -3291,8 +3292,8 @@ private: | ||||
|                                   Tegra::Shader::VmadType type, u64 byte_height) { | ||||
|                     const std::string value = [&]() { | ||||
|                         if (!is_chunk) { | ||||
|                             const auto offset = static_cast<u32>(byte_height * 8); | ||||
|                             return "((" + op + " >> " + std::to_string(offset) + ") & 0xff)"; | ||||
|                             const auto shift = static_cast<u32>(byte_height * 8); | ||||
|                             return "((" + op + " >> " + std::to_string(shift) + ") & 0xff)"; | ||||
|                         } | ||||
|                         const std::string zero = "0"; | ||||
|  | ||||
|   | ||||
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