Address second part of review comments
This commit is contained in:
		@@ -15,27 +15,40 @@ namespace AnnounceMultiplayerRoom {
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using MacAddress = std::array<u8, 6>;
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struct Member {
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    std::string username;
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    std::string nickname;
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    std::string display_name;
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    std::string avatar_url;
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    MacAddress mac_address;
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    std::string game_name;
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    u64 game_id;
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};
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struct RoomInformation {
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    std::string name;           ///< Name of the server
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    std::string description;    ///< Server description
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    u32 member_slots;           ///< Maximum number of members in this room
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    u16 port;                   ///< The port of this room
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    std::string preferred_game; ///< Game to advertise that you want to play
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    u64 preferred_game_id;      ///< Title ID for the advertised game
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    std::string host_username;  ///< Forum username of the host
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    bool enable_yuzu_mods;      ///< Allow yuzu Moderators to moderate on this room
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};
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struct GameInfo {
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    std::string name{""};
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    u64 id{0};
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};
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struct Room {
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    struct Member {
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        std::string username;
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        std::string nickname;
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        std::string avatar_url;
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        MacAddress mac_address;
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        std::string game_name;
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        u64 game_id;
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    };
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    RoomInformation information;
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    std::string id;
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    std::string verify_UID; ///< UID used for verification
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    std::string name;
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    std::string description;
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    std::string owner;
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    std::string ip;
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    u16 port;
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    u32 max_player;
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    u32 net_version;
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    bool has_password;
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    std::string preferred_game;
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    u64 preferred_game_id;
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    std::vector<Member> members;
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};
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@@ -71,9 +84,7 @@ public:
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     * @param game_id The title id of the game the player plays
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     * @param game_name The name of the game the player plays
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     */
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    virtual void AddPlayer(const std::string& username, const std::string& nickname,
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                           const std::string& avatar_url, const MacAddress& mac_address,
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                           const u64 game_id, const std::string& game_name) = 0;
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    virtual void AddPlayer(const Member& member) = 0;
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    /**
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     * Updates the data in the announce service. Re-register the room when required.
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@@ -116,9 +127,7 @@ public:
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                            const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/,
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                            const bool /*has_password*/, const std::string& /*preferred_game*/,
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                            const u64 /*preferred_game_id*/) override {}
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    void AddPlayer(const std::string& /*username*/, const std::string& /*nickname*/,
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                   const std::string& /*avatar_url*/, const MacAddress& /*mac_address*/,
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                   const u64 /*game_id*/, const std::string& /*game_name*/) override {}
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    void AddPlayer(const Member& /*member*/) override {}
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    WebService::WebResult Update() override {
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        return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
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                                     "WebService is missing", ""};
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@@ -88,15 +88,14 @@ AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
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void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room> room) {
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    Network::RoomInformation room_information = room->GetRoomInformation();
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    std::vector<Network::Room::Member> memberlist = room->GetRoomMemberList();
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    std::vector<AnnounceMultiplayerRoom::Member> memberlist = room->GetRoomMemberList();
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    backend->SetRoomInformation(
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        room_information.name, room_information.description, room_information.port,
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        room_information.member_slots, Network::network_version, room->HasPassword(),
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        room_information.preferred_game, room_information.preferred_game_id);
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    backend->ClearPlayers();
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    for (const auto& member : memberlist) {
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        backend->AddPlayer(member.username, member.nickname, member.avatar_url, member.mac_address,
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                           member.game_info.id, member.game_info.name);
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        backend->AddPlayer(member);
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    }
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}
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@@ -1066,8 +1066,8 @@ Room::BanList Room::GetBanList() const {
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    return {room_impl->username_ban_list, room_impl->ip_ban_list};
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}
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std::vector<Room::Member> Room::GetRoomMemberList() const {
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    std::vector<Room::Member> member_list;
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std::vector<Member> Room::GetRoomMemberList() const {
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    std::vector<Member> member_list;
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    std::lock_guard lock(room_impl->member_mutex);
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    for (const auto& member_impl : room_impl->members) {
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        Member member;
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@@ -1076,7 +1076,8 @@ std::vector<Room::Member> Room::GetRoomMemberList() const {
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        member.display_name = member_impl.user_data.display_name;
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        member.avatar_url = member_impl.user_data.avatar_url;
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        member.mac_address = member_impl.mac_address;
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        member.game_info = member_impl.game_info;
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        member.game_name = member_impl.game_info.name;
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        member.game_id = member_impl.game_info.id;
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        member_list.push_back(member);
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    }
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    return member_list;
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@@ -8,11 +8,17 @@
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#include <memory>
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#include <string>
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#include <vector>
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#include "common/announce_multiplayer_room.h"
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#include "common/common_types.h"
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#include "network/verify_user.h"
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namespace Network {
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using AnnounceMultiplayerRoom::GameInfo;
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using AnnounceMultiplayerRoom::MacAddress;
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using AnnounceMultiplayerRoom::Member;
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using AnnounceMultiplayerRoom::RoomInformation;
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constexpr u32 network_version = 1; ///< The version of this Room and RoomMember
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constexpr u16 DefaultRoomPort = 24872;
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@@ -24,23 +30,6 @@ static constexpr u32 MaxConcurrentConnections = 254;
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constexpr std::size_t NumChannels = 1; // Number of channels used for the connection
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struct RoomInformation {
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    std::string name;           ///< Name of the server
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    std::string description;    ///< Server description
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    u32 member_slots;           ///< Maximum number of members in this room
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    u16 port;                   ///< The port of this room
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    std::string preferred_game; ///< Game to advertise that you want to play
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    u64 preferred_game_id;      ///< Title ID for the advertised game
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    std::string host_username;  ///< Forum username of the host
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    bool enable_yuzu_mods;      ///< Allow yuzu Moderators to moderate on this room
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};
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struct GameInfo {
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    std::string name{""};
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    u64 id{0};
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};
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using MacAddress = std::array<u8, 6>;
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/// A special MAC address that tells the room we're joining to assign us a MAC address
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/// automatically.
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constexpr MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
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@@ -95,15 +84,6 @@ public:
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        Closed, ///< The room is not opened and can not accept connections.
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    };
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    struct Member {
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        std::string nickname;     ///< The nickname of the member.
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        std::string username;     ///< The web services username of the member. Can be empty.
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        std::string display_name; ///< The web services display name of the member. Can be empty.
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        std::string avatar_url;   ///< Url to the member's avatar. Can be empty.
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        GameInfo game_info;       ///< The current game of the member
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        MacAddress mac_address;   ///< The assigned mac address of the member.
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    };
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    Room();
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    ~Room();
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@@ -9,11 +9,15 @@
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#include <string>
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#include <vector>
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#include <boost/serialization/vector.hpp>
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#include "common/announce_multiplayer_room.h"
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#include "common/common_types.h"
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#include "network/room.h"
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namespace Network {
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using AnnounceMultiplayerRoom::GameInfo;
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using AnnounceMultiplayerRoom::RoomInformation;
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/// Information about the received WiFi packets.
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/// Acts as our own 802.11 header.
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struct WifiPacket {
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@@ -11,7 +11,7 @@
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namespace AnnounceMultiplayerRoom {
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static void to_json(nlohmann::json& json, const Room::Member& member) {
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static void to_json(nlohmann::json& json, const Member& member) {
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    if (!member.username.empty()) {
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        json["username"] = member.username;
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    }
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@@ -23,7 +23,7 @@ static void to_json(nlohmann::json& json, const Room::Member& member) {
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    json["gameId"] = member.game_id;
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}
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static void from_json(const nlohmann::json& json, Room::Member& member) {
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static void from_json(const nlohmann::json& json, Member& member) {
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    member.nickname = json.at("nickname").get<std::string>();
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    member.game_name = json.at("gameName").get<std::string>();
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    member.game_id = json.at("gameId").get<u64>();
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@@ -37,14 +37,14 @@ static void from_json(const nlohmann::json& json, Room::Member& member) {
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}
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static void to_json(nlohmann::json& json, const Room& room) {
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    json["port"] = room.port;
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    json["name"] = room.name;
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    if (!room.description.empty()) {
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        json["description"] = room.description;
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    json["port"] = room.information.port;
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    json["name"] = room.information.name;
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    if (!room.information.description.empty()) {
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        json["description"] = room.information.description;
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    }
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    json["preferredGameName"] = room.preferred_game;
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    json["preferredGameId"] = room.preferred_game_id;
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    json["maxPlayers"] = room.max_player;
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    json["preferredGameName"] = room.information.preferred_game;
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    json["preferredGameId"] = room.information.preferred_game_id;
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    json["maxPlayers"] = room.information.member_slots;
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    json["netVersion"] = room.net_version;
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    json["hasPassword"] = room.has_password;
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    if (room.members.size() > 0) {
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@@ -56,22 +56,22 @@ static void to_json(nlohmann::json& json, const Room& room) {
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static void from_json(const nlohmann::json& json, Room& room) {
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    room.verify_UID = json.at("externalGuid").get<std::string>();
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    room.ip = json.at("address").get<std::string>();
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    room.name = json.at("name").get<std::string>();
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    room.information.name = json.at("name").get<std::string>();
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    try {
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        room.description = json.at("description").get<std::string>();
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        room.information.description = json.at("description").get<std::string>();
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    } catch (const nlohmann::detail::out_of_range&) {
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        room.description = "";
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        LOG_DEBUG(Network, "Room \'{}\' doesn't contain a description", room.name);
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        room.information.description = "";
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        LOG_DEBUG(Network, "Room \'{}\' doesn't contain a description", room.information.name);
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    }
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    room.owner = json.at("owner").get<std::string>();
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    room.port = json.at("port").get<u16>();
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    room.preferred_game = json.at("preferredGameName").get<std::string>();
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    room.preferred_game_id = json.at("preferredGameId").get<u64>();
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    room.max_player = json.at("maxPlayers").get<u32>();
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    room.information.host_username = json.at("owner").get<std::string>();
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    room.information.port = json.at("port").get<u16>();
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    room.information.preferred_game = json.at("preferredGameName").get<std::string>();
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    room.information.preferred_game_id = json.at("preferredGameId").get<u64>();
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    room.information.member_slots = json.at("maxPlayers").get<u32>();
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    room.net_version = json.at("netVersion").get<u32>();
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    room.has_password = json.at("hasPassword").get<bool>();
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    try {
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        room.members = json.at("players").get<std::vector<Room::Member>>();
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        room.members = json.at("players").get<std::vector<Member>>();
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    } catch (const nlohmann::detail::out_of_range& e) {
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        LOG_DEBUG(Network, "Out of range {}", e.what());
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    }
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@@ -85,26 +85,16 @@ void RoomJson::SetRoomInformation(const std::string& name, const std::string& de
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                                  const u16 port, const u32 max_player, const u32 net_version,
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                                  const bool has_password, const std::string& preferred_game,
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                                  const u64 preferred_game_id) {
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    room.name = name;
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    room.description = description;
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    room.port = port;
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    room.max_player = max_player;
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    room.information.name = name;
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    room.information.description = description;
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    room.information.port = port;
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    room.information.member_slots = max_player;
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    room.net_version = net_version;
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    room.has_password = has_password;
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    room.preferred_game = preferred_game;
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    room.preferred_game_id = preferred_game_id;
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    room.information.preferred_game = preferred_game;
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    room.information.preferred_game_id = preferred_game_id;
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}
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void RoomJson::AddPlayer(const std::string& username_, const std::string& nickname_,
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                         const std::string& avatar_url,
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                         const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
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                         const std::string& game_name) {
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    AnnounceMultiplayerRoom::Room::Member member;
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    member.username = username_;
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    member.nickname = nickname_;
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    member.avatar_url = avatar_url;
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    member.mac_address = mac_address;
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    member.game_id = game_id;
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    member.game_name = game_name;
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void RoomJson::AddPlayer(const AnnounceMultiplayerRoom::Member& member) {
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    room.members.push_back(member);
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}
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@@ -24,10 +24,7 @@ public:
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                            const u32 max_player, const u32 net_version, const bool has_password,
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                            const std::string& preferred_game,
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                            const u64 preferred_game_id) override;
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    void AddPlayer(const std::string& username_, const std::string& nickname_,
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                   const std::string& avatar_url,
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                   const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
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                   const std::string& game_name) override;
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    void AddPlayer(const AnnounceMultiplayerRoom::Member& member) override;
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    WebResult Update() override;
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    WebResult Register() override;
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    void ClearPlayers() override;
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@@ -2,8 +2,16 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <system_error>
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#if defined(__GNUC__) || defined(__clang__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
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#endif
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#include <jwt/jwt.hpp>
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#if defined(__GNUC__) || defined(__clang__)
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#pragma GCC diagnostic pop
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#endif
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#include <system_error>
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#include "common/logging/log.h"
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#include "web_service/verify_user_jwt.h"
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#include "web_service/web_backend.h"
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@@ -214,7 +214,7 @@ void Lobby::OnRefreshLobby() {
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        for (int r = 0; r < game_list->rowCount(); ++r) {
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            auto index = game_list->index(r, 0);
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            auto game_id = game_list->data(index, GameListItemPath::ProgramIdRole).toULongLong();
 | 
			
		||||
            if (game_id != 0 && room.preferred_game_id == game_id) {
 | 
			
		||||
            if (game_id != 0 && room.information.preferred_game_id == game_id) {
 | 
			
		||||
                smdh_icon = game_list->data(index, Qt::DecorationRole).value<QPixmap>();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
@@ -231,20 +231,21 @@ void Lobby::OnRefreshLobby() {
 | 
			
		||||
        auto first_item = new LobbyItem();
 | 
			
		||||
        auto row = QList<QStandardItem*>({
 | 
			
		||||
            first_item,
 | 
			
		||||
            new LobbyItemName(room.has_password, QString::fromStdString(room.name)),
 | 
			
		||||
            new LobbyItemGame(room.preferred_game_id, QString::fromStdString(room.preferred_game),
 | 
			
		||||
                              smdh_icon),
 | 
			
		||||
            new LobbyItemHost(QString::fromStdString(room.owner), QString::fromStdString(room.ip),
 | 
			
		||||
                              room.port, QString::fromStdString(room.verify_UID)),
 | 
			
		||||
            new LobbyItemMemberList(members, room.max_player),
 | 
			
		||||
            new LobbyItemName(room.has_password, QString::fromStdString(room.information.name)),
 | 
			
		||||
            new LobbyItemGame(room.information.preferred_game_id,
 | 
			
		||||
                              QString::fromStdString(room.information.preferred_game), smdh_icon),
 | 
			
		||||
            new LobbyItemHost(QString::fromStdString(room.information.host_username),
 | 
			
		||||
                              QString::fromStdString(room.ip), room.information.port,
 | 
			
		||||
                              QString::fromStdString(room.verify_UID)),
 | 
			
		||||
            new LobbyItemMemberList(members, room.information.member_slots),
 | 
			
		||||
        });
 | 
			
		||||
        model->appendRow(row);
 | 
			
		||||
        // To make the rows expandable, add the member data as a child of the first column of the
 | 
			
		||||
        // rows with people in them and have qt set them to colspan after the model is finished
 | 
			
		||||
        // resetting
 | 
			
		||||
        if (!room.description.empty()) {
 | 
			
		||||
        if (!room.information.description.empty()) {
 | 
			
		||||
            first_item->appendRow(
 | 
			
		||||
                new LobbyItemDescription(QString::fromStdString(room.description)));
 | 
			
		||||
                new LobbyItemDescription(QString::fromStdString(room.information.description)));
 | 
			
		||||
        }
 | 
			
		||||
        if (!room.members.empty()) {
 | 
			
		||||
            first_item->appendRow(new LobbyItemExpandedMemberList(members));
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user