video_core: gpu_thread: Do not wait when system is powered down.
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		| @@ -135,7 +135,8 @@ void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) { | ||||
| } | ||||
|  | ||||
| void ThreadManager::WaitIdle() const { | ||||
|     while (state.last_fence > state.signaled_fence.load(std::memory_order_relaxed)) { | ||||
|     while (state.last_fence > state.signaled_fence.load(std::memory_order_relaxed) && | ||||
|            system.IsPoweredOn()) { | ||||
|     } | ||||
| } | ||||
|  | ||||
|   | ||||
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