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core/socket_proxy: Final nits
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@ -32,6 +32,7 @@ void ProxySocket::HandleProxyPacket(const ProxyPacket& packet) {
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template <typename T>
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Errno ProxySocket::SetSockOpt(SOCKET fd_, int option, T value) {
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LOG_DEBUG(Network, "(STUBBED) called");
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return Errno::SUCCESS;
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}
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@ -95,8 +96,12 @@ std::pair<s32, Errno> ProxySocket::RecvFrom(int flags, std::vector<u8>& message,
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ASSERT(flags == 0);
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ASSERT(message.size() < static_cast<size_t>(std::numeric_limits<int>::max()));
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// TODO (flTobi): Verify the timeout behavior and break when connection is lost
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const auto timestamp = std::chrono::steady_clock::now();
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// When receive_timeout is set to zero, the socket is supposed to wait indefinitely until a
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// packet arrives. In order to prevent lost packets from hanging the emulation thread, we set
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// the timeout to 5s instead
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const auto timeout = receive_timeout == 0 ? 5000 : receive_timeout;
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while (true) {
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{
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std::lock_guard guard(packets_mutex);
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@ -109,19 +114,13 @@ std::pair<s32, Errno> ProxySocket::RecvFrom(int flags, std::vector<u8>& message,
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return {-1, Errno::AGAIN};
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}
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// TODO: break if socket connection is lost
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std::this_thread::yield();
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if (receive_timeout == 0) {
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continue;
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}
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const auto time_diff = std::chrono::steady_clock::now() - timestamp;
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const auto time_diff_ms =
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std::chrono::duration_cast<std::chrono::milliseconds>(time_diff).count();
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if (time_diff_ms > receive_timeout) {
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if (time_diff_ms > timeout) {
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return {-1, Errno::TIMEDOUT};
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}
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}
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