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thread: Rename mask to affinity_masks.
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@ -735,7 +735,7 @@ static ResultCode GetThreadCoreMask(Handle thread_handle, u32* core, u64* mask)
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}
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*core = thread->ideal_core;
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*mask = thread->mask;
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*mask = thread->affinity_mask;
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return RESULT_SUCCESS;
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}
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@ -201,7 +201,7 @@ void Thread::ResumeFromWait() {
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status = THREADSTATUS_READY;
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boost::optional<s32> new_processor_id = GetNextProcessorId(mask);
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boost::optional<s32> new_processor_id = GetNextProcessorId(affinity_mask);
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if (!new_processor_id) {
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new_processor_id = processor_id;
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}
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@ -308,7 +308,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
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thread->last_running_ticks = CoreTiming::GetTicks();
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thread->processor_id = processor_id;
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thread->ideal_core = processor_id;
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thread->mask = 1ULL << processor_id;
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thread->affinity_mask = 1ULL << processor_id;
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thread->wait_objects.clear();
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thread->mutex_wait_address = 0;
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thread->condvar_wait_address = 0;
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@ -248,7 +248,7 @@ public:
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std::shared_ptr<Scheduler> scheduler;
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u32 ideal_core{0xFFFFFFFF};
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u64 mask{0x1};
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u64 affinity_mask{0x1};
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private:
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Thread();
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@ -249,7 +249,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
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list.push_back(std::make_unique<WaitTreeText>(tr("processor = %1").arg(processor)));
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list.push_back(std::make_unique<WaitTreeText>(tr("ideal core = %1").arg(thread.ideal_core)));
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list.push_back(std::make_unique<WaitTreeText>(tr("affinity mask = %1").arg(thread.mask)));
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list.push_back(
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std::make_unique<WaitTreeText>(tr("affinity mask = %1").arg(thread.affinity_mask)));
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list.push_back(std::make_unique<WaitTreeText>(tr("thread id = %1").arg(thread.GetThreadId())));
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list.push_back(std::make_unique<WaitTreeText>(tr("priority = %1(current) / %2(normal)")
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.arg(thread.current_priority)
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