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lm: Demote guest logs to LOG_DEBUG
Guest logs are not very useful, as they are intended for use by the game developers during development. As such, they provide little meaning to be logged by yuzu and tend to overwhelm the log output at times.
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@ -51,6 +51,24 @@ struct hash<Service::LM::LogPacketHeaderEntry> {
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} // namespace std
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namespace Service::LM {
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namespace {
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std::string_view NameOf(LogSeverity severity) {
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switch (severity) {
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case LogSeverity::Trace:
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return "TRACE";
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case LogSeverity::Info:
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return "INFO";
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case LogSeverity::Warning:
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return "WARNING";
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case LogSeverity::Error:
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return "ERROR";
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case LogSeverity::Fatal:
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return "FATAL";
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default:
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return "UNKNOWN";
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}
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}
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} // Anonymous namespace
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enum class LogDestination : u32 {
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TargetManager = 1 << 0,
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@ -262,33 +280,8 @@ private:
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if (text_log) {
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output_log += fmt::format("Log Text: {}\n", *text_log);
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}
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switch (entry.severity) {
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case LogSeverity::Trace:
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LOG_DEBUG(Service_LM, "LogManager TRACE ({}):\n{}", DestinationToString(destination),
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output_log);
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break;
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case LogSeverity::Info:
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LOG_INFO(Service_LM, "LogManager INFO ({}):\n{}", DestinationToString(destination),
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output_log);
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break;
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case LogSeverity::Warning:
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LOG_WARNING(Service_LM, "LogManager WARNING ({}):\n{}",
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DestinationToString(destination), output_log);
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break;
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case LogSeverity::Error:
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LOG_ERROR(Service_LM, "LogManager ERROR ({}):\n{}", DestinationToString(destination),
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output_log);
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break;
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case LogSeverity::Fatal:
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LOG_CRITICAL(Service_LM, "LogManager FATAL ({}):\n{}", DestinationToString(destination),
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output_log);
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break;
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default:
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LOG_CRITICAL(Service_LM, "LogManager UNKNOWN ({}):\n{}",
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DestinationToString(destination), output_log);
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break;
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}
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LOG_DEBUG(Service_LM, "LogManager {} ({}):\n{}", NameOf(entry.severity),
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DestinationToString(destination), output_log);
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}
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static std::string DestinationToString(LogDestination destination) {
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