vk_rasterizer: Fix framebuffer creation validation errors
Framebuffer creation was ignoring the number of color attachments.
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		| @@ -692,7 +692,7 @@ std::tuple<VkFramebuffer, VkExtent2D> RasterizerVulkan::ConfigureFramebuffers( | ||||
|     FramebufferCacheKey key{renderpass, std::numeric_limits<u32>::max(), | ||||
|                             std::numeric_limits<u32>::max(), std::numeric_limits<u32>::max()}; | ||||
|  | ||||
|     const auto try_push = [&](const View& view) { | ||||
|     const auto try_push = [&key](const View& view) { | ||||
|         if (!view) { | ||||
|             return false; | ||||
|         } | ||||
| @@ -703,7 +703,9 @@ std::tuple<VkFramebuffer, VkExtent2D> RasterizerVulkan::ConfigureFramebuffers( | ||||
|         return true; | ||||
|     }; | ||||
|  | ||||
|     for (std::size_t index = 0; index < std::size(color_attachments); ++index) { | ||||
|     const auto& regs = system.GPU().Maxwell3D().regs; | ||||
|     const std::size_t num_attachments = static_cast<std::size_t>(regs.rt_control.count); | ||||
|     for (std::size_t index = 0; index < num_attachments; ++index) { | ||||
|         if (try_push(color_attachments[index])) { | ||||
|             texture_cache.MarkColorBufferInUse(index); | ||||
|         } | ||||
|   | ||||
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