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https://github.com/yuzu-emu/yuzu.git
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android: Shape/spacing adjustments to game card
Ripple effect now reaches into rounded corners, icon size changed, company text removed, title font adjusted, and spacing around the card was adjusted as well. Text also doesn't get cut off anymore and instead scrolls indefinitely on one line.
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f984775f12
commit
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@ -6,6 +6,7 @@ package org.yuzu.yuzu_emu.adapters
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import android.annotation.SuppressLint
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import android.graphics.Bitmap
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import android.graphics.BitmapFactory
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import android.text.TextUtils
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import android.view.LayoutInflater
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import android.view.View
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import android.view.ViewGroup
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@ -31,7 +32,7 @@ class GameAdapter(private val activity: AppCompatActivity) :
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override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): GameViewHolder {
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// Create a new view.
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val binding = CardGameBinding.inflate(LayoutInflater.from(parent.context), parent, false)
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binding.root.setOnClickListener(this)
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binding.cardGame.setOnClickListener(this)
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// Use that view to create a ViewHolder.
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return GameViewHolder(binding)
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@ -58,7 +59,7 @@ class GameAdapter(private val activity: AppCompatActivity) :
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lateinit var game: Game
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init {
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itemView.tag = this
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binding.cardGame.tag = this
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}
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fun bind(game: Game) {
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@ -73,11 +74,14 @@ class GameAdapter(private val activity: AppCompatActivity) :
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}
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binding.textGameTitle.text = game.title.replace("[\\t\\n\\r]+".toRegex(), " ")
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binding.textGameCaption.text = game.company
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if (game.company.isEmpty()) {
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binding.textGameCaption.visibility = View.GONE
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}
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binding.textGameTitle.postDelayed(
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{
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binding.textGameTitle.ellipsize = TextUtils.TruncateAt.MARQUEE
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binding.textGameTitle.isSelected = true
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},
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3000
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)
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}
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}
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@ -1,64 +1,66 @@
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<?xml version="1.0" encoding="utf-8"?>
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<androidx.constraintlayout.widget.ConstraintLayout
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<FrameLayout
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xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:app="http://schemas.android.com/apk/res-auto"
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xmlns:tools="http://schemas.android.com/tools"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:foreground="?attr/selectableItemBackground"
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android:clickable="true"
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android:clipToPadding="false"
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android:focusable="true"
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android:paddingStart="4dp"
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android:paddingTop="8dp"
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android:paddingEnd="4dp"
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android:paddingBottom="8dp"
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android:transitionName="card_game">
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android:layout_height="wrap_content">
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<com.google.android.material.card.MaterialCardView
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style="?attr/materialCardViewElevatedStyle"
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android:id="@+id/card_game_art"
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android:layout_width="140dp"
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android:layout_height="140dp"
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app:cardCornerRadius="4dp"
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app:layout_constraintEnd_toEndOf="parent"
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app:layout_constraintStart_toStartOf="parent"
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app:layout_constraintTop_toTopOf="parent">
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android:id="@+id/card_game"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:background="?attr/selectableItemBackground"
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android:clickable="true"
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android:clipToPadding="false"
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android:focusable="true"
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android:transitionName="card_game"
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android:layout_gravity="center"
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app:cardElevation="0dp"
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app:cardCornerRadius="12dp">
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<ImageView
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android:id="@+id/image_game_screen"
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android:layout_width="match_parent"
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android:layout_height="match_parent" />
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<androidx.constraintlayout.widget.ConstraintLayout
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:padding="6dp">
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<com.google.android.material.card.MaterialCardView
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style="?attr/materialCardViewElevatedStyle"
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android:id="@+id/card_game_art"
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android:layout_width="150dp"
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android:layout_height="150dp"
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app:cardCornerRadius="4dp"
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app:layout_constraintEnd_toEndOf="parent"
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app:layout_constraintStart_toStartOf="parent"
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app:layout_constraintTop_toTopOf="parent">
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<ImageView
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android:id="@+id/image_game_screen"
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android:layout_width="match_parent"
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android:layout_height="match_parent" />
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</com.google.android.material.card.MaterialCardView>
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<com.google.android.material.textview.MaterialTextView
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style="@style/TextAppearance.Material3.TitleMedium"
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android:id="@+id/text_game_title"
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android:layout_width="0dp"
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android:layout_height="wrap_content"
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android:layout_marginTop="8dp"
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android:textAlignment="center"
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android:textSize="14sp"
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android:singleLine="true"
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android:marqueeRepeatLimit="marquee_forever"
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android:ellipsize="none"
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android:requiresFadingEdge="horizontal"
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app:layout_constraintEnd_toEndOf="@+id/card_game_art"
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app:layout_constraintStart_toStartOf="@+id/card_game_art"
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app:layout_constraintTop_toBottomOf="@+id/card_game_art"
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tools:text="The Legend of Zelda: Skyward Sword" />
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</androidx.constraintlayout.widget.ConstraintLayout>
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</com.google.android.material.card.MaterialCardView>
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<com.google.android.material.textview.MaterialTextView
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style="@style/TextAppearance.Material3.BodyLarge"
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android:id="@+id/text_game_title"
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android:layout_width="0dp"
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android:layout_height="wrap_content"
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android:ellipsize="end"
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android:maxLines="2"
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android:paddingTop="8dp"
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android:textAlignment="viewStart"
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app:layout_constraintEnd_toEndOf="@+id/card_game_art"
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app:layout_constraintStart_toStartOf="@+id/card_game_art"
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app:layout_constraintTop_toBottomOf="@+id/card_game_art"
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tools:text="Super Mario Odyssey" />
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<com.google.android.material.textview.MaterialTextView
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style="@style/TextAppearance.Material3.BodyMedium"
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android:id="@+id/text_game_caption"
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android:layout_width="0dp"
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android:layout_height="wrap_content"
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android:ellipsize="end"
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android:lines="1"
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android:maxLines="1"
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android:paddingTop="8dp"
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android:textAlignment="viewStart"
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app:layout_constraintEnd_toEndOf="@+id/card_game_art"
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app:layout_constraintStart_toStartOf="@+id/card_game_art"
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app:layout_constraintTop_toBottomOf="@+id/text_game_title"
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tools:text="Nintendo" />
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</androidx.constraintlayout.widget.ConstraintLayout>
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</FrameLayout>
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@ -11,7 +11,7 @@
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<dimen name="spacing_refresh_start">32dp</dimen>
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<dimen name="spacing_refresh_end">96dp</dimen>
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<dimen name="menu_width">256dp</dimen>
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<dimen name="card_width">160dp</dimen>
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<dimen name="card_width">165dp</dimen>
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<dimen name="dialog_margin">20dp</dimen>
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<dimen name="elevated_app_bar">3dp</dimen>
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