mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 04:30:05 +00:00
general: Convert use_docked_mode to an enumeration
Allows some special interactions with it in the Qt frontend.
This commit is contained in:
parent
8a4cb3f902
commit
387ede76d2
@ -379,7 +379,13 @@ struct Values {
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Setting<s32> current_user{linkage, 0, "current_user", Category::System};
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SwitchableSetting<bool> use_docked_mode{linkage, true, "use_docked_mode", Category::System};
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SwitchableSetting<ConsoleMode> use_docked_mode{linkage,
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ConsoleMode::Docked,
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"use_docked_mode",
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Category::System,
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Specialization::Radio,
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true,
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true};
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// Controls
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InputSetting<std::array<PlayerInput, 10>> players;
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@ -56,6 +56,7 @@ enum Specialization : u8 {
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Scalar = 5, // Values are continuous
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Countable = 6, // Can be stepped through
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Paired = 7, // Another setting is associated with this setting
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Radio = 8, // Setting should be presented in a radio group
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Percentage = (1 << SpecializationAttributeOffset), // Should be represented as a percentage
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};
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@ -146,6 +146,8 @@ ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum);
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ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch);
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ENUM(ConsoleMode, Handheld, Docked);
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template <typename Type>
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inline std::string CanonicalizeEnum(Type id) {
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const auto group = EnumMetadata<Type>::Canonicalizations();
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@ -3,6 +3,7 @@
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/settings_enums.h"
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#include "core/frontend/applets/controller.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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@ -62,7 +63,7 @@ void DefaultControllerApplet::ReconfigureControllers(ReconfigureCallback callbac
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controller->Connect(true);
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}
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} else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
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!Settings::values.use_docked_mode.GetValue()) {
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Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Handheld) {
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// We should *never* reach here under any normal circumstances.
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
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controller->Connect(true);
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@ -5,6 +5,7 @@
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#include "common/assert.h"
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "core/frontend/framebuffer_layout.h"
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namespace Layout {
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@ -49,7 +50,8 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
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}
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FramebufferLayout FrameLayoutFromResolutionScale(f32 res_scale) {
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const bool is_docked = Settings::values.use_docked_mode.GetValue();
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const bool is_docked =
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Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
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const u32 screen_width = is_docked ? ScreenDocked::Width : ScreenUndocked::Width;
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const u32 screen_height = is_docked ? ScreenDocked::Height : ScreenUndocked::Height;
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@ -6,6 +6,7 @@
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#include <cinttypes>
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#include <cstring>
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "core/core.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/patch_manager.h"
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@ -833,7 +834,7 @@ void ICommonStateGetter::GetDefaultDisplayResolution(HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(ResultSuccess);
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if (Settings::values.use_docked_mode.GetValue()) {
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if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked) {
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth));
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight));
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} else {
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@ -921,7 +922,8 @@ void IStorage::Open(HLERequestContext& ctx) {
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}
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void ICommonStateGetter::GetOperationMode(HLERequestContext& ctx) {
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const bool use_docked_mode{Settings::values.use_docked_mode.GetValue()};
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const bool use_docked_mode{Settings::values.use_docked_mode.GetValue() ==
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Settings::ConsoleMode::Docked};
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LOG_DEBUG(Service_AM, "called, use_docked_mode={}", use_docked_mode);
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IPC::ResponseBuilder rb{ctx, 3};
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@ -7,6 +7,7 @@
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "core/core_timing.h"
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#include "core/hle/service/apm/apm_controller.h"
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@ -67,8 +68,9 @@ void Controller::SetFromCpuBoostMode(CpuBoostMode mode) {
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}
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PerformanceMode Controller::GetCurrentPerformanceMode() const {
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return Settings::values.use_docked_mode.GetValue() ? PerformanceMode::Boost
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: PerformanceMode::Normal;
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return Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked
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? PerformanceMode::Boost
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: PerformanceMode::Normal;
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}
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PerformanceConfiguration Controller::GetCurrentPerformanceConfiguration(PerformanceMode mode) {
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@ -331,7 +331,7 @@ Controller_Gesture::GestureProperties Controller_Gesture::GetGestureProperties()
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};
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// Hack: There is no touch in docked but games still allow it
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if (Settings::values.use_docked_mode.GetValue()) {
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if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked) {
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gesture.points[id] = {
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.x = static_cast<s32>(active_x * Layout::ScreenDocked::Width),
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.y = static_cast<s32>(active_y * Layout::ScreenDocked::Height),
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@ -1518,7 +1518,7 @@ bool Controller_NPad::IsControllerSupported(Core::HID::NpadStyleIndex controller
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return false;
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}
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// Handheld shouldn't be supported in docked mode
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if (Settings::values.use_docked_mode.GetValue()) {
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if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked) {
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return false;
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}
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@ -217,7 +217,7 @@ private:
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IPC::ResponseBuilder rb{ctx, 6};
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rb.Push(ResultSuccess);
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if (Settings::values.use_docked_mode.GetValue()) {
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if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked) {
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth));
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight));
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} else {
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@ -14,6 +14,7 @@
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/loader/loader.h"
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@ -275,7 +276,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
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static_cast<u32>(Settings::values.shader_backend.GetValue()));
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AddField(field_type, "Renderer_UseAsynchronousShaders",
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Settings::values.use_asynchronous_shaders.GetValue());
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AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode.GetValue());
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AddField(field_type, "System_UseDockedMode",
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Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked);
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}
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bool TelemetrySession::SubmitTestcase() {
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@ -5,6 +5,7 @@
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#include <thread>
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#include "common/assert.h"
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#include "common/settings_enums.h"
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/hid/emulated_controller.h"
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@ -226,9 +227,14 @@ int QtControllerSelectorDialog::exec() {
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}
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void QtControllerSelectorDialog::ApplyConfiguration() {
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const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
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Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue(), system);
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const bool pre_docked_mode =
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Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
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Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked()
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? Settings::ConsoleMode::Docked
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: Settings::ConsoleMode::Handheld);
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OnDockedModeChanged(
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pre_docked_mode,
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Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked, system);
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Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
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Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
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@ -616,8 +622,10 @@ void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) {
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ui->radioDocked->setEnabled(!is_handheld);
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ui->radioUndocked->setEnabled(!is_handheld);
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ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue());
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ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue());
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ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
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Settings::ConsoleMode::Docked);
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ui->radioUndocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
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Settings::ConsoleMode::Handheld);
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// Also force into undocked mode if the controller type is handheld.
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if (is_handheld) {
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@ -928,8 +928,9 @@ void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
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const Layout::FramebufferLayout layout{[]() {
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u32 height = UISettings::values.screenshot_height.GetValue();
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if (height == 0) {
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height = Settings::values.use_docked_mode.GetValue() ? Layout::ScreenDocked::Height
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: Layout::ScreenUndocked::Height;
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height = Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked
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? Layout::ScreenDocked::Height
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: Layout::ScreenUndocked::Height;
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height *= Settings::values.resolution_info.up_factor;
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}
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const u32 width =
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@ -9,6 +9,7 @@
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#include "common/fs/path_util.h"
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#include "common/settings.h"
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#include "common/settings_common.h"
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#include "common/settings_enums.h"
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#include "core/core.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/hid/controllers/npad.h"
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@ -85,9 +86,9 @@ const std::map<Settings::ScalingFilter, QString> Config::scaling_filter_texts_ma
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{Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
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};
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const std::map<bool, QString> Config::use_docked_mode_texts_map = {
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{true, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
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{false, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
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const std::map<Settings::ConsoleMode, QString> Config::use_docked_mode_texts_map = {
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{Settings::ConsoleMode::Docked, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
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{Settings::ConsoleMode::Handheld, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
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};
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const std::map<Settings::GpuAccuracy, QString> Config::gpu_accuracy_texts_map = {
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@ -376,7 +377,7 @@ void Config::ReadControlValues() {
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const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
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if (controller_type == Settings::ControllerType::Handheld) {
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Settings::values.use_docked_mode.SetGlobal(!IsCustomConfig());
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Settings::values.use_docked_mode.SetValue(false);
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Settings::values.use_docked_mode.SetValue(Settings::ConsoleMode::Handheld);
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}
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if (IsCustomConfig()) {
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@ -9,6 +9,7 @@
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#include <QMetaType>
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#include <QVariant>
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "yuzu/uisettings.h"
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class QSettings;
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@ -51,7 +52,7 @@ public:
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static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map;
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static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map;
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static const std::map<bool, QString> use_docked_mode_texts_map;
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static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map;
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static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map;
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static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map;
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static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map;
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@ -4,6 +4,7 @@
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#include <memory>
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#include <thread>
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#include "common/settings_enums.h"
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#include "core/core.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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@ -197,9 +198,14 @@ void ConfigureInput::ApplyConfiguration() {
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advanced->ApplyConfiguration();
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const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
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Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue(), system);
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const bool pre_docked_mode =
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Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
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Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked()
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? Settings::ConsoleMode::Docked
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: Settings::ConsoleMode::Handheld);
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OnDockedModeChanged(
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pre_docked_mode,
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Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked, system);
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Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
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Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
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@ -267,8 +273,10 @@ void ConfigureInput::UpdateDockedState(bool is_handheld) {
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ui->radioDocked->setEnabled(!is_handheld);
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ui->radioUndocked->setEnabled(!is_handheld);
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ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue());
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ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue());
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ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
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Settings::ConsoleMode::Docked);
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ui->radioUndocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
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Settings::ConsoleMode::Handheld);
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// Also force into undocked mode if the controller type is handheld.
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if (is_handheld) {
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@ -1158,9 +1158,9 @@ void GMainWindow::InitializeWidgets() {
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[this](const QPoint& menu_location) {
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QMenu context_menu;
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for (auto const& docked_mode_pair : Config::use_docked_mode_texts_map) {
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context_menu.addAction(docked_mode_pair.second, [this, docked_mode_pair] {
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if (docked_mode_pair.first != Settings::values.use_docked_mode.GetValue()) {
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for (auto const& [value, text] : Config::use_docked_mode_texts_map) {
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context_menu.addAction(text, [this, value] {
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if (value != Settings::values.use_docked_mode.GetValue()) {
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OnToggleDockedMode();
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}
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});
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@ -3636,7 +3636,8 @@ void GMainWindow::OnTasReset() {
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}
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void GMainWindow::OnToggleDockedMode() {
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const bool is_docked = Settings::values.use_docked_mode.GetValue();
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const bool is_docked =
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Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
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auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
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auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
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@ -3650,7 +3651,8 @@ void GMainWindow::OnToggleDockedMode() {
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controller_dialog->refreshConfiguration();
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}
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Settings::values.use_docked_mode.SetValue(!is_docked);
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Settings::values.use_docked_mode.SetValue(is_docked ? Settings::ConsoleMode::Docked
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: Settings::ConsoleMode::Handheld);
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UpdateDockedButton();
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OnDockedModeChanged(is_docked, !is_docked, *system);
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}
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@ -4080,8 +4082,8 @@ void GMainWindow::UpdateGPUAccuracyButton() {
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}
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void GMainWindow::UpdateDockedButton() {
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const bool is_docked = Settings::values.use_docked_mode.GetValue();
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dock_status_button->setChecked(is_docked);
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const auto is_docked = Settings::values.use_docked_mode.GetValue();
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dock_status_button->setChecked(is_docked == Settings::ConsoleMode::Docked);
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dock_status_button->setText(
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Config::use_docked_mode_texts_map.find(is_docked)->second.toUpper());
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}
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