gl_shader_decompiler: Get rid of variable shadowing warnings
A variable with the same name was previously declared in an outer scope.
This commit is contained in:
		| @@ -3308,8 +3308,8 @@ private: | ||||
|                                   Tegra::Shader::VmadType type, u64 byte_height) { | ||||
|                     const std::string value = [&]() { | ||||
|                         if (!is_chunk) { | ||||
|                             const auto offset = static_cast<u32>(byte_height * 8); | ||||
|                             return "((" + op + " >> " + std::to_string(offset) + ") & 0xff)"; | ||||
|                             const auto shift = static_cast<u32>(byte_height * 8); | ||||
|                             return "((" + op + " >> " + std::to_string(shift) + ") & 0xff)"; | ||||
|                         } | ||||
|                         const std::string zero = "0"; | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 Lioncash
					Lioncash