SwRasterizer/Lighting: Fixed a bug where the distance attenuation bias was being set to the dist atten scale.
This commit is contained in:
		| @@ -175,12 +175,11 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | ||||
|         if (!lighting.IsDistAttenDisabled(num)) { | ||||
|             auto distance = (-view - position).Length(); | ||||
|             float scale = Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32(); | ||||
|             float dist_aten_bias = | ||||
|                 Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32(); | ||||
|             float bias = Pica::float20::FromRaw(light_config.dist_atten_bias).ToFloat32(); | ||||
|             size_t lut = | ||||
|                 static_cast<size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num; | ||||
|  | ||||
|             float sample_loc = scale * distance + dist_aten_bias; | ||||
|             float sample_loc = scale * distance + bias; | ||||
|  | ||||
|             u8 lutindex = | ||||
|                 static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.f), 0.0f, 255.0f)); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 Subv
					Subv