Remove certain optimizations that caused texception to fail in certain scenarios.

This commit is contained in:
Fernando Sahmkow 2019-02-09 18:42:52 -04:00 committed by FernandoS27
parent e9d84ef22c
commit 3558c88442
3 changed files with 1 additions and 24 deletions

View File

@ -575,8 +575,6 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
SetupCachedFramebuffer(fbkey, current_state);
SyncViewport(current_state);
res_cache.SignalPostFramebufferSetup();
return current_depth_stencil_usage = {static_cast<bool>(depth_surface), fbkey.stencil_enable};
}
@ -1019,7 +1017,6 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
Surface surface = res_cache.GetTextureSurface(texture, entry);
res_cache.SignalSurfaceParameter(surface);
if (surface != nullptr) {
state.texture_units[current_bindpoint].texture =
entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle;

View File

@ -1394,7 +1394,6 @@ bool RasterizerCacheOpenGL::PartialReinterpretSurface(Surface triggering_surface
void RasterizerCacheOpenGL::NotifyFrameBufferChange(Surface triggering_surface) {
if (triggering_surface == nullptr)
return;
run_texception_pass = false;
if (texception) {
return;
}
@ -1408,11 +1407,10 @@ void RasterizerCacheOpenGL::SignalPreDrawCall() {
if (texception) {
glTextureBarrier();
}
texception = false;
}
void RasterizerCacheOpenGL::SignalPostDrawCall() {
if (!run_texception_pass)
return;
for (u32 i = 0; i < Maxwell::NumRenderTargets; i++) {
if (current_color_buffers[i] != nullptr) {
Surface intersect = CollideOnReinterpretedSurface(current_color_buffers[i]->GetAddr());
@ -1422,21 +1420,6 @@ void RasterizerCacheOpenGL::SignalPostDrawCall() {
}
}
}
if (!texception)
run_texception_pass = false;
}
void RasterizerCacheOpenGL::SignalPostFramebufferSetup() {
if (!run_texception_pass)
texception = false;
}
void RasterizerCacheOpenGL::SignalSurfaceParameter(Surface& surface) {
if (surface == nullptr)
return;
if (surface->IsReinterpreted()) {
run_texception_pass = true;
}
}
} // namespace OpenGL

View File

@ -471,8 +471,6 @@ public:
void SignalPreDrawCall();
void SignalPostDrawCall();
void SignalSurfaceParameter(Surface& surface);
void SignalPostFramebufferSetup();
private:
void LoadSurface(const Surface& surface);
@ -512,7 +510,6 @@ private:
OGLFramebuffer read_framebuffer;
OGLFramebuffer draw_framebuffer;
bool run_texception_pass = false;
bool texception = false;
/// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one