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https://github.com/yuzu-emu/yuzu.git
synced 2024-12-26 04:10:06 +00:00
Remove certain optimizations that caused texception to fail in certain scenarios.
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e9d84ef22c
commit
3558c88442
@ -575,8 +575,6 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
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SetupCachedFramebuffer(fbkey, current_state);
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SyncViewport(current_state);
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res_cache.SignalPostFramebufferSetup();
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return current_depth_stencil_usage = {static_cast<bool>(depth_surface), fbkey.stencil_enable};
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}
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@ -1019,7 +1017,6 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
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texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
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Surface surface = res_cache.GetTextureSurface(texture, entry);
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res_cache.SignalSurfaceParameter(surface);
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if (surface != nullptr) {
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state.texture_units[current_bindpoint].texture =
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entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle;
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@ -1394,7 +1394,6 @@ bool RasterizerCacheOpenGL::PartialReinterpretSurface(Surface triggering_surface
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void RasterizerCacheOpenGL::NotifyFrameBufferChange(Surface triggering_surface) {
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if (triggering_surface == nullptr)
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return;
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run_texception_pass = false;
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if (texception) {
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return;
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}
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@ -1408,11 +1407,10 @@ void RasterizerCacheOpenGL::SignalPreDrawCall() {
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if (texception) {
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glTextureBarrier();
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}
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texception = false;
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}
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void RasterizerCacheOpenGL::SignalPostDrawCall() {
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if (!run_texception_pass)
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return;
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for (u32 i = 0; i < Maxwell::NumRenderTargets; i++) {
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if (current_color_buffers[i] != nullptr) {
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Surface intersect = CollideOnReinterpretedSurface(current_color_buffers[i]->GetAddr());
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@ -1422,21 +1420,6 @@ void RasterizerCacheOpenGL::SignalPostDrawCall() {
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}
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}
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}
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if (!texception)
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run_texception_pass = false;
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}
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void RasterizerCacheOpenGL::SignalPostFramebufferSetup() {
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if (!run_texception_pass)
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texception = false;
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}
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void RasterizerCacheOpenGL::SignalSurfaceParameter(Surface& surface) {
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if (surface == nullptr)
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return;
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if (surface->IsReinterpreted()) {
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run_texception_pass = true;
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}
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}
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} // namespace OpenGL
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@ -471,8 +471,6 @@ public:
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void SignalPreDrawCall();
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void SignalPostDrawCall();
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void SignalSurfaceParameter(Surface& surface);
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void SignalPostFramebufferSetup();
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private:
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void LoadSurface(const Surface& surface);
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@ -512,7 +510,6 @@ private:
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OGLFramebuffer read_framebuffer;
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OGLFramebuffer draw_framebuffer;
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bool run_texception_pass = false;
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bool texception = false;
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/// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
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