mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 09:50:06 +00:00
Merge pull request #6318 from german77/dualJoycon
input_common: Add dual joycon support
This commit is contained in:
commit
348ca07e0d
@ -18,16 +18,6 @@
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
|
||||
#endif
|
||||
#include <SDL.h>
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/math_util.h"
|
||||
#include "common/param_package.h"
|
||||
@ -214,6 +204,40 @@ public:
|
||||
sdl_controller.reset(controller);
|
||||
}
|
||||
|
||||
bool IsJoyconLeft() const {
|
||||
return std::strstr(GetControllerName().c_str(), "Joy-Con Left") != nullptr;
|
||||
}
|
||||
|
||||
bool IsJoyconRight() const {
|
||||
return std::strstr(GetControllerName().c_str(), "Joy-Con Right") != nullptr;
|
||||
}
|
||||
|
||||
std::string GetControllerName() const {
|
||||
if (sdl_controller) {
|
||||
switch (SDL_GameControllerGetType(sdl_controller.get())) {
|
||||
case SDL_CONTROLLER_TYPE_XBOX360:
|
||||
return "XBox 360 Controller";
|
||||
case SDL_CONTROLLER_TYPE_XBOXONE:
|
||||
return "XBox One Controller";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
const auto name = SDL_GameControllerName(sdl_controller.get());
|
||||
if (name) {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
if (sdl_joystick) {
|
||||
const auto name = SDL_JoystickName(sdl_joystick.get());
|
||||
if (name) {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
private:
|
||||
struct State {
|
||||
std::unordered_map<int, bool> buttons;
|
||||
@ -858,23 +882,42 @@ SDLState::~SDLState() {
|
||||
std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
|
||||
std::scoped_lock lock(joystick_map_mutex);
|
||||
std::vector<Common::ParamPackage> devices;
|
||||
std::unordered_map<int, std::shared_ptr<SDLJoystick>> joycon_pairs;
|
||||
for (const auto& [key, value] : joystick_map) {
|
||||
for (const auto& joystick : value) {
|
||||
if (auto* const controller = joystick->GetSDLGameController()) {
|
||||
if (!joystick->GetSDLJoystick()) {
|
||||
continue;
|
||||
}
|
||||
std::string name =
|
||||
fmt::format("{} {}", joystick->GetControllerName(), joystick->GetPort());
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"class", "sdl"},
|
||||
{"display", std::move(name)},
|
||||
{"guid", joystick->GetGUID()},
|
||||
{"port", std::to_string(joystick->GetPort())},
|
||||
});
|
||||
if (joystick->IsJoyconLeft()) {
|
||||
joycon_pairs.insert_or_assign(joystick->GetPort(), joystick);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add dual controllers
|
||||
for (const auto& [key, value] : joystick_map) {
|
||||
for (const auto& joystick : value) {
|
||||
if (joystick->IsJoyconRight()) {
|
||||
if (!joycon_pairs.contains(joystick->GetPort())) {
|
||||
continue;
|
||||
}
|
||||
const auto joystick2 = joycon_pairs.at(joystick->GetPort());
|
||||
|
||||
std::string name =
|
||||
fmt::format("{} {}", GetControllerName(controller), joystick->GetPort());
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"class", "sdl"},
|
||||
{"display", std::move(name)},
|
||||
{"guid", joystick->GetGUID()},
|
||||
{"port", std::to_string(joystick->GetPort())},
|
||||
});
|
||||
} else if (auto* const joy = joystick->GetSDLJoystick()) {
|
||||
std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort());
|
||||
fmt::format("{} {}", "Nintendo Dual Joy-Con", joystick->GetPort());
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"class", "sdl"},
|
||||
{"display", std::move(name)},
|
||||
{"guid", joystick->GetGUID()},
|
||||
{"guid2", joystick2->GetGUID()},
|
||||
{"port", std::to_string(joystick->GetPort())},
|
||||
});
|
||||
}
|
||||
@ -883,17 +926,6 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
|
||||
return devices;
|
||||
}
|
||||
|
||||
std::string SDLState::GetControllerName(SDL_GameController* controller) const {
|
||||
switch (SDL_GameControllerGetType(controller)) {
|
||||
case SDL_CONTROLLER_TYPE_XBOX360:
|
||||
return "XBox 360 Controller";
|
||||
case SDL_CONTROLLER_TYPE_XBOXONE:
|
||||
return "XBox One Controller";
|
||||
default:
|
||||
return SDL_GameControllerName(controller);
|
||||
}
|
||||
}
|
||||
|
||||
namespace {
|
||||
Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
|
||||
float value = 0.1f) {
|
||||
@ -1073,24 +1105,48 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const bool invert =
|
||||
SDL_GameControllerGetType(controller) != SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
|
||||
|
||||
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
|
||||
// We will add those afterwards
|
||||
// This list also excludes Screenshot since theres not really a mapping for that
|
||||
using ButtonBindings =
|
||||
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
|
||||
const ButtonBindings switch_to_sdl_button{{
|
||||
{Settings::NativeButton::A, invert ? SDL_CONTROLLER_BUTTON_B : SDL_CONTROLLER_BUTTON_A},
|
||||
{Settings::NativeButton::B, invert ? SDL_CONTROLLER_BUTTON_A : SDL_CONTROLLER_BUTTON_B},
|
||||
{Settings::NativeButton::X, invert ? SDL_CONTROLLER_BUTTON_Y : SDL_CONTROLLER_BUTTON_X},
|
||||
{Settings::NativeButton::Y, invert ? SDL_CONTROLLER_BUTTON_X : SDL_CONTROLLER_BUTTON_Y},
|
||||
ButtonBindings switch_to_sdl_button;
|
||||
|
||||
if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) {
|
||||
switch_to_sdl_button = GetNintendoButtonBinding(joystick);
|
||||
} else {
|
||||
switch_to_sdl_button = GetDefaultButtonBinding();
|
||||
}
|
||||
|
||||
// Add the missing bindings for ZL/ZR
|
||||
static constexpr ZButtonBindings switch_to_sdl_axis{{
|
||||
{Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
|
||||
{Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
|
||||
}};
|
||||
|
||||
// Parameters contain two joysticks return dual
|
||||
if (params.Has("guid2")) {
|
||||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
||||
|
||||
if (joystick2->GetSDLGameController() != nullptr) {
|
||||
return GetDualControllerMapping(joystick, joystick2, switch_to_sdl_button,
|
||||
switch_to_sdl_axis);
|
||||
}
|
||||
}
|
||||
|
||||
return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis);
|
||||
}
|
||||
|
||||
ButtonBindings SDLState::GetDefaultButtonBinding() const {
|
||||
return {
|
||||
std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
|
||||
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
|
||||
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
|
||||
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
|
||||
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
||||
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
@ -1104,18 +1160,51 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
|
||||
{Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
|
||||
}};
|
||||
};
|
||||
}
|
||||
|
||||
// Add the missing bindings for ZL/ZR
|
||||
using ZBindings =
|
||||
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
|
||||
static constexpr ZBindings switch_to_sdl_axis{{
|
||||
{Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
|
||||
{Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
|
||||
}};
|
||||
ButtonBindings SDLState::GetNintendoButtonBinding(
|
||||
const std::shared_ptr<SDLJoystick>& joystick) const {
|
||||
// Default SL/SR mapping for pro controllers
|
||||
auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
|
||||
auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
|
||||
|
||||
if (joystick->IsJoyconLeft()) {
|
||||
sl_button = SDL_CONTROLLER_BUTTON_PADDLE2;
|
||||
sr_button = SDL_CONTROLLER_BUTTON_PADDLE4;
|
||||
}
|
||||
if (joystick->IsJoyconRight()) {
|
||||
sl_button = SDL_CONTROLLER_BUTTON_PADDLE3;
|
||||
sr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
|
||||
}
|
||||
|
||||
return {
|
||||
std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A},
|
||||
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_B},
|
||||
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_X},
|
||||
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_Y},
|
||||
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
||||
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
|
||||
{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
|
||||
{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
|
||||
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
|
||||
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
|
||||
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
|
||||
{Settings::NativeButton::SL, sl_button},
|
||||
{Settings::NativeButton::SR, sr_button},
|
||||
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
|
||||
};
|
||||
}
|
||||
|
||||
ButtonMapping SDLState::GetSingleControllerMapping(
|
||||
const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button,
|
||||
const ZButtonBindings& switch_to_sdl_axis) const {
|
||||
ButtonMapping mapping;
|
||||
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
|
||||
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
||||
@ -1133,11 +1222,68 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
|
||||
return mapping;
|
||||
}
|
||||
|
||||
ButtonMapping SDLState::GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
|
||||
const std::shared_ptr<SDLJoystick>& joystick2,
|
||||
const ButtonBindings& switch_to_sdl_button,
|
||||
const ZButtonBindings& switch_to_sdl_axis) const {
|
||||
ButtonMapping mapping;
|
||||
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
auto* controller2 = joystick2->GetSDLGameController();
|
||||
|
||||
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
||||
if (IsButtonOnLeftSide(switch_button)) {
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
|
||||
continue;
|
||||
}
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
||||
if (IsButtonOnLeftSide(switch_button)) {
|
||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
|
||||
continue;
|
||||
}
|
||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
bool SDLState::IsButtonOnLeftSide(Settings::NativeButton::Values button) const {
|
||||
switch (button) {
|
||||
case Settings::NativeButton::DDown:
|
||||
case Settings::NativeButton::DLeft:
|
||||
case Settings::NativeButton::DRight:
|
||||
case Settings::NativeButton::DUp:
|
||||
case Settings::NativeButton::L:
|
||||
case Settings::NativeButton::LStick:
|
||||
case Settings::NativeButton::Minus:
|
||||
case Settings::NativeButton::Screenshot:
|
||||
case Settings::NativeButton::ZL:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
|
||||
if (!params.Has("guid") || !params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
return {};
|
||||
@ -1148,10 +1294,17 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
|
||||
const auto& binding_left_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
|
||||
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
||||
binding_left_x.value.axis,
|
||||
binding_left_y.value.axis));
|
||||
if (params.Has("guid2")) {
|
||||
mapping.insert_or_assign(
|
||||
Settings::NativeAnalog::LStick,
|
||||
BuildParamPackageForAnalog(joystick2->GetPort(), joystick2->GetGUID(),
|
||||
binding_left_x.value.axis, binding_left_y.value.axis));
|
||||
} else {
|
||||
mapping.insert_or_assign(
|
||||
Settings::NativeAnalog::LStick,
|
||||
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
||||
binding_left_x.value.axis, binding_left_y.value.axis));
|
||||
}
|
||||
const auto& binding_right_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
|
||||
const auto& binding_right_y =
|
||||
@ -1168,20 +1321,32 @@ MotionMapping SDLState::GetMotionMappingForDevice(const Common::ParamPackage& pa
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
MotionMapping mapping = {};
|
||||
joystick->EnableMotion();
|
||||
|
||||
if (!joystick->HasGyro() && !joystick->HasAccel()) {
|
||||
return {};
|
||||
if (joystick->HasGyro() || joystick->HasAccel()) {
|
||||
mapping.insert_or_assign(Settings::NativeMotion::MotionRight,
|
||||
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
|
||||
}
|
||||
if (params.Has("guid2")) {
|
||||
joystick2->EnableMotion();
|
||||
if (joystick2->HasGyro() || joystick2->HasAccel()) {
|
||||
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
|
||||
BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID()));
|
||||
}
|
||||
} else {
|
||||
if (joystick->HasGyro() || joystick->HasAccel()) {
|
||||
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
|
||||
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
|
||||
}
|
||||
}
|
||||
|
||||
MotionMapping mapping = {};
|
||||
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
|
||||
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
|
||||
return mapping;
|
||||
}
|
||||
namespace Polling {
|
||||
|
@ -9,6 +9,17 @@
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <unordered_map>
|
||||
|
||||
// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
|
||||
#ifdef __GNUC__
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
|
||||
#endif
|
||||
#include <SDL.h>
|
||||
#ifdef __GNUC__
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "input_common/sdl/sdl.h"
|
||||
@ -18,6 +29,11 @@ using SDL_GameController = struct _SDL_GameController;
|
||||
using SDL_Joystick = struct _SDL_Joystick;
|
||||
using SDL_JoystickID = s32;
|
||||
|
||||
using ButtonBindings =
|
||||
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
|
||||
using ZButtonBindings =
|
||||
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
|
||||
|
||||
namespace InputCommon::SDL {
|
||||
|
||||
class SDLAnalogFactory;
|
||||
@ -66,8 +82,25 @@ private:
|
||||
/// Needs to be called before SDL_QuitSubSystem.
|
||||
void CloseJoysticks();
|
||||
|
||||
/// Returns a custom name for specific controllers because the default name is not correct
|
||||
std::string GetControllerName(SDL_GameController* controller) const;
|
||||
/// Returns the default button bindings list for generic controllers
|
||||
ButtonBindings GetDefaultButtonBinding() const;
|
||||
|
||||
/// Returns the default button bindings list for nintendo controllers
|
||||
ButtonBindings GetNintendoButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
|
||||
|
||||
/// Returns the button mappings from a single controller
|
||||
ButtonMapping GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
|
||||
const ButtonBindings& switch_to_sdl_button,
|
||||
const ZButtonBindings& switch_to_sdl_axis) const;
|
||||
|
||||
/// Returns the button mappings from two different controllers
|
||||
ButtonMapping GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
|
||||
const std::shared_ptr<SDLJoystick>& joystick2,
|
||||
const ButtonBindings& switch_to_sdl_button,
|
||||
const ZButtonBindings& switch_to_sdl_axis) const;
|
||||
|
||||
/// Returns true if the button is on the left joycon
|
||||
bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
|
||||
|
||||
// Set to true if SDL supports game controller subsystem
|
||||
bool has_gamecontroller = false;
|
||||
|
Loading…
Reference in New Issue
Block a user