udp/client: Make use of designated initializers in TestCommunication()
Same behavior, but makes the callback list nicer to look at.
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		| @@ -337,8 +337,11 @@ void TestCommunication(const std::string& host, u16 port, std::size_t pad_index, | ||||
|                        const std::function<void()>& failure_callback) { | ||||
|     std::thread([=] { | ||||
|         Common::Event success_event; | ||||
|         SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {}, | ||||
|                                 [&](Response::PadData data) { success_event.Set(); }}; | ||||
|         SocketCallback callback{ | ||||
|             .version = [](Response::Version) {}, | ||||
|             .port_info = [](Response::PortInfo) {}, | ||||
|             .pad_data = [&](Response::PadData) { success_event.Set(); }, | ||||
|         }; | ||||
|         Socket socket{host, port, pad_index, client_id, std::move(callback)}; | ||||
|         std::thread worker_thread{SocketLoop, &socket}; | ||||
|         const bool result = success_event.WaitFor(std::chrono::seconds(8)); | ||||
|   | ||||
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