mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 13:40:05 +00:00
hle: kernel: svc: Migrate GetThreadContext, GetThreadCoreMask.
This commit is contained in:
parent
76a0814142
commit
2cb6106523
@ -1100,7 +1100,55 @@ static ResultCode GetThreadContext(Core::System& system, VAddr out_context, Hand
|
||||
LOG_DEBUG(Kernel_SVC, "called, out_context=0x{:08X}, thread_handle=0x{:X}", out_context,
|
||||
thread_handle);
|
||||
|
||||
__debugbreak();
|
||||
auto& kernel = system.Kernel();
|
||||
|
||||
// Get the thread from its handle.
|
||||
KScopedAutoObject thread =
|
||||
kernel.CurrentProcess()->GetHandleTable().GetObject<KThread>(thread_handle);
|
||||
R_UNLESS(thread.IsNotNull(), ResultInvalidHandle);
|
||||
|
||||
// Require the handle be to a non-current thread in the current process.
|
||||
const auto* current_process = kernel.CurrentProcess();
|
||||
R_UNLESS(current_process == thread->GetOwnerProcess(), ResultInvalidId);
|
||||
|
||||
// Verify that the thread isn't terminated.
|
||||
R_UNLESS(thread->GetState() != ThreadState::Terminated, ResultTerminationRequested);
|
||||
|
||||
/// Check that the thread is not the current one.
|
||||
/// NOTE: Nintendo does not check this, and thus the following loop will deadlock.
|
||||
R_UNLESS(thread.GetPointerUnsafe() != GetCurrentThreadPointer(kernel), ResultInvalidId);
|
||||
|
||||
// Try to get the thread context until the thread isn't current on any core.
|
||||
while (true) {
|
||||
KScopedSchedulerLock sl{kernel};
|
||||
|
||||
// TODO(bunnei): Enforce that thread is suspended for debug here.
|
||||
|
||||
// If the thread's raw state isn't runnable, check if it's current on some core.
|
||||
if (thread->GetRawState() != ThreadState::Runnable) {
|
||||
bool current = false;
|
||||
for (auto i = 0; i < static_cast<s32>(Core::Hardware::NUM_CPU_CORES); ++i) {
|
||||
if (thread.GetPointerUnsafe() == kernel.Scheduler(i).GetCurrentThread()) {
|
||||
current = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// If the thread is current, retry until it isn't.
|
||||
if (current) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Get the thread context.
|
||||
std::vector<u8> context;
|
||||
R_TRY(thread->GetThreadContext3(context));
|
||||
|
||||
// Copy the thread context to user space.
|
||||
system.Memory().WriteBlock(out_context, context.data(), context.size());
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
@ -1885,7 +1933,16 @@ static ResultCode CreateTransferMemory32(Core::System& system, Handle* handle, u
|
||||
|
||||
static ResultCode GetThreadCoreMask(Core::System& system, Handle thread_handle, s32* out_core_id,
|
||||
u64* out_affinity_mask) {
|
||||
__debugbreak();
|
||||
LOG_TRACE(Kernel_SVC, "called, handle=0x{:08X}", thread_handle);
|
||||
|
||||
// Get the thread from its handle.
|
||||
KScopedAutoObject thread =
|
||||
system.Kernel().CurrentProcess()->GetHandleTable().GetObject<KThread>(thread_handle);
|
||||
R_UNLESS(thread.IsNotNull(), ResultInvalidHandle);
|
||||
|
||||
// Get the core mask.
|
||||
R_TRY(thread->GetCoreMask(out_core_id, out_affinity_mask));
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user