mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 09:50:06 +00:00
video_core/control_flow: Eliminate pessimizing moves
These can inhibit the ability of a compiler to perform RVO.
This commit is contained in:
parent
d82b181d44
commit
25702b6256
@ -479,7 +479,7 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
|
||||
auto result_out = std::make_unique<ShaderCharacteristics>();
|
||||
if (settings.depth == CompileDepth::BruteForce) {
|
||||
result_out->settings.depth = CompileDepth::BruteForce;
|
||||
return std::move(result_out);
|
||||
return result_out;
|
||||
}
|
||||
|
||||
CFGRebuildState state{program_code, program_size, start_address};
|
||||
@ -490,7 +490,7 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
|
||||
while (!state.inspect_queries.empty()) {
|
||||
if (!TryInspectAddress(state)) {
|
||||
result_out->settings.depth = CompileDepth::BruteForce;
|
||||
return std::move(result_out);
|
||||
return result_out;
|
||||
}
|
||||
}
|
||||
|
||||
@ -535,9 +535,10 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
|
||||
result_out->settings.depth = settings.depth;
|
||||
result_out->manager = std::move(manager);
|
||||
result_out->end = state.block_info.back().end + 1;
|
||||
return std::move(result_out);
|
||||
return result_out;
|
||||
}
|
||||
}
|
||||
|
||||
result_out->start = start_address;
|
||||
result_out->settings.depth =
|
||||
use_flow_stack ? CompileDepth::FlowStack : CompileDepth::NoFlowStack;
|
||||
@ -557,8 +558,9 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
|
||||
}
|
||||
if (!use_flow_stack) {
|
||||
result_out->labels = std::move(state.labels);
|
||||
return std::move(result_out);
|
||||
return result_out;
|
||||
}
|
||||
|
||||
auto back = result_out->blocks.begin();
|
||||
auto next = std::next(back);
|
||||
while (next != result_out->blocks.end()) {
|
||||
@ -570,6 +572,7 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
|
||||
back = next;
|
||||
++next;
|
||||
}
|
||||
return std::move(result_out);
|
||||
|
||||
return result_out;
|
||||
}
|
||||
} // namespace VideoCommon::Shader
|
||||
|
Loading…
Reference in New Issue
Block a user