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configure_graphics_advanced: Fix oversight from rebase
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@ -144,7 +144,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_assembly_shaders",
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Settings::values.use_assembly_shaders,
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use_assembly_shaders);
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ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_asynchronous_shaders",
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ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, "use_asynchronous_shaders",
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Settings::values.use_asynchronous_shaders,
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use_asynchronous_shaders);
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ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time",
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