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host_shaders: Remove opengl_copy_bgra.comp
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@ -6,7 +6,6 @@ set(SHADER_FILES
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convert_float_to_depth.frag
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full_screen_triangle.vert
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opengl_copy_bc4.comp
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opengl_copy_bgra.comp
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opengl_present.frag
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opengl_present.vert
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pitch_unswizzle.comp
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@ -1,15 +0,0 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#version 430 core
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layout (local_size_x = 4, local_size_y = 4) in;
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layout(binding = 0, rgba8) readonly uniform image2DArray bgr_input;
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layout(binding = 1, rgba8) writeonly uniform image2DArray bgr_output;
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void main() {
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vec4 color = imageLoad(bgr_input, ivec3(gl_GlobalInvocationID));
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imageStore(bgr_output, ivec3(gl_GlobalInvocationID), color.bgra);
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}
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@ -14,7 +14,6 @@
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#include "video_core/host_shaders/block_linear_unswizzle_2d_comp.h"
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#include "video_core/host_shaders/block_linear_unswizzle_3d_comp.h"
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#include "video_core/host_shaders/opengl_copy_bc4_comp.h"
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#include "video_core/host_shaders/opengl_copy_bgra_comp.h"
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#include "video_core/host_shaders/pitch_unswizzle_comp.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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@ -51,7 +50,6 @@ UtilShaders::UtilShaders(ProgramManager& program_manager_)
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block_linear_unswizzle_2d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_2D_COMP)),
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block_linear_unswizzle_3d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_3D_COMP)),
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pitch_unswizzle_program(MakeProgram(PITCH_UNSWIZZLE_COMP)),
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copy_bgra_program(MakeProgram(OPENGL_COPY_BGRA_COMP)),
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copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)) {
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const auto swizzle_table = Tegra::Texture::MakeSwizzleTable();
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swizzle_table_buffer.Create();
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@ -48,7 +48,6 @@ private:
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OGLProgram block_linear_unswizzle_2d_program;
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OGLProgram block_linear_unswizzle_3d_program;
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OGLProgram pitch_unswizzle_program;
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OGLProgram copy_bgra_program;
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OGLProgram copy_bc4_program;
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};
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