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https://github.com/yuzu-emu/yuzu.git
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input_common: Split mouse input into individual devices
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57aaf00a0c
commit
17207939e5
@ -23,7 +23,8 @@ void EmulatedConsole::SetTouchParams() {
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// We can't use mouse as touch if native mouse is enabled
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if (!Settings::values.mouse_enabled) {
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touch_params[index++] = Common::ParamPackage{"engine:mouse,axis_x:10,axis_y:11,button:0"};
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touch_params[index++] =
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Common::ParamPackage{"engine:mouse,axis_x:0,axis_y:1,button:0,port:2"};
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}
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touch_params[index++] =
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@ -34,9 +34,12 @@ void EmulatedDevices::ReloadInput() {
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// First two axis are reserved for mouse position
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key_index = 2;
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for (auto& mouse_device : mouse_analog_devices) {
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// Mouse axis are only mapped on port 1, pad 0
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Common::ParamPackage mouse_params;
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mouse_params.Set("engine", "mouse");
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mouse_params.Set("axis", static_cast<int>(key_index));
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mouse_params.Set("port", 1);
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mouse_params.Set("pad", 0);
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mouse_device = Common::Input::CreateInputDevice(mouse_params);
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key_index++;
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}
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@ -15,23 +15,39 @@ constexpr int mouse_axis_y = 1;
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constexpr int wheel_axis_x = 2;
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constexpr int wheel_axis_y = 3;
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constexpr int motion_wheel_y = 4;
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constexpr int touch_axis_x = 10;
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constexpr int touch_axis_y = 11;
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constexpr PadIdentifier identifier = {
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.guid = Common::UUID{},
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.port = 0,
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.pad = 0,
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};
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constexpr PadIdentifier real_mouse_identifier = {
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.guid = Common::UUID{},
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.port = 1,
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.pad = 0,
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};
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constexpr PadIdentifier touch_identifier = {
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.guid = Common::UUID{},
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.port = 2,
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.pad = 0,
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};
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Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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PreSetController(identifier);
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PreSetController(real_mouse_identifier);
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PreSetController(touch_identifier);
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// Initialize all mouse axis
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PreSetAxis(identifier, mouse_axis_x);
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PreSetAxis(identifier, mouse_axis_y);
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PreSetAxis(identifier, wheel_axis_x);
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PreSetAxis(identifier, wheel_axis_y);
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PreSetAxis(identifier, motion_wheel_y);
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PreSetAxis(identifier, touch_axis_x);
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PreSetAxis(identifier, touch_axis_y);
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PreSetAxis(real_mouse_identifier, mouse_axis_x);
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PreSetAxis(real_mouse_identifier, mouse_axis_y);
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PreSetAxis(touch_identifier, mouse_axis_x);
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PreSetAxis(touch_identifier, mouse_axis_y);
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update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
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}
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@ -39,7 +55,7 @@ void Mouse::UpdateThread(std::stop_token stop_token) {
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Common::SetCurrentThreadName("Mouse");
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constexpr int update_time = 10;
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while (!stop_token.stop_requested()) {
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if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
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if (Settings::values.mouse_panning) {
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// Slow movement by 4%
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last_mouse_change *= 0.96f;
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const float sensitivity =
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@ -57,17 +73,7 @@ void Mouse::UpdateThread(std::stop_token stop_token) {
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}
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}
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void Mouse::MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y) {
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// If native mouse is enabled just set the screen coordinates
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if (Settings::values.mouse_enabled) {
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SetAxis(identifier, mouse_axis_x, touch_x);
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SetAxis(identifier, mouse_axis_y, touch_y);
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return;
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}
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SetAxis(identifier, touch_axis_x, touch_x);
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SetAxis(identifier, touch_axis_y, touch_y);
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void Mouse::Move(int x, int y, int center_x, int center_y) {
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if (Settings::values.mouse_panning) {
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auto mouse_change =
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(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
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@ -113,20 +119,41 @@ void Mouse::MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int
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}
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}
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void Mouse::PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button) {
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SetAxis(identifier, touch_axis_x, touch_x);
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SetAxis(identifier, touch_axis_y, touch_y);
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void Mouse::MouseMove(f32 touch_x, f32 touch_y) {
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SetAxis(real_mouse_identifier, mouse_axis_x, touch_x);
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SetAxis(real_mouse_identifier, mouse_axis_y, touch_y);
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}
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void Mouse::TouchMove(f32 touch_x, f32 touch_y) {
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SetAxis(touch_identifier, mouse_axis_x, touch_x);
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SetAxis(touch_identifier, mouse_axis_y, touch_y);
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}
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void Mouse::PressButton(int x, int y, MouseButton button) {
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SetButton(identifier, static_cast<int>(button), true);
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// Set initial analog parameters
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mouse_origin = {x, y};
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last_mouse_position = {x, y};
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button_pressed = true;
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}
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void Mouse::PressMouseButton(MouseButton button) {
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SetButton(real_mouse_identifier, static_cast<int>(button), true);
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}
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void Mouse::PressTouchButton(f32 touch_x, f32 touch_y, MouseButton button) {
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SetAxis(touch_identifier, mouse_axis_x, touch_x);
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SetAxis(touch_identifier, mouse_axis_y, touch_y);
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SetButton(touch_identifier, static_cast<int>(button), true);
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}
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void Mouse::ReleaseButton(MouseButton button) {
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SetButton(identifier, static_cast<int>(button), false);
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SetButton(real_mouse_identifier, static_cast<int>(button), false);
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SetButton(touch_identifier, static_cast<int>(button), false);
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if (!Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
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if (!Settings::values.mouse_panning) {
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SetAxis(identifier, mouse_axis_x, 0);
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SetAxis(identifier, mouse_axis_y, 0);
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}
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@ -37,13 +37,43 @@ public:
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* @param center_x the x-coordinate of the middle of the screen
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* @param center_y the y-coordinate of the middle of the screen
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*/
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void MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y);
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void Move(int x, int y, int center_x, int center_y);
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/**
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* Sets the status of all buttons bound with the key to pressed
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* @param key_code the code of the key to press
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* Signals that real mouse has moved.
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* @param x the absolute position on the touchscreen of the cursor
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* @param y the absolute position on the touchscreen of the cursor
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*/
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void PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button);
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void MouseMove(f32 touch_x, f32 touch_y);
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/**
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* Signals that touch finger has moved.
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* @param x the absolute position on the touchscreen of the cursor
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* @param y the absolute position on the touchscreen of the cursor
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*/
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void TouchMove(f32 touch_x, f32 touch_y);
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/**
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* Sets the status of a button to pressed
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* @param x the x-coordinate of the cursor
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* @param y the y-coordinate of the cursor
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* @param button the id of the button to press
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*/
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void PressButton(int x, int y, MouseButton button);
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/**
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* Sets the status of a mouse button to pressed
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* @param button the id of the button to press
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*/
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void PressMouseButton(MouseButton button);
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/**
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* Sets the status of touch finger to pressed
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* @param x the absolute position on the touchscreen of the cursor
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* @param y the absolute position on the touchscreen of the cursor
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* @param button the id of the button to press
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*/
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void PressTouchButton(f32 touch_x, f32 touch_y, MouseButton button);
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/**
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* Sets the status of all buttons bound with the key to released
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@ -194,6 +194,10 @@ bool MappingFactory::IsDriverValid(const MappingData& data) const {
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if (data.engine == "keyboard" && data.pad.port != 0) {
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return false;
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}
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// Only port 0 can be mapped on the mouse
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if (data.engine == "mouse" && data.pad.port != 0) {
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return false;
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}
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// To prevent mapping with two devices we disable any UDP except motion
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if (!Settings::values.enable_udp_controller && data.engine == "cemuhookudp" &&
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data.type != EngineInputType::Motion) {
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@ -645,7 +645,10 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
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const auto pos = mapFromGlobal(QCursor::pos());
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const auto [touch_x, touch_y] = MapToTouchScreen(pos.x(), pos.y());
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const auto button = QtButtonToMouseButton(event->button());
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input_subsystem->GetMouse()->PressButton(pos.x(), pos.y(), touch_x, touch_y, button);
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input_subsystem->GetMouse()->PressMouseButton(button);
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input_subsystem->GetMouse()->PressButton(pos.x(), pos.y(), button);
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input_subsystem->GetMouse()->PressTouchButton(touch_x, touch_y, button);
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emit MouseActivity();
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}
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@ -661,7 +664,10 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
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const auto [touch_x, touch_y] = MapToTouchScreen(pos.x(), pos.y());
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const int center_x = width() / 2;
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const int center_y = height() / 2;
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input_subsystem->GetMouse()->MouseMove(pos.x(), pos.y(), touch_x, touch_y, center_x, center_y);
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input_subsystem->GetMouse()->MouseMove(touch_x, touch_y);
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input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
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input_subsystem->GetMouse()->Move(pos.x(), pos.y(), center_x, center_y);
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if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
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QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
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@ -1490,7 +1490,7 @@ void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
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}
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const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
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input_subsystem->GetMouse()->PressButton(0, 0, 0, 0, button);
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input_subsystem->GetMouse()->PressButton(0, 0, button);
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}
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void ConfigureInputPlayer::wheelEvent(QWheelEvent* event) {
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@ -371,7 +371,7 @@ void ConfigureRingController::mousePressEvent(QMouseEvent* event) {
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}
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const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
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input_subsystem->GetMouse()->PressButton(0, 0, 0, 0, button);
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input_subsystem->GetMouse()->PressButton(0, 0, button);
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}
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void ConfigureRingController::keyPressEvent(QKeyEvent* event) {
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@ -1165,6 +1165,14 @@ void GMainWindow::InitializeHotkeys() {
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Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
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});
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connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
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if (Settings::values.mouse_enabled) {
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Settings::values.mouse_panning = false;
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QMessageBox::warning(
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this, tr("Emulated mouse is enabled"),
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tr("Real mouse input and mouse panning are incompatible. Please disable the "
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"emulated mouse in input advanced settings to allow mouse panning."));
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return;
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}
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Settings::values.mouse_panning = !Settings::values.mouse_panning;
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if (Settings::values.mouse_panning) {
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render_window->installEventFilter(render_window);
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@ -62,7 +62,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
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const auto mouse_button = SDLButtonToMouseButton(button);
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if (state == SDL_PRESSED) {
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const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
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input_subsystem->GetMouse()->PressButton(x, y, touch_x, touch_y, mouse_button);
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input_subsystem->GetMouse()->PressButton(x, y, mouse_button);
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input_subsystem->GetMouse()->PressMouseButton(mouse_button);
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input_subsystem->GetMouse()->PressTouchButton(touch_x, touch_y, mouse_button);
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} else {
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input_subsystem->GetMouse()->ReleaseButton(mouse_button);
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}
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@ -70,7 +72,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
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void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
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const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
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input_subsystem->GetMouse()->MouseMove(x, y, touch_x, touch_y, 0, 0);
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input_subsystem->GetMouse()->Move(x, y, 0, 0);
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input_subsystem->GetMouse()->MouseMove(touch_x, touch_y);
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input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
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}
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void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) {
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