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https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 10:20:05 +00:00
SVC: Correct SendSyncRequest.
This commit is contained in:
parent
203e706302
commit
15a79eb0d7
@ -81,8 +81,7 @@ void CpuManager::RunGuestThread() {
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while (true) {
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auto& physical_core = kernel.CurrentPhysicalCore();
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if (!physical_core.IsInterrupted()) {
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physical_core.Idle();
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// physical_core.Run();
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physical_core.Run();
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}
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auto& scheduler = physical_core.Scheduler();
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scheduler.TryDoContextSwitch();
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@ -14,6 +14,7 @@
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/kernel/kernel.h"
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@ -21,7 +22,9 @@
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/readable_event.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/time_manager.h"
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#include "core/hle/kernel/writable_event.h"
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#include "core/memory.h"
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@ -46,11 +49,10 @@ std::shared_ptr<WritableEvent> HLERequestContext::SleepClientThread(
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const std::string& reason, u64 timeout, WakeupCallback&& callback,
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std::shared_ptr<WritableEvent> writable_event) {
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// Put the client thread to sleep until the wait event is signaled or the timeout expires.
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thread->SetWakeupCallback(
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thread->SetHLECallback(
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[context = *this, callback](ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
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std::shared_ptr<SynchronizationObject> object,
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std::size_t index) mutable -> bool {
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ASSERT(thread->GetStatus() == ThreadStatus::WaitHLEEvent);
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callback(thread, context, reason);
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context.WriteToOutgoingCommandBuffer(*thread);
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return true;
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@ -62,14 +64,16 @@ std::shared_ptr<WritableEvent> HLERequestContext::SleepClientThread(
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writable_event = pair.writable;
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}
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const auto readable_event{writable_event->GetReadableEvent()};
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writable_event->Clear();
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thread->SetStatus(ThreadStatus::WaitHLEEvent);
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thread->SetSynchronizationObjects({readable_event});
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readable_event->AddWaitingThread(thread);
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if (timeout > 0) {
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thread->WakeAfterDelay(timeout);
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{
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Handle event_handle = InvalidHandle;
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SchedulerLockAndSleep lock(kernel, event_handle, thread.get(), timeout);
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const auto readable_event{writable_event->GetReadableEvent()};
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writable_event->Clear();
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thread->SetStatus(ThreadStatus::WaitHLEEvent);
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thread->SetSynchronizationResults(nullptr, RESULT_TIMEOUT);
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readable_event->AddWaitingThread(thread);
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lock.Release();
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thread->SetHLETimeEvent(event_handle);
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}
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is_thread_waiting = true;
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@ -715,4 +715,13 @@ SchedulerLockAndSleep::~SchedulerLockAndSleep() {
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time_manager.ScheduleTimeEvent(event_handle, time_task, nanoseconds);
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}
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void SchedulerLockAndSleep::Release() {
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if (sleep_cancelled) {
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return;
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}
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auto& time_manager = kernel.TimeManager();
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time_manager.ScheduleTimeEvent(event_handle, time_task, nanoseconds);
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sleep_cancelled = true;
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}
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} // namespace Kernel
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@ -279,6 +279,8 @@ public:
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sleep_cancelled = true;
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}
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void Release();
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private:
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Handle& event_handle;
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Thread* time_task;
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@ -19,6 +19,7 @@
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/session.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/thread.h"
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#include "core/memory.h"
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@ -168,9 +169,12 @@ ResultCode ServerSession::CompleteSyncRequest() {
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}
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// Some service requests require the thread to block
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if (!context.IsThreadWaiting()) {
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context.GetThread().ResumeFromWait();
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context.GetThread().SetWaitSynchronizationResult(result);
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{
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SchedulerLock lock(kernel);
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if (!context.IsThreadWaiting()) {
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context.GetThread().ResumeFromWait();
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context.GetThread().SetSynchronizationResults(nullptr, result);
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}
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}
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request_queue.Pop();
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@ -180,8 +184,9 @@ ResultCode ServerSession::CompleteSyncRequest() {
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ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread,
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Core::Memory::Memory& memory) {
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Core::System::GetInstance().CoreTiming().ScheduleEvent(20000, request_event, {});
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return QueueSyncRequest(std::move(thread), memory);
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ResultCode result = QueueSyncRequest(std::move(thread), memory);
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Core::System::GetInstance().CoreTiming().ScheduleEvent(0, request_event, {});
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return result;
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}
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} // namespace Kernel
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@ -38,6 +38,7 @@
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#include "core/hle/kernel/svc_wrap.h"
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#include "core/hle/kernel/synchronization.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/time_manager.h"
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#include "core/hle/kernel/transfer_memory.h"
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#include "core/hle/kernel/writable_event.h"
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#include "core/hle/lock.h"
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@ -318,11 +319,23 @@ static ResultCode SendSyncRequest(Core::System& system, Handle handle) {
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LOG_TRACE(Kernel_SVC, "called handle=0x{:08X}({})", handle, session->GetName());
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auto thread = system.CurrentScheduler().GetCurrentThread();
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thread->InvalidateWakeupCallback();
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thread->SetStatus(ThreadStatus::WaitIPC);
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system.PrepareReschedule(thread->GetProcessorID());
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{
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SchedulerLock lock(system.Kernel());
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thread->InvalidateHLECallback();
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thread->SetStatus(ThreadStatus::WaitIPC);
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session->SendSyncRequest(SharedFrom(thread), system.Memory());
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}
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ResultCode result = thread->GetSignalingResult();
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if (thread->HasHLECallback()) {
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Handle event_handle = thread->GetHLETimeEvent();
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if (event_handle != InvalidHandle) {
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auto& time_manager = system.Kernel().TimeManager();
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time_manager.UnscheduleTimeEvent(event_handle);
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}
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thread->InvokeHLECallback(ThreadWakeupReason::Timeout, SharedFrom(thread), nullptr, 0);
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}
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return session->SendSyncRequest(SharedFrom(thread), system.Memory());
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return result;
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}
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static ResultCode SendSyncRequest32(Core::System& system, Handle handle) {
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@ -96,7 +96,7 @@ void Thread::ResumeFromWait() {
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case ThreadStatus::Ready:
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// The thread's wakeup callback must have already been cleared when the thread was first
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// awoken.
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ASSERT(wakeup_callback == nullptr);
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ASSERT(hle_callback == nullptr);
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// If the thread is waiting on multiple wait objects, it might be awoken more than once
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// before actually resuming. We can ignore subsequent wakeups if the thread status has
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// already been set to ThreadStatus::Ready.
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@ -112,7 +112,7 @@ void Thread::ResumeFromWait() {
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return;
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}
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wakeup_callback = nullptr;
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hle_callback = nullptr;
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if (activity == ThreadActivity::Paused) {
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SetStatus(ThreadStatus::Paused);
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@ -398,8 +398,14 @@ bool Thread::AllSynchronizationObjectsReady() const {
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bool Thread::InvokeWakeupCallback(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
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std::shared_ptr<SynchronizationObject> object,
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std::size_t index) {
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ASSERT(wakeup_callback);
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return wakeup_callback(reason, std::move(thread), std::move(object), index);
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ASSERT(hle_callback);
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return hle_callback(reason, std::move(thread), std::move(object), index);
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}
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bool Thread::InvokeHLECallback(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
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std::shared_ptr<SynchronizationObject> object, std::size_t index) {
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ASSERT(hle_callback);
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return hle_callback(reason, std::move(thread), std::move(object), index);
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}
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void Thread::SetActivity(ThreadActivity value) {
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@ -31,12 +31,12 @@ class Process;
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class Scheduler;
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enum ThreadPriority : u32 {
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THREADPRIO_HIGHEST = 0, ///< Highest thread priority
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THREADPRIO_MAX_CORE_MIGRATION = 2, ///< Highest priority for a core migration
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THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
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THREADPRIO_DEFAULT = 44, ///< Default thread priority for userland apps
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THREADPRIO_LOWEST = 63, ///< Lowest thread priority
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THREADPRIO_COUNT = 64, ///< Total number of possible thread priorities.
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THREADPRIO_HIGHEST = 0, ///< Highest thread priority
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THREADPRIO_MAX_CORE_MIGRATION = 2, ///< Highest priority for a core migration
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THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
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THREADPRIO_DEFAULT = 44, ///< Default thread priority for userland apps
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THREADPRIO_LOWEST = 63, ///< Lowest thread priority
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THREADPRIO_COUNT = 64, ///< Total number of possible thread priorities.
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};
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enum ThreadType : u32 {
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@ -129,23 +129,24 @@ public:
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using WakeupCallback =
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std::function<bool(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
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std::shared_ptr<SynchronizationObject> object, std::size_t index)>;
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using HLECallback = std::function<bool(std::shared_ptr<Thread> thread)>;
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/**
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* Creates and returns a new thread. The new thread is immediately scheduled
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* @param system The instance of the whole system
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* @param name The friendly name desired for the thread
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* @param entry_point The address at which the thread should start execution
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* @param priority The thread's priority
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* @param arg User data to pass to the thread
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* @param processor_id The ID(s) of the processors on which the thread is desired to be run
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* @param stack_top The address of the thread's stack top
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* @param owner_process The parent process for the thread, if null, it's a kernel thread
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* @return A shared pointer to the newly created thread
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*/
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static ResultVal<std::shared_ptr<Thread>> Create(Core::System& system, ThreadType type_flags, std::string name,
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VAddr entry_point, u32 priority, u64 arg,
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s32 processor_id, VAddr stack_top,
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Process* owner_process);
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/**
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* Creates and returns a new thread. The new thread is immediately scheduled
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* @param system The instance of the whole system
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* @param name The friendly name desired for the thread
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* @param entry_point The address at which the thread should start execution
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* @param priority The thread's priority
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* @param arg User data to pass to the thread
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* @param processor_id The ID(s) of the processors on which the thread is desired to be run
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* @param stack_top The address of the thread's stack top
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* @param owner_process The parent process for the thread, if null, it's a kernel thread
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* @return A shared pointer to the newly created thread
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*/
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static ResultVal<std::shared_ptr<Thread>> Create(Core::System& system, ThreadType type_flags,
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std::string name, VAddr entry_point,
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u32 priority, u64 arg, s32 processor_id,
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VAddr stack_top, Process* owner_process);
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/**
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* Creates and returns a new thread. The new thread is immediately scheduled
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@ -161,10 +162,10 @@ public:
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* @param thread_start_parameter The parameter which will passed to host context on init
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* @return A shared pointer to the newly created thread
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*/
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static ResultVal<std::shared_ptr<Thread>> Create(Core::System& system, ThreadType type_flags, std::string name,
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VAddr entry_point, u32 priority, u64 arg,
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s32 processor_id, VAddr stack_top,
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Process* owner_process,
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static ResultVal<std::shared_ptr<Thread>> Create(Core::System& system, ThreadType type_flags,
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std::string name, VAddr entry_point,
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u32 priority, u64 arg, s32 processor_id,
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VAddr stack_top, Process* owner_process,
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std::function<void(void*)>&& thread_start_func,
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void* thread_start_parameter);
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@ -447,17 +448,37 @@ public:
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}
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bool HasWakeupCallback() const {
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return wakeup_callback != nullptr;
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return hle_callback != nullptr;
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}
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bool HasHLECallback() const {
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return hle_callback != nullptr;
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}
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void SetWakeupCallback(WakeupCallback callback) {
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wakeup_callback = std::move(callback);
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hle_callback = std::move(callback);
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}
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void SetHLECallback(WakeupCallback callback) {
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hle_callback = std::move(callback);
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}
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void SetHLETimeEvent(Handle time_event) {
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hle_time_event = time_event;
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}
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Handle GetHLETimeEvent() const {
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return hle_time_event;
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}
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void InvalidateWakeupCallback() {
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SetWakeupCallback(nullptr);
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}
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void InvalidateHLECallback() {
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SetHLECallback(nullptr);
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}
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/**
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* Invokes the thread's wakeup callback.
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*
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@ -466,6 +487,8 @@ public:
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*/
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bool InvokeWakeupCallback(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
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std::shared_ptr<SynchronizationObject> object, std::size_t index);
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bool InvokeHLECallback(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
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std::shared_ptr<SynchronizationObject> object, std::size_t index);
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u32 GetIdealCore() const {
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return ideal_core;
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@ -600,7 +623,8 @@ private:
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/// Callback that will be invoked when the thread is resumed from a waiting state. If the thread
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/// was waiting via WaitSynchronization then the object will be the last object that became
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/// available. In case of a timeout, the object will be nullptr.
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WakeupCallback wakeup_callback;
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WakeupCallback hle_callback;
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Handle hle_time_event;
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Scheduler* scheduler = nullptr;
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