yuzu: Make unlimited frame rate non persistent between game boots
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		| @@ -697,7 +697,6 @@ void Config::ReadRendererValues() { | ||||
|     ReadGlobalSetting(Settings::values.fsr_sharpening_slider); | ||||
|     ReadGlobalSetting(Settings::values.anti_aliasing); | ||||
|     ReadGlobalSetting(Settings::values.max_anisotropy); | ||||
|     ReadGlobalSetting(Settings::values.use_speed_limit); | ||||
|     ReadGlobalSetting(Settings::values.speed_limit); | ||||
|     ReadGlobalSetting(Settings::values.use_disk_shader_cache); | ||||
|     ReadGlobalSetting(Settings::values.gpu_accuracy); | ||||
| @@ -1328,7 +1327,6 @@ void Config::SaveRendererValues() { | ||||
|                  static_cast<u32>(Settings::values.anti_aliasing.GetDefault()), | ||||
|                  Settings::values.anti_aliasing.UsingGlobal()); | ||||
|     WriteGlobalSetting(Settings::values.max_anisotropy); | ||||
|     WriteGlobalSetting(Settings::values.use_speed_limit); | ||||
|     WriteGlobalSetting(Settings::values.speed_limit); | ||||
|     WriteGlobalSetting(Settings::values.use_disk_shader_cache); | ||||
|     WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()), | ||||
|   | ||||
| @@ -1790,6 +1790,9 @@ void GMainWindow::ShutdownGame() { | ||||
|  | ||||
|     AllowOSSleep(); | ||||
|  | ||||
|     // Disable unlimited frame rate | ||||
|     Settings::values.use_speed_limit.SetValue(true); | ||||
|  | ||||
|     system->SetShuttingDown(true); | ||||
|     system->DetachDebugger(); | ||||
|     discord_rpc->Pause(); | ||||
|   | ||||
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