mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-25 06:40:06 +00:00
Merge pull request #2692 from ReinUsesLisp/tlds-f16
shader/texture: Add F16 support for TLDS
This commit is contained in:
commit
0ec9da2f9f
@ -1278,6 +1278,7 @@ union Instruction {
|
||||
union {
|
||||
BitField<49, 1, u64> nodep_flag;
|
||||
BitField<53, 4, u64> texture_info;
|
||||
BitField<59, 1, u64> fp32_flag;
|
||||
|
||||
TextureType GetTextureType() const {
|
||||
// The TLDS instruction has a weird encoding for the texture type.
|
||||
@ -1776,7 +1777,7 @@ private:
|
||||
INST("1101111101010---", Id::TXQ_B, Type::Texture, "TXQ_B"),
|
||||
INST("1101-00---------", Id::TEXS, Type::Texture, "TEXS"),
|
||||
INST("11011100--11----", Id::TLD, Type::Texture, "TLD"),
|
||||
INST("1101101---------", Id::TLDS, Type::Texture, "TLDS"),
|
||||
INST("1101-01---------", Id::TLDS, Type::Texture, "TLDS"),
|
||||
INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"),
|
||||
INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"),
|
||||
INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
|
||||
|
@ -269,7 +269,13 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||
LOG_WARNING(HW_GPU, "TLDS.NODEP implementation is incomplete");
|
||||
}
|
||||
|
||||
WriteTexsInstructionFloat(bb, instr, GetTldsCode(instr, texture_type, is_array));
|
||||
const Node4 components = GetTldsCode(instr, texture_type, is_array);
|
||||
|
||||
if (instr.tlds.fp32_flag) {
|
||||
WriteTexsInstructionFloat(bb, instr, components);
|
||||
} else {
|
||||
WriteTexsInstructionHalfFloat(bb, instr, components);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
Loading…
Reference in New Issue
Block a user