Fix compilation error

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Salvage 2022-12-09 14:49:15 +01:00
parent 41461514d6
commit 0e265db873
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@ -180,7 +180,7 @@ void DrawManager::ProcessTopologyOverride() {
}
void DrawManager::ProcessDraw(bool draw_indexed, u32 instance_count) {
LOG_TRACE(HW_GPU, "called, topology={}, count={}", draw_state.topology.Value(),
LOG_TRACE(HW_GPU, "called, topology={}, count={}", draw_state.topology,
draw_indexed ? draw_state.index_buffer.count : draw_state.vertex_buffer.count);
ProcessTopologyOverride();