mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 13:10:05 +00:00
swrasterizer: implement TextureCube
This commit is contained in:
parent
077cc683e5
commit
0b9bb082c3
@ -5,6 +5,7 @@
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cmath>
|
||||
#include <tuple>
|
||||
#include "common/assert.h"
|
||||
#include "common/bit_field.h"
|
||||
#include "common/color.h"
|
||||
@ -70,6 +71,49 @@ static int SignedArea(const Math::Vec2<Fix12P4>& vtx1, const Math::Vec2<Fix12P4>
|
||||
return Math::Cross(vec1, vec2).z;
|
||||
};
|
||||
|
||||
/// Convert a 3D vector for cube map coordinates to 2D texture coordinates along with the face name
|
||||
static std::tuple<float24, float24, PAddr> ConvertCubeCoord(float24 u, float24 v, float24 w,
|
||||
const TexturingRegs& regs) {
|
||||
const float abs_u = std::abs(u.ToFloat32());
|
||||
const float abs_v = std::abs(v.ToFloat32());
|
||||
const float abs_w = std::abs(w.ToFloat32());
|
||||
float24 x, y, z;
|
||||
PAddr addr;
|
||||
if (abs_u > abs_v && abs_u > abs_w) {
|
||||
if (u > float24::FromFloat32(0)) {
|
||||
addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveX);
|
||||
y = -v;
|
||||
} else {
|
||||
addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeX);
|
||||
y = v;
|
||||
}
|
||||
x = -w;
|
||||
z = u;
|
||||
} else if (abs_v > abs_w) {
|
||||
if (v > float24::FromFloat32(0)) {
|
||||
addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveY);
|
||||
x = u;
|
||||
} else {
|
||||
addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeY);
|
||||
x = -u;
|
||||
}
|
||||
y = w;
|
||||
z = v;
|
||||
} else {
|
||||
if (w > float24::FromFloat32(0)) {
|
||||
addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveZ);
|
||||
y = -v;
|
||||
} else {
|
||||
addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeZ);
|
||||
y = v;
|
||||
}
|
||||
x = u;
|
||||
z = w;
|
||||
}
|
||||
const float24 half = float24::FromFloat32(0.5f);
|
||||
return std::make_tuple(x / z * half + half, y / z * half + half, addr);
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(GPU_Rasterization, "GPU", "Rasterization", MP_RGB(50, 50, 240));
|
||||
|
||||
/**
|
||||
@ -284,10 +328,16 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
||||
|
||||
// Only unit 0 respects the texturing type (according to 3DBrew)
|
||||
// TODO: Refactor so cubemaps and shadowmaps can be handled
|
||||
PAddr texture_address = texture.config.GetPhysicalAddress();
|
||||
if (i == 0) {
|
||||
switch (texture.config.type) {
|
||||
case TexturingRegs::TextureConfig::Texture2D:
|
||||
break;
|
||||
case TexturingRegs::TextureConfig::TextureCube: {
|
||||
auto w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w);
|
||||
std::tie(u, v, texture_address) = ConvertCubeCoord(u, v, w, regs.texturing);
|
||||
break;
|
||||
}
|
||||
case TexturingRegs::TextureConfig::Projection2D: {
|
||||
auto tc0_w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w);
|
||||
u /= tc0_w;
|
||||
@ -322,8 +372,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
||||
t = texture.config.height - 1 -
|
||||
GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height);
|
||||
|
||||
u8* texture_data =
|
||||
Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
|
||||
const u8* texture_data = Memory::GetPhysicalPointer(texture_address);
|
||||
auto info =
|
||||
Texture::TextureInfo::FromPicaRegister(texture.config, texture.format);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user