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https://github.com/yuzu-emu/yuzu.git
synced 2024-12-25 17:10:06 +00:00
Merge pull request #1160 from lioncash/clang
Silence some clang warnings
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commit
09f43c0975
@ -861,8 +861,8 @@ void SplitFilename83(const std::string& filename, std::array<char, 9>& short_nam
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const std::string forbidden_characters = ".\"/\\[]:;=, ";
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// On a FAT32 partition, 8.3 names are stored as a 11 bytes array, filled with spaces.
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short_name = {' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '\0'};
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extension = {' ', ' ', ' ', '\0'};
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short_name = {{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '\0'}};
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extension = {{' ', ' ', ' ', '\0'}};
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std::string::size_type point = filename.rfind('.');
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if (point == filename.size() - 1)
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@ -17,27 +17,11 @@ namespace Common {
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// Block read - if your platform needs to do endian-swapping or can only handle aligned reads, do
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// the conversion here
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static FORCE_INLINE u32 getblock32(const u32* p, int i) {
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return p[i];
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}
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static FORCE_INLINE u64 getblock64(const u64* p, int i) {
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return p[i];
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}
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// Finalization mix - force all bits of a hash block to avalanche
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static FORCE_INLINE u32 fmix32(u32 h) {
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h ^= h >> 16;
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h *= 0x85ebca6b;
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h ^= h >> 13;
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h *= 0xc2b2ae35;
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h ^= h >> 16;
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return h;
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}
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static FORCE_INLINE u64 fmix64(u64 k) {
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k ^= k >> 33;
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k *= 0xff51afd7ed558ccdllu;
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@ -247,6 +247,5 @@ private:
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static const u32 RESERVATION_GRANULE_MASK = 0xFFFFFFF8;
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u32 exclusive_tag; // The address for which the local monitor is in exclusive access mode
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u32 exclusive_result;
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bool exclusive_state;
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};
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <atomic>
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#include <cinttypes>
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#include <mutex>
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#include <vector>
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@ -530,7 +531,7 @@ void Idle(int max_idle) {
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}
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}
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LOG_TRACE(Core_Timing, "Idle for %i cycles! (%f ms)", cycles_down, cycles_down / (float)(g_clock_rate_arm11 * 0.001f));
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LOG_TRACE(Core_Timing, "Idle for %" PRId64 " cycles! (%f ms)", cycles_down, cycles_down / (float)(g_clock_rate_arm11 * 0.001f));
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idled_cycles += cycles_down;
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Core::g_app_core->down_count -= cycles_down;
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@ -2,6 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include "common/assert.h"
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#include "common/logging/log.h"
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@ -71,11 +73,11 @@ static void TimerCallback(u64 timer_handle, int cycles_late) {
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SharedPtr<Timer> timer = timer_callback_handle_table.Get<Timer>(static_cast<Handle>(timer_handle));
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if (timer == nullptr) {
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LOG_CRITICAL(Kernel, "Callback fired for invalid timer %08lX", timer_handle);
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LOG_CRITICAL(Kernel, "Callback fired for invalid timer %08" PRIx64, timer_handle);
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return;
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}
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LOG_TRACE(Kernel, "Timer %u fired", timer_handle);
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LOG_TRACE(Kernel, "Timer %08" PRIx64 " fired", timer_handle);
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timer->signaled = true;
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@ -77,10 +77,10 @@ static const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUN
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* for example Nintendo Zone
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* Thanks Normmatt for providing this information
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*/
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static const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
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static const std::array<float, 8> STEREO_CAMERA_SETTINGS = {{
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62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,
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10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f
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};
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}};
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static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
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static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
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@ -44,7 +44,7 @@ struct SaveConfigBlockEntry {
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// TODO(Link Mauve): use a constexpr once MSVC starts supporting it.
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#define C(code) (u16)((code)[0] | ((code)[1] << 8))
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static const std::array<u16, 187> country_codes = {
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static const std::array<u16, 187> country_codes = {{
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0, C("JP"), 0, 0, 0, 0, 0, 0, // 0-7
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C("AI"), C("AG"), C("AR"), C("AW"), C("BS"), C("BB"), C("BZ"), C("BO"), // 8-15
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C("BR"), C("VG"), C("CA"), C("KY"), C("CL"), C("CO"), C("CR"), C("DM"), // 16-23
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@ -69,7 +69,7 @@ static const std::array<u16, 187> country_codes = {
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C("AE"), C("IN"), C("EG"), C("OM"), C("QA"), C("KW"), C("SA"), C("SY"), // 168-175
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C("BH"), C("JO"), 0, 0, 0, 0, 0, 0, // 176-183
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C("SM"), C("VA"), C("BM") // 184-186
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};
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}};
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#undef C
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@ -212,10 +212,10 @@ static void ReadPipeIfPossible(Service::Interface* self) {
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// Canned DSP responses that games expect. These were taken from HW by 3dmoo team.
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// TODO: Remove this hack :)
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static const std::array<u16, 16> canned_read_pipe = {
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static const std::array<u16, 16> canned_read_pipe = {{
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0x000F, 0xBFFF, 0x9E8E, 0x8680, 0xA78E, 0x9430, 0x8400, 0x8540,
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0x948E, 0x8710, 0x8410, 0xA90E, 0xAA0E, 0xAACE, 0xAC4E, 0xAC58
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};
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}};
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u32 initial_size = read_pipe_count;
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@ -35,14 +35,14 @@ static Kernel::SharedPtr<Kernel::Event> event_debug_pad;
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static u32 next_pad_index;
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static u32 next_touch_index;
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const std::array<Service::HID::PadState, Settings::NativeInput::NUM_INPUTS> pad_mapping = {
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const std::array<Service::HID::PadState, Settings::NativeInput::NUM_INPUTS> pad_mapping = {{
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Service::HID::PAD_A, Service::HID::PAD_B, Service::HID::PAD_X, Service::HID::PAD_Y,
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Service::HID::PAD_L, Service::HID::PAD_R, Service::HID::PAD_ZL, Service::HID::PAD_ZR,
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Service::HID::PAD_START, Service::HID::PAD_SELECT, Service::HID::PAD_NONE,
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Service::HID::PAD_UP, Service::HID::PAD_DOWN, Service::HID::PAD_LEFT, Service::HID::PAD_RIGHT,
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Service::HID::PAD_CIRCLE_UP, Service::HID::PAD_CIRCLE_DOWN, Service::HID::PAD_CIRCLE_LEFT, Service::HID::PAD_CIRCLE_RIGHT,
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Service::HID::PAD_C_UP, Service::HID::PAD_C_DOWN, Service::HID::PAD_C_LEFT, Service::HID::PAD_C_RIGHT
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};
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}};
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// TODO(peachum):
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@ -19,22 +19,22 @@ enum Values {
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CUP, CDOWN, CLEFT, CRIGHT,
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NUM_INPUTS
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};
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static const std::array<const char*, NUM_INPUTS> Mapping = {
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static const std::array<const char*, NUM_INPUTS> Mapping = {{
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"pad_a", "pad_b", "pad_x", "pad_y",
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"pad_l", "pad_r", "pad_zl", "pad_zr",
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"pad_start", "pad_select", "pad_home",
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"pad_dup", "pad_ddown", "pad_dleft", "pad_dright",
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"pad_sup", "pad_sdown", "pad_sleft", "pad_sright",
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"pad_cup", "pad_cdown", "pad_cleft", "pad_cright"
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};
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static const std::array<Values, NUM_INPUTS> All = {
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}};
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static const std::array<Values, NUM_INPUTS> All = {{
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A, B, X, Y,
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L, R, ZL, ZR,
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START, SELECT, HOME,
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DUP, DDOWN, DLEFT, DRIGHT,
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SUP, SDOWN, SLEFT, SRIGHT,
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CUP, CDOWN, CLEFT, CRIGHT
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};
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}};
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}
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@ -92,7 +92,7 @@ void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) {
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vertices.push_back(v2);
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int num_vertices = (int)vertices.size();
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faces.push_back({ num_vertices-3, num_vertices-2, num_vertices-1 });
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faces.push_back({{ num_vertices-3, num_vertices-2, num_vertices-1 }});
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}
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void GeometryDumper::Dump() {
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@ -576,8 +576,8 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
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unsigned table_index = static_cast<int>((x < 2) ? table_index_1.Value() : table_index_2.Value());
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static const std::array<std::array<u8, 2>, 8> etc1_modifier_table = {{
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{ 2, 8 }, { 5, 17 }, { 9, 29 }, { 13, 42 },
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{ 18, 60 }, { 24, 80 }, { 33, 106 }, { 47, 183 }
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{{ 2, 8 }}, {{ 5, 17 }}, {{ 9, 29 }}, {{ 13, 42 }},
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{{ 18, 60 }}, {{ 24, 80 }}, {{ 33, 106 }}, {{ 47, 183 }}
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}};
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int modifier = etc1_modifier_table.at(table_index).at(GetTableSubIndex(texel));
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@ -735,11 +735,11 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
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auto color_output = ColorCombine(tev_stage.color_op, color_result);
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// alpha combiner
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std::array<u8,3> alpha_result = {
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std::array<u8,3> alpha_result = {{
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GetAlphaModifier(tev_stage.alpha_modifier1, GetSource(tev_stage.alpha_source1)),
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GetAlphaModifier(tev_stage.alpha_modifier2, GetSource(tev_stage.alpha_source2)),
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GetAlphaModifier(tev_stage.alpha_modifier3, GetSource(tev_stage.alpha_source3))
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};
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}};
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auto alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result);
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combiner_output[0] = std::min((unsigned)255, color_output.r() * tev_stage.GetColorMultiplier());
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@ -314,12 +314,12 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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* Draws a single texture to the emulator window, rotating the texture to correct for the 3DS's LCD rotation.
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*/
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void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x, float y, float w, float h) {
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std::array<ScreenRectVertex, 4> vertices = {
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std::array<ScreenRectVertex, 4> vertices = {{
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ScreenRectVertex(x, y, 1.f, 0.f),
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ScreenRectVertex(x+w, y, 1.f, 1.f),
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ScreenRectVertex(x, y+h, 0.f, 0.f),
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ScreenRectVertex(x+w, y+h, 0.f, 1.f),
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};
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}};
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state.texture_units[0].texture_2d = texture.handle;
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state.Apply();
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