2022-04-23 08:59:50 +00:00
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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2021-02-17 03:59:28 +00:00
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#pragma once
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2021-03-24 04:33:45 +00:00
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#include "common/common_types.h"
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2021-02-17 03:59:28 +00:00
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namespace Shader {
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struct Profile {
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2021-03-28 22:53:34 +00:00
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u32 supported_spirv{0x00010000};
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2021-02-20 06:30:13 +00:00
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bool unified_descriptor_binding{};
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2021-05-23 06:47:24 +00:00
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bool support_descriptor_aliasing{};
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bool support_int8{};
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bool support_int16{};
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2021-07-04 04:34:53 +00:00
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bool support_int64{};
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2021-03-20 22:11:56 +00:00
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bool support_vertex_instance_id{};
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2021-02-20 06:30:13 +00:00
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bool support_float_controls{};
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bool support_separate_denorm_behavior{};
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bool support_separate_rounding_mode{};
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bool support_fp16_denorm_preserve{};
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bool support_fp32_denorm_preserve{};
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bool support_fp16_denorm_flush{};
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bool support_fp32_denorm_flush{};
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2021-03-14 06:51:40 +00:00
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bool support_fp16_signed_zero_nan_preserve{};
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bool support_fp32_signed_zero_nan_preserve{};
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2021-03-21 23:28:37 +00:00
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bool support_fp64_signed_zero_nan_preserve{};
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2021-03-28 22:53:34 +00:00
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bool support_explicit_workgroup_layout{};
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2021-03-24 00:27:17 +00:00
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bool support_vote{};
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2021-04-01 06:34:45 +00:00
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bool support_viewport_index_layer_non_geometry{};
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2021-04-16 19:31:15 +00:00
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bool support_viewport_mask{};
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2021-04-11 05:37:03 +00:00
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bool support_typeless_image_loads{};
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2021-05-23 06:47:24 +00:00
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bool support_demote_to_helper_invocation{};
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2021-04-11 06:07:02 +00:00
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bool support_int64_atomics{};
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2021-06-02 06:02:33 +00:00
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bool support_derivative_control{};
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2021-06-24 05:41:09 +00:00
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bool support_geometry_shader_passthrough{};
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2021-11-25 10:42:20 +00:00
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bool support_native_ndc{};
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2021-05-25 23:55:40 +00:00
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bool support_gl_nv_gpu_shader_5{};
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bool support_gl_amd_gpu_shader_half_float{};
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2021-06-04 04:46:46 +00:00
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bool support_gl_texture_shadow_lod{};
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2021-06-08 05:55:12 +00:00
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bool support_gl_warp_intrinsics{};
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2021-06-13 04:05:19 +00:00
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bool support_gl_variable_aoffi{};
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bool support_gl_sparse_textures{};
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2021-06-15 03:33:26 +00:00
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bool support_gl_derivative_control{};
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2021-05-21 05:12:32 +00:00
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bool warp_size_potentially_larger_than_guest{};
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2021-05-30 06:40:19 +00:00
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2021-05-23 06:47:24 +00:00
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bool lower_left_origin_mode{};
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2021-05-30 06:40:19 +00:00
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/// Fragment outputs have to be declared even if they are not written to avoid undefined values.
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/// See Ori and the Blind Forest's main menu for reference.
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bool need_declared_frag_colors{};
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2021-06-15 21:23:57 +00:00
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/// Prevents fast math optimizations that may cause inaccuracies
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bool need_fastmath_off{};
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2021-02-22 02:42:38 +00:00
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2021-05-21 05:12:32 +00:00
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/// OpFClamp is broken and OpFMax + OpFMin should be used instead
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2021-02-22 02:42:38 +00:00
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bool has_broken_spirv_clamp{};
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2021-05-21 05:12:32 +00:00
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/// Offset image operands with an unsigned type do not work
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2021-05-23 06:47:24 +00:00
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bool has_broken_unsigned_image_offsets{};
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2021-05-21 05:12:32 +00:00
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/// Signed instructions with unsigned data types are misinterpreted
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2021-05-23 06:47:24 +00:00
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bool has_broken_signed_operations{};
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2021-06-29 21:42:17 +00:00
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/// Float controls break when fp16 is enabled
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bool has_broken_fp16_float_controls{};
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2021-06-04 06:05:04 +00:00
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/// Dynamic vec4 indexing is broken on some OpenGL drivers
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bool has_gl_component_indexing_bug{};
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2021-06-15 03:02:07 +00:00
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/// The precise type qualifier is broken in the fragment stage of some drivers
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bool has_gl_precise_bug{};
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2021-12-28 04:59:32 +00:00
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/// Some drivers do not properly support floatBitsToUint when used on cbufs
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bool has_gl_cbuf_ftou_bug{};
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2021-12-29 23:55:42 +00:00
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/// Some drivers poorly optimize boolean variable references
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bool has_gl_bool_ref_bug{};
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2021-05-21 05:12:32 +00:00
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/// Ignores SPIR-V ordered vs unordered using GLSL semantics
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2021-05-23 06:47:24 +00:00
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bool ignore_nan_fp_comparisons{};
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2021-07-12 06:03:25 +00:00
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u32 gl_max_compute_smem_size{};
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2021-05-21 05:12:32 +00:00
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};
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2021-03-24 04:33:45 +00:00
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2021-02-17 03:59:28 +00:00
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} // namespace Shader
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