4188973ab3
Correctly Instanced Skatepark and Canopy
2020-10-24 23:03:12 +01:00
Gent
9b7c9acd10
Add slider circuit (thanks, @Destr2000)
2020-10-20 10:39:41 -04:00
CakeLancelot
aa4338202e
Merge pull request #5 from JadeShrineMaiden/master
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Instancing mapNums to IZ NPCs
2020-10-19 13:24:39 -05:00
e547b27465
Instancing mapNums to IZ NPCs
2020-10-19 16:32:09 +01:00
Gent
ffbb1afb36
Fix missing MSS routes + rogue tabs
2020-10-18 22:34:00 -04:00
b4a2ffd37e
Additional rotations by Tomeke44.
2020-10-18 22:25:26 +02:00
CakeLancelot
99b1f2b1b9
Fix Time Machine warp NPC not being in the correct instance
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The time machine should now work and teleport you to the past again
2020-10-18 08:23:24 -05:00
Gent
57323d64af
MSS Route Tweaks
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Adjust speed for City Station <-> City Point
Fix collisions in Future PCC <-> GG route (credit @Tomeke44)
2020-10-17 23:07:42 -04:00
Gent
1fb9ca30ec
Add Past MSS routes.
2020-10-17 22:31:21 -04:00
kamilprzyb
ab1dd0e439
Added item drop table.
2020-10-18 01:02:47 +02:00
b9a74bd814
Added gruntwork.json to .gitignore.
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Should have done it in that first commit. Also fulfilled that Fusion
Spawn's dream of being a car. It should be a better npc path example
now, and shouldn't won't mess with mob/chunk logic anymore.
2020-10-14 02:28:34 +02:00
cd2e59439f
Merged Tomeke44's NPC rotations.
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Thanks Tomeke44, for doing an entire gruntwork cycle yourself!
Note regarding any future merging: since the keys in NPCs.json are
strings, they get sorted in lexicographic order, rather than numerical
order. If merging with Python, you can create an OrderedDict like:
od = collections.OrderedDict(sorted(npcs.items()))
And then initialize a list with its entries, then fill in the angles by
matching the gruntwork NPCIDs with the list's indices instead of using
npcs.keys() directly.
2020-10-14 02:10:06 +02:00
f943077164
Added paths for Don Doom and Bad Max.
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Their spawn points have been updated to match (due to how the respawn
logic now works, this is non-optional).
2020-10-13 21:27:15 +02:00
dbab3abaaa
Added .gitignore.
2020-10-13 21:14:51 +02:00
Gent
47cad2bb22
Add map numbers to Future NPCs and mobs
2020-10-12 18:09:49 -04:00
Gent
364a1aa8fa
Format mob + NPC JSONs
2020-10-12 18:09:49 -04:00
9c595541b3
Populated first four fusion lairs.
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Also:
* Removed redundant iConditionBitFlag and iBarkerType members from all
mobs
* Added missing Newprint Ninjas
2020-09-25 22:30:39 +02:00
5ebfcf06b3
Merge pull request #2 from gsemaj/ycc
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Add preliminary NPC/slider pathing data
2020-09-25 18:23:08 +02:00
Gent
12ff81a5e9
Add preliminary NPC/slider pathing data
2020-09-25 08:12:22 -04:00
2d16da5194
removed duped NPCs - Ben Buttoncoyote
2020-09-23 13:18:16 -05:00
dc47c07f11
Merge pull request #1 from gsemaj/ycc
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Add paths.json
2020-09-22 04:25:19 +02:00
Gent
f9c5f6a245
Add skyway routes for The Future
2020-09-19 01:41:31 -04:00
Gent
7d796ce456
Add paths.json
2020-09-18 22:49:27 -04:00
19d9902331
initial commit
2020-09-09 12:03:26 -05:00
OpenFusionProject
1f0e3771c8
Initial commit
2020-09-08 13:58:02 -05:00