mirror of
https://github.com/OpenFusionProject/scripts.git
synced 2024-11-21 22:00:04 +00:00
Unity 3 fixes
This commit is contained in:
parent
3791e889c8
commit
916857edc3
@ -53,7 +53,7 @@ ops = {
|
||||
"slt": "{0} = float4(({1}.x < {2}.x) ? 1.0f : 0.0f, ({1}.y < {2}.y) ? 1.0f : 0.0f, ({1}.z < {2}.z) ? 1.0f : 0.0f, ({1}.w < {2}.w) ? 1.0f : 0.0f);",
|
||||
"sge": "{0} = float4(({1}.x >= {2}.x) ? 1.0f : 0.0f, ({1}.y >= {2}.y) ? 1.0f : 0.0f, ({1}.z >= {2}.z) ? 1.0f : 0.0f, ({1}.w >= {2}.w) ? 1.0f : 0.0f);",
|
||||
"rcp": "{0} = ({1} == 0.0f) ? FLT_MAX : (({1} == 1.0f) ? {1} : (1 / {1}));",
|
||||
"texld": "{0} = tex2D({2}, {1});",
|
||||
"texld": "{0} = tex2D({2}, (float2){1});",
|
||||
}
|
||||
|
||||
struct_a2v = """struct a2v {
|
||||
@ -102,14 +102,14 @@ vertex_func = """v2f vert(a2v vdat) {{
|
||||
}}
|
||||
"""
|
||||
|
||||
fragment_func = """float4 frag(v2f pdat) {{
|
||||
fragment_func = """f2a frag(v2f pdat) {{
|
||||
\tfloat4 r0, r1, r2, r3, r4;
|
||||
\tfloat4 tmp;
|
||||
\tf2a o;
|
||||
|
||||
{0}
|
||||
|
||||
\treturn o.c0;
|
||||
\treturn o;
|
||||
}}
|
||||
"""
|
||||
|
||||
@ -154,6 +154,11 @@ def process_header(prog):
|
||||
if lightval:
|
||||
val = f"glstate.light[{lightval[1]}].{lightval[2]}"
|
||||
lighting = True
|
||||
elif val == "_ObjectSpaceCameraPos" and not legacy:
|
||||
val = "mul(_World2Object, float4(_WorldSpaceCameraPos.x, _WorldSpaceCameraPos.y, _WorldSpaceCameraPos.z, 0))"
|
||||
elif val == "_ObjectSpaceLightPos0" and not legacy:
|
||||
val = "mul(_World2Object, _WorldSpaceLightPos0)"
|
||||
lighting = True
|
||||
elif val == "glstate_lightmodel_ambient":
|
||||
val = "glstate.lightmodel.ambient"
|
||||
lighting = True
|
||||
|
Loading…
Reference in New Issue
Block a user