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fix submesh overlap
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parent
3bb3df7a2d
commit
7af28d8e70
@ -96,8 +96,8 @@ def rip_terrain_mesh(f, outpath, clear=False):
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# select vertex chunks and separate
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# select vertex chunks and separate
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verts = {}
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verts = {}
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for x in range(128):
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for x in range(129):
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for y in range(128):
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for y in range(129):
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idx = y + x * 129
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idx = y + x * 129
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v = bm.verts[idx]
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v = bm.verts[idx]
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verts[idx] = v
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verts[idx] = v
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@ -107,12 +107,14 @@ def rip_terrain_mesh(f, outpath, clear=False):
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chunk_size = 8
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chunk_size = 8
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for x in range(128 // chunk_size):
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for x in range(128 // chunk_size):
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for y in range(128 // chunk_size):
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for y in range(128 // chunk_size):
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for i in range(x * chunk_size, x * chunk_size + chunk_size):
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for i in range(x * chunk_size, x * chunk_size + chunk_size + 1):
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for j in range(y * chunk_size, y * chunk_size + chunk_size):
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for j in range(y * chunk_size, y * chunk_size + chunk_size + 1):
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idx = j + i * 129
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idx = j + i * 129
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v = verts[idx]
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v = verts[idx]
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for f in v.link_faces:
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v.select = True
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f.select = True
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bm.select_mode = {'VERT', 'EDGE', 'FACE'}
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bm.select_flush_mode()
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bpy.context.tool_settings.mesh_select_mode = (False, False, True)
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bpy.ops.mesh.duplicate()
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bpy.ops.mesh.duplicate()
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bpy.ops.mesh.separate(type='SELECTED')
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bpy.ops.mesh.separate(type='SELECTED')
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bpy.ops.mesh.select_all(action='DESELECT')
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bpy.ops.mesh.select_all(action='DESELECT')
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