Updated FAQ (markdown)

Jannik Vogel 2016-12-03 21:40:40 +01:00
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commit 986fde1b3d

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FAQ.md

@ -87,7 +87,7 @@ We have no plans to support 32-bit operating system officially.
At this point, _Citra_ is simply not fast enough to run most commercial games at full speed, even if your computer can run the most demanding of PC games just fine. At this point, _Citra_ is simply not fast enough to run most commercial games at full speed, even if your computer can run the most demanding of PC games just fine.
The only **hard** requirements for the official version of _Citra_ is a graphics chip that supports **at least _OpenGL 3.3_** and a **64-bit OS**, but you definitely want a processor with the highest possible performance per core. The only **hard** requirements for the official version of _Citra_ is a graphics chip that supports **at least _OpenGL 3.3_** and a **64-bit OS** running on a Desktop PC, but you definitely want a processor with the highest possible performance per core.
Note that you can also use a software implementation of _OpenGL_ like _Mesa_. Only do this if your hardware does not support _OpenGL 3.3_, even with latest updates It will be much slower than a real GPU. Note that you can also use a software implementation of _OpenGL_ like _Mesa_. Only do this if your hardware does not support _OpenGL 3.3_, even with latest updates It will be much slower than a real GPU.
For Linux Mesa users it should be enough to define the environment variable `LIBGL_ALWAYS_SOFTWARE=1` temporarily. _Windows_ users can copy the `opengl32.dll` from [this package](https://sourceforge.net/projects/msys2/files/REPOS/MINGW/x86_64/mingw-w64-x86_64-mesa-11.2.0-1-any.pkg.tar.xz/download) to their _Citra_ folder. For Linux Mesa users it should be enough to define the environment variable `LIBGL_ALWAYS_SOFTWARE=1` temporarily. _Windows_ users can copy the `opengl32.dll` from [this package](https://sourceforge.net/projects/msys2/files/REPOS/MINGW/x86_64/mingw-w64-x86_64-mesa-11.2.0-1-any.pkg.tar.xz/download) to their _Citra_ folder.