From 986fde1b3d8ad711ebf5925753f7e285c93ada40 Mon Sep 17 00:00:00 2001 From: Jannik Vogel Date: Sat, 3 Dec 2016 21:40:40 +0100 Subject: [PATCH] Updated FAQ (markdown) --- FAQ.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/FAQ.md b/FAQ.md index 88f587d..e06cd0d 100644 --- a/FAQ.md +++ b/FAQ.md @@ -87,7 +87,7 @@ We have no plans to support 32-bit operating system officially. At this point, _Citra_ is simply not fast enough to run most commercial games at full speed, even if your computer can run the most demanding of PC games just fine. -The only **hard** requirements for the official version of _Citra_ is a graphics chip that supports **at least _OpenGL 3.3_** and a **64-bit OS**, but you definitely want a processor with the highest possible performance per core. +The only **hard** requirements for the official version of _Citra_ is a graphics chip that supports **at least _OpenGL 3.3_** and a **64-bit OS** running on a Desktop PC, but you definitely want a processor with the highest possible performance per core. Note that you can also use a software implementation of _OpenGL_ like _Mesa_. Only do this if your hardware does not support _OpenGL 3.3_, even with latest updates – It will be much slower than a real GPU. For Linux Mesa users it should be enough to define the environment variable `LIBGL_ALWAYS_SOFTWARE=1` temporarily. _Windows_ users can copy the `opengl32.dll` from [this package](https://sourceforge.net/projects/msys2/files/REPOS/MINGW/x86_64/mingw-w64-x86_64-mesa-11.2.0-1-any.pkg.tar.xz/download) to their _Citra_ folder.